Class: MyFirmataPluginButton
- Inherits:
-
Object
- Object
- MyFirmataPluginButton
- Defined in:
- lib/myfirmata-plugin-button.rb
Instance Method Summary collapse
-
#initialize(arduino, settings: {}, variables: {}) ⇒ MyFirmataPluginButton
constructor
A new instance of MyFirmataPluginButton.
- #start ⇒ Object (also: #on_start)
Constructor Details
#initialize(arduino, settings: {}, variables: {}) ⇒ MyFirmataPluginButton
Returns a new instance of MyFirmataPluginButton.
11 12 13 14 15 16 |
# File 'lib/myfirmata-plugin-button.rb', line 11 def initialize(arduino, settings: {}, variables: {}) @arduino = arduino @settings, @variables = settings, variables end |
Instance Method Details
#start ⇒ Object Also known as: on_start
18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 |
# File 'lib/myfirmata-plugin-button.rb', line 18 def start() puts 'ready to detect button' t = Time.now notifier = @variables[:notifier] topic = @variables[:device_id] + '/button' msg = @settings[:msg] || 'pressed' pinx = @settings[:pin] || 2 triggers = @settings[:event_triggers] || @settings[:trigger_events] || 1 interval = if triggers == 1 then @settings[:interval] || 1 else @settings[:interval] || 0.1 end old_state, state = 'up', '' @arduino.on :digital_read do |pin, pressed| if pin == pinx and t + interval < Time.now then if triggers == 1 then notifier.notice "%s: %s" % [topic, msg] if pressed else state = pressed ? 'down' : 'up' next if state == old_state notifier.notice "%s: %s" % [topic, state] old_state = state end t = Time.now end end end |