Module: Audio
- Defined in:
- ext/audio/audio.c
Class Method Summary collapse
- .load(file) ⇒ Object
- .pause(channel_id) ⇒ Object
- .play(channel_id, clip) ⇒ Object
- .resume(channel_id) ⇒ Object
- .set_pos(channel_id, angle, distance) ⇒ Object
- .set_volume(channel_id, volume) ⇒ Object
- .stop(channel_id) ⇒ Object
Class Method Details
.load(file) ⇒ Object
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# File 'ext/audio/audio.c', line 16 VALUE audio_load(VALUE self, VALUE file) { Mix_Chunk *sound = NULL; sound = Mix_LoadWAV(StringValueCStr(file)); if(sound == NULL) { fprintf(stderr, "Unable to load WAV file: %s\n", Mix_GetError()); } sounds[0] = sound; sound_count++; return rb_int2inum(sound_count - 1); } |
.pause(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 43 VALUE audio_pause(VALUE self, VALUE channel_id) { Mix_Pause(NUM2INT(channel_id)); return Qnil; } |
.play(channel_id, clip) ⇒ Object
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# File 'ext/audio/audio.c', line 9 VALUE audio_play(VALUE self, VALUE channel_id, VALUE clip) { Mix_Chunk *sound = sounds[NUM2INT(clip)]; int channel = Mix_PlayChannel(NUM2INT(channel_id), sound, 0); return rb_int2inum(channel); } |
.resume(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 49 VALUE audio_resume(VALUE self, VALUE channel_id) { Mix_Resume(NUM2INT(channel_id)); return Qnil; } |
.set_pos(channel_id, angle, distance) ⇒ Object
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# File 'ext/audio/audio.c', line 31 VALUE audio_set_pos(VALUE self, VALUE channel_id, VALUE angle, VALUE distance) { Mix_SetPosition(NUM2INT(channel_id), NUM2INT(angle), NUM2INT(distance)); return Qnil; } |
.set_volume(channel_id, volume) ⇒ Object
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# File 'ext/audio/audio.c', line 55 VALUE audio_set_volume(VALUE self, VALUE channel_id, VALUE volume) { Mix_Volume(NUM2INT(channel_id), NUM2INT(volume)); return Qnil; } |
.stop(channel_id) ⇒ Object
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# File 'ext/audio/audio.c', line 37 VALUE audio_stop(VALUE self, VALUE channel_id) { Mix_HaltChannel(NUM2INT(channel_id)); return Qnil; } |