Module: Audio
- Defined in:
- ext/audio/audio.c
Class Method Summary collapse
-
.add_delay_tap(channel_id, time_ms, volume) ⇒ Object
.
- .duration(clip) ⇒ Object
-
.enable_reverb(channel_id, enabled) ⇒ Object
.
-
.init ⇒ Object
.
-
.load(file) ⇒ Object
.
- .pause(channel_id) ⇒ Object
-
.play(channel_id, clip) ⇒ Object
Playback.
- .remove_delay_tap(channel_id, tap_id) ⇒ Object
- .resume(channel_id) ⇒ Object
- .set_delay_tap_time(channel_id, tap_id, time_ms) ⇒ Object
- .set_delay_tap_volume(channel_id, tap_id, volume) ⇒ Object
- .set_looping(channel_id, looping) ⇒ Object
- .set_pitch(channel_id, pitch) ⇒ Object
- .set_pos(channel_id, angle, distance) ⇒ Object
- .set_reverb_damping(channel_id, damp) ⇒ Object
- .set_reverb_dry(channel_id, dry) ⇒ Object
- .set_reverb_room_size(channel_id, size) ⇒ Object
- .set_reverb_wet(channel_id, wet) ⇒ Object
-
.set_volume(channel_id, volume) ⇒ Object
.
- .stop(channel_id) ⇒ Object
Class Method Details
.add_delay_tap(channel_id, time_ms, volume) ⇒ Object
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# File 'ext/audio/audio.c', line 450 VALUE audio_add_delay_tap(VALUE self, VALUE channel_id, VALUE time_ms, VALUE volume) { int channel = NUM2INT(channel_id); float ms = (float)NUM2DBL(time_ms); float vol = (float)NUM2DBL(volume); if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) { rb_raise(rb_eArgError, "Invalid channel or no delay node: %d", channel); return Qnil; } int tap_id = multi_tap_delay_add_tap(delay_nodes[channel], ms, vol); if (tap_id < 0) { rb_raise(rb_eRuntimeError, "Failed to add delay tap (max taps reached)"); return Qnil; } return rb_int2inum(tap_id); } |
.duration(clip) ⇒ Object
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# File 'ext/audio/audio.c', line 162 VALUE audio_duration(VALUE self, VALUE clip) { int clip_id = NUM2INT(clip); if (clip_id < 0 || clip_id >= sound_count || sounds[clip_id] == NULL) { rb_raise(rb_eArgError, "Invalid clip ID: %d", clip_id); return Qnil; } float length; ma_result result = ma_sound_get_length_in_seconds(sounds[clip_id], &length); if (result != MA_SUCCESS) { return Qnil; } return rb_float_new(length); } |
.enable_reverb(channel_id, enabled) ⇒ Object
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# File 'ext/audio/audio.c', line 518 VALUE audio_enable_reverb(VALUE self, VALUE channel_id, VALUE enabled) { int channel = NUM2INT(channel_id); ma_bool32 en = RTEST(enabled) ? MA_TRUE : MA_FALSE; if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) { return Qnil; } reverb_set_enabled(reverb_nodes[channel], en); return Qnil; } |
.init ⇒ Object
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# File 'ext/audio/audio.c', line 93 VALUE audio_init(VALUE self) { if (engine_initialized) { return Qnil; } const char *driver = getenv("NATIVE_AUDIO_DRIVER"); int use_null = (driver != NULL && strcmp(driver, "null") == 0); ma_engine_config config = ma_engine_config_init(); config.listenerCount = 1; if (use_null) { ma_backend backends[] = { ma_backend_null }; ma_result ctx_result = ma_context_init(backends, 1, NULL, &context); if (ctx_result != MA_SUCCESS) { rb_raise(rb_eRuntimeError, "Failed to initialize null audio context"); return Qnil; } context_initialized = 1; using_null_backend = 1; config.pContext = &context; } ma_result result = ma_engine_init(&config, &engine); if (result != MA_SUCCESS) { if (context_initialized) { ma_context_uninit(&context); context_initialized = 0; } rb_raise(rb_eRuntimeError, "Failed to initialize audio engine"); return Qnil; } engine_initialized = 1; rb_set_end_proc(cleanup_audio, Qnil); return Qnil; } |
.load(file) ⇒ Object
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# File 'ext/audio/audio.c', line 138 VALUE audio_load(VALUE self, VALUE file) { const char *path = StringValueCStr(file); ma_sound *sound = (ma_sound *)malloc(sizeof(ma_sound)); if (sound == NULL) { rb_raise(rb_eRuntimeError, "Failed to allocate memory for sound"); return Qnil; } ma_result result = ma_sound_init_from_file(&engine, path, MA_SOUND_FLAG_DECODE, NULL, NULL, sound); if (result != MA_SUCCESS) { free(sound); rb_raise(rb_eRuntimeError, "Failed to load audio file: %s", path); return Qnil; } int id = sound_count; sounds[id] = sound; sound_count++; return rb_int2inum(id); } |
.pause(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 354 VALUE audio_pause(VALUE self, VALUE channel_id) { int channel = NUM2INT(channel_id); if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) { return Qnil; } ma_sound_stop(channels[channel]); return Qnil; } |
.play(channel_id, clip) ⇒ Object
Playback
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# File 'ext/audio/audio.c', line 218 VALUE audio_play(VALUE self, VALUE channel_id, VALUE clip) { int channel = NUM2INT(channel_id); int clip_id = NUM2INT(clip); if (clip_id < 0 || clip_id >= sound_count || sounds[clip_id] == NULL) { rb_raise(rb_eArgError, "Invalid clip ID: %d", clip_id); return Qnil; } if (channel < 0 || channel >= MAX_CHANNELS) { rb_raise(rb_eArgError, "Invalid channel ID: %d", channel); return Qnil; } cleanup_finished_channels(); // Clean up existing resources on this channel if (channels[channel] != NULL) { ma_sound_stop(channels[channel]); ma_sound_uninit(channels[channel]); free(channels[channel]); channels[channel] = NULL; } if (delay_nodes[channel] != NULL) { multi_tap_delay_uninit(delay_nodes[channel]); free(delay_nodes[channel]); delay_nodes[channel] = NULL; } if (reverb_nodes[channel] != NULL) { reverb_uninit(reverb_nodes[channel]); free(reverb_nodes[channel]); reverb_nodes[channel] = NULL; } // Create sound copy for playback ma_sound *playback = (ma_sound *)malloc(sizeof(ma_sound)); if (playback == NULL) { rb_raise(rb_eRuntimeError, "Failed to allocate memory for playback"); return Qnil; } ma_result result = ma_sound_init_copy(&engine, sounds[clip_id], MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT, NULL, playback); if (result != MA_SUCCESS) { free(playback); rb_raise(rb_eRuntimeError, "Failed to create sound copy for playback"); return Qnil; } // Create delay node ma_uint32 sampleRate = ma_engine_get_sample_rate(&engine); ma_uint32 numChannels = ma_engine_get_channels(&engine); multi_tap_delay_node *delayNode = (multi_tap_delay_node *)malloc(sizeof(multi_tap_delay_node)); if (delayNode == NULL) { ma_sound_uninit(playback); free(playback); rb_raise(rb_eRuntimeError, "Failed to allocate memory for delay node"); return Qnil; } result = multi_tap_delay_init(delayNode, ma_engine_get_node_graph(&engine), sampleRate, numChannels); if (result != MA_SUCCESS) { free(delayNode); ma_sound_uninit(playback); free(playback); rb_raise(rb_eRuntimeError, "Failed to initialize delay node"); return Qnil; } // Create reverb node reverb_node *reverbNode = (reverb_node *)malloc(sizeof(reverb_node)); if (reverbNode == NULL) { multi_tap_delay_uninit(delayNode); free(delayNode); ma_sound_uninit(playback); free(playback); rb_raise(rb_eRuntimeError, "Failed to allocate memory for reverb node"); return Qnil; } result = reverb_init(reverbNode, ma_engine_get_node_graph(&engine), sampleRate, numChannels); if (result != MA_SUCCESS) { free(reverbNode); multi_tap_delay_uninit(delayNode); free(delayNode); ma_sound_uninit(playback); free(playback); rb_raise(rb_eRuntimeError, "Failed to initialize reverb node"); return Qnil; } // Route: sound -> delay_node -> reverb_node -> endpoint ma_node *endpoint = ma_engine_get_endpoint(&engine); ma_node_attach_output_bus(&reverbNode->base, 0, endpoint, 0); ma_node_attach_output_bus(&delayNode->base, 0, &reverbNode->base, 0); ma_node_attach_output_bus((ma_node *)playback, 0, &delayNode->base, 0); delay_nodes[channel] = delayNode; reverb_nodes[channel] = reverbNode; channels[channel] = playback; ma_sound_start(playback); return rb_int2inum(channel); } |
.remove_delay_tap(channel_id, tap_id) ⇒ Object
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# File 'ext/audio/audio.c', line 470 VALUE audio_remove_delay_tap(VALUE self, VALUE channel_id, VALUE tap_id) { int channel = NUM2INT(channel_id); int tap = NUM2INT(tap_id); if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) { return Qnil; } multi_tap_delay_remove_tap(delay_nodes[channel], tap); return Qnil; } |
.resume(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 367 VALUE audio_resume(VALUE self, VALUE channel_id) { int channel = NUM2INT(channel_id); if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) { return Qnil; } ma_sound_start(channels[channel]); return Qnil; } |
.set_delay_tap_time(channel_id, tap_id, time_ms) ⇒ Object
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# File 'ext/audio/audio.c', line 499 VALUE audio_set_delay_tap_time(VALUE self, VALUE channel_id, VALUE tap_id, VALUE time_ms) { int channel = NUM2INT(channel_id); int tap = NUM2INT(tap_id); float ms = (float)NUM2DBL(time_ms); if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) { return Qnil; } multi_tap_delay_set_time(delay_nodes[channel], tap, ms); return Qnil; } |
.set_delay_tap_volume(channel_id, tap_id, volume) ⇒ Object
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# File 'ext/audio/audio.c', line 484 VALUE audio_set_delay_tap_volume(VALUE self, VALUE channel_id, VALUE tap_id, VALUE volume) { int channel = NUM2INT(channel_id); int tap = NUM2INT(tap_id); float vol = (float)NUM2DBL(volume); if (channel < 0 || channel >= MAX_CHANNELS || delay_nodes[channel] == NULL) { return Qnil; } multi_tap_delay_set_volume(delay_nodes[channel], tap, vol); return Qnil; } |
.set_looping(channel_id, looping) ⇒ Object
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# File 'ext/audio/audio.c', line 432 VALUE audio_set_looping(VALUE self, VALUE channel_id, VALUE looping) { int channel = NUM2INT(channel_id); ma_bool32 loop = RTEST(looping) ? MA_TRUE : MA_FALSE; if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) { return Qnil; } ma_sound_set_looping(channels[channel], loop); return Qnil; } |
.set_pitch(channel_id, pitch) ⇒ Object
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# File 'ext/audio/audio.c', line 398 VALUE audio_set_pitch(VALUE self, VALUE channel_id, VALUE pitch) { int channel = NUM2INT(channel_id); float p = (float)NUM2DBL(pitch); if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) { return Qnil; } ma_sound_set_pitch(channels[channel], p); return Qnil; } |
.set_pos(channel_id, angle, distance) ⇒ Object
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# File 'ext/audio/audio.c', line 412 VALUE audio_set_pos(VALUE self, VALUE channel_id, VALUE angle, VALUE distance) { int channel = NUM2INT(channel_id); int ang = NUM2INT(angle); int dist = NUM2INT(distance); if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) { return Qnil; } float rad = ang * (MA_PI / 180.0f); float normalized_dist = dist / 255.0f; float x = normalized_dist * sinf(rad); float z = -normalized_dist * cosf(rad); ma_sound_set_position(channels[channel], x, 0.0f, z); return Qnil; } |
.set_reverb_damping(channel_id, damp) ⇒ Object
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# File 'ext/audio/audio.c', line 544 VALUE audio_set_reverb_damping(VALUE self, VALUE channel_id, VALUE damp) { int channel = NUM2INT(channel_id); float d = (float)NUM2DBL(damp); if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) { return Qnil; } reverb_set_damping(reverb_nodes[channel], d); return Qnil; } |
.set_reverb_dry(channel_id, dry) ⇒ Object
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# File 'ext/audio/audio.c', line 570 VALUE audio_set_reverb_dry(VALUE self, VALUE channel_id, VALUE dry) { int channel = NUM2INT(channel_id); float d = (float)NUM2DBL(dry); if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) { return Qnil; } reverb_set_dry(reverb_nodes[channel], d); return Qnil; } |
.set_reverb_room_size(channel_id, size) ⇒ Object
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# File 'ext/audio/audio.c', line 531 VALUE audio_set_reverb_room_size(VALUE self, VALUE channel_id, VALUE size) { int channel = NUM2INT(channel_id); float s = (float)NUM2DBL(size); if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) { return Qnil; } reverb_set_room_size(reverb_nodes[channel], s); return Qnil; } |
.set_reverb_wet(channel_id, wet) ⇒ Object
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# File 'ext/audio/audio.c', line 557 VALUE audio_set_reverb_wet(VALUE self, VALUE channel_id, VALUE wet) { int channel = NUM2INT(channel_id); float w = (float)NUM2DBL(wet); if (channel < 0 || channel >= MAX_CHANNELS || reverb_nodes[channel] == NULL) { return Qnil; } reverb_set_wet(reverb_nodes[channel], w); return Qnil; } |
.set_volume(channel_id, volume) ⇒ Object
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# File 'ext/audio/audio.c', line 384 VALUE audio_set_volume(VALUE self, VALUE channel_id, VALUE volume) { int channel = NUM2INT(channel_id); int vol = NUM2INT(volume); if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) { return Qnil; } ma_sound_set_volume(channels[channel], vol / 128.0f); return Qnil; } |
.stop(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 326 VALUE audio_stop(VALUE self, VALUE channel_id) { int channel = NUM2INT(channel_id); if (channel < 0 || channel >= MAX_CHANNELS || channels[channel] == NULL) { return Qnil; } ma_sound_stop(channels[channel]); ma_sound_uninit(channels[channel]); free(channels[channel]); channels[channel] = NULL; if (delay_nodes[channel] != NULL) { multi_tap_delay_uninit(delay_nodes[channel]); free(delay_nodes[channel]); delay_nodes[channel] = NULL; } if (reverb_nodes[channel] != NULL) { reverb_uninit(reverb_nodes[channel]); free(reverb_nodes[channel]); reverb_nodes[channel] = NULL; } return Qnil; } |