Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game



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# File 'lib/studio_game/game.rb', line 11

def initialize(title)
    @title = title
    @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 9

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 16

def add_player(player)
    @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 95

def high_score_entry(player)
    formatted_name = player.name.ljust(20, '.')
    "#{formatted_name} #{player.score}"
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 79

def load_players(from_file)
    CSV.foreach(from_file) do |row|
      player = Player.new(row[0], row[1].to_i)
      add_player(player)
    end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 20

def play(rounds)
    puts "There are #{@players.size} players in #{@title}: "

    @players.each do |player|
      puts player
    end

    treasures = TreasureTrove::TREASURES
    puts "\nThere are #{treasures.size} treasures to be found:"
    treasures.each do |treasure|
        puts "A #{treasure.name} is worth #{treasure.points} points"
    end

    1.upto(rounds) do |round|
        if block_given?
            break if yield
        end
        puts "\nRound #{round}:"
        @players.each do |player|
            GameTurn.take_turn(player)
            puts player
        end
    end
end


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# File 'lib/studio_game/game.rb', line 45

def print_name_and_health(player)
    puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game.rb', line 49

def print_stats
    strong, wimpy = @players.partition { |player| player.strong? }
    puts "\n#{title} Statistics:"

    puts "\n#{strong.size} strong players:"
    strong.each { |player| print_name_and_health(player) }

    puts "\n#{wimpy.size} wimpy players:"
    wimpy.each { |player| print_name_and_health(player) }

    puts "\n#{title} High Scores:"
    @players.sort.each do |player|
        puts high_score_entry(player)
    end

    @players.sort.each do |player|
        puts "\n#{player.name}'s point totals:"
        player.each_found_treasure do |treasure|
          puts "#{treasure.points} total #{treasure.name} points"
        end
        puts "#{player.points} grand total points"
    end

    puts "#{total_points} total points from treasures found"
end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 86

def save_high_scores(to_file="high_scores.txt")
    File.open(to_file, "w") do |file|
      file.puts "#{@title} High Scores:"
      @players.sort.each do |player|
        file.puts high_score_entry(player)
        end
    end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 75

def total_points
    @players.reduce(0) { |sum, player| sum + player.points }
end