Class: NativeAudio::AudioSource
- Inherits:
-
Object
- Object
- NativeAudio::AudioSource
- Defined in:
- lib/native_audio.rb
Instance Attribute Summary collapse
-
#channel ⇒ Object
readonly
Returns the value of attribute channel.
Class Method Summary collapse
Instance Method Summary collapse
- #add_delay_tap(time_ms:, volume:) ⇒ Object
- #delay_taps ⇒ Object
- #enable_reverb(enabled = true) ⇒ Object
-
#initialize(clip) ⇒ AudioSource
constructor
A new instance of AudioSource.
- #pause ⇒ Object
- #play ⇒ Object
- #resume ⇒ Object
- #set_looping(looping) ⇒ Object
- #set_pitch(pitch) ⇒ Object
- #set_pos(angle, distance) ⇒ Object
- #set_reverb(room_size: 0.5, damping: 0.3, wet: 0.3, dry: 1.0) ⇒ Object
- #set_volume(volume) ⇒ Object
- #stop ⇒ Object
Constructor Details
#initialize(clip) ⇒ AudioSource
Returns a new instance of AudioSource.
55 56 57 58 59 60 |
# File 'lib/native_audio.rb', line 55 def initialize(clip) @clip = clip @channel = AudioSource.channels.count @delay_taps = [] AudioSource.channels << self end |
Instance Attribute Details
#channel ⇒ Object (readonly)
Returns the value of attribute channel.
53 54 55 |
# File 'lib/native_audio.rb', line 53 def channel @channel end |
Class Method Details
.channels ⇒ Object
117 118 119 |
# File 'lib/native_audio.rb', line 117 def self.channels @channels ||= [] end |
Instance Method Details
#add_delay_tap(time_ms:, volume:) ⇒ Object
94 95 96 97 98 99 |
# File 'lib/native_audio.rb', line 94 def add_delay_tap(time_ms:, volume:) tap_id = NativeAudio.audio_driver.add_delay_tap(@channel, time_ms, volume) tap = DelayTap.new(self, tap_id, time_ms, volume) @delay_taps << tap tap end |
#delay_taps ⇒ Object
113 114 115 |
# File 'lib/native_audio.rb', line 113 def delay_taps @delay_taps end |
#enable_reverb(enabled = true) ⇒ Object
101 102 103 |
# File 'lib/native_audio.rb', line 101 def enable_reverb(enabled = true) NativeAudio.audio_driver.enable_reverb(@channel, enabled) end |
#pause ⇒ Object
70 71 72 |
# File 'lib/native_audio.rb', line 70 def pause NativeAudio.audio_driver.pause(@channel) end |
#play ⇒ Object
62 63 64 |
# File 'lib/native_audio.rb', line 62 def play NativeAudio.audio_driver.play(@channel, @clip.clip) end |
#resume ⇒ Object
74 75 76 |
# File 'lib/native_audio.rb', line 74 def resume NativeAudio.audio_driver.resume(@channel) end |
#set_looping(looping) ⇒ Object
90 91 92 |
# File 'lib/native_audio.rb', line 90 def set_looping(looping) NativeAudio.audio_driver.set_looping(@channel, looping) end |
#set_pitch(pitch) ⇒ Object
86 87 88 |
# File 'lib/native_audio.rb', line 86 def set_pitch(pitch) NativeAudio.audio_driver.set_pitch(@channel, pitch) end |
#set_pos(angle, distance) ⇒ Object
78 79 80 |
# File 'lib/native_audio.rb', line 78 def set_pos(angle, distance) NativeAudio.audio_driver.set_pos(@channel, angle, distance) end |
#set_reverb(room_size: 0.5, damping: 0.3, wet: 0.3, dry: 1.0) ⇒ Object
105 106 107 108 109 110 111 |
# File 'lib/native_audio.rb', line 105 def set_reverb(room_size: 0.5, damping: 0.3, wet: 0.3, dry: 1.0) NativeAudio.audio_driver.enable_reverb(@channel, true) NativeAudio.audio_driver.set_reverb_room_size(@channel, room_size) NativeAudio.audio_driver.set_reverb_damping(@channel, damping) NativeAudio.audio_driver.set_reverb_wet(@channel, wet) NativeAudio.audio_driver.set_reverb_dry(@channel, dry) end |
#set_volume(volume) ⇒ Object
82 83 84 |
# File 'lib/native_audio.rb', line 82 def set_volume(volume) NativeAudio.audio_driver.set_volume(@channel, volume) end |
#stop ⇒ Object
66 67 68 |
# File 'lib/native_audio.rb', line 66 def stop NativeAudio.audio_driver.stop(@channel) end |