Class: SorterBase

Inherits:
Object show all
Defined in:
lib/mrpin/core/utils/sorter_base.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeSorterBase

Returns a new instance of SorterBase.



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 46

def initialize
  @top_size = 100

  @sort_criteria_non_players = 0

  # ordered player_ids
  @players_ids               = []
  # key player_id, value - position
  @player_position_map       = {}
  # key - player_id, value - player specify resource count
  @players_resources_map     = {}

  @players_locker = Mutex.new
end

Instance Attribute Details

#player_position_mapObject (readonly)

todo:remove for avoid sync errors (can’t add key during iteration)



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 12

def player_position_map
  @player_position_map
end

#players_idsObject (readonly)

Returns the value of attribute players_ids.



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 10

def players_ids
  @players_ids
end

#players_lockerObject (readonly)

Returns the value of attribute players_locker.



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 14

def players_locker
  @players_locker
end

#players_resources_mapObject (readonly)

Returns the value of attribute players_resources_map.



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 13

def players_resources_map
  @players_resources_map
end

#sort_criteria_non_playersObject

Returns the value of attribute sort_criteria_non_players.



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 8

def sort_criteria_non_players
  @sort_criteria_non_players
end

#top_sizeObject

properties



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 7

def top_size
  @top_size
end

Instance Method Details

#add_player(player, sort_criteria_value = 0) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 287

def add_player(player, sort_criteria_value = 0)
  @players_locker.synchronize do
    add_player_unsafe(player, sort_criteria_value)
  end
end

#delete_player(player) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 320

def delete_player(player)
  @players_locker.synchronize do
    player_id = player.id

    position_old = @player_position_map[player.id]

    return if position_old.nil?

    @players_ids.delete_at(position_old - 1)
    @players_resources_map.delete(player_id)
    @player_position_map.delete(player_id)

    update_player_positions(position_old, @players_ids.size)

    if position_old <= @top_size
      position_new       = [@players_ids.size + 1, @top_size + 1].max
      resource_count_new = 0

      on_player_left_from_top(player, position_old, position_new, resource_count_new)
    end
  end
end

#get_player_info(player_id) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 226

def get_player_info(player_id)
  result = nil

  @players_locker.synchronize do
    return result unless @player_position_map.key?(player_id)

    result = get_player_info_unsafe(player_id)
  end

  result
end

#get_player_position_total(player) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 208

def get_player_position_total(player)
  result = 0

  @players_locker.synchronize do
    result = @player_position_map[player.id]
  end

  result
end

#get_players_ids(position_start = 0, position_end = nil) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 197

def get_players_ids(position_start = 0, position_end = nil)
  result = nil

  @players_locker.synchronize do
    result = get_players_ids_unsafe(position_start, position_end)
  end

  result
end

#get_players_infos(position_start = 0, position_end = nil) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 263

def get_players_infos(position_start = 0, position_end = nil)

  result = []

  @players_locker.synchronize do

    players_ids = get_players_ids_unsafe(position_start, position_end)

    players_ids.each do |player_id|
      player_info = get_player_info_unsafe(player_id)

      result << player_info
    end

  end

  result
end

#init_sorter(sort_criteria_map) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 64

def init_sorter(sort_criteria_map)
  @players_ids = sort_criteria_map.keys.dup

  @players_ids.sort_by! do |id|
    sort_criteria_map[id]
  end

  @players_ids.reverse!

  @player_position_map = Hash[@players_ids.map.with_index(index_offset = 1).to_a]

  @players_resources_map = sort_criteria_map.dup
end

#try_update_position(player, sort_criteria_value) ⇒ Object



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# File 'lib/mrpin/core/utils/sorter_base.rb', line 115

def try_update_position(player, sort_criteria_value)
  player_came_to_top   = false
  player_left_from_top = false

  player_id = player.id

  if player.respond_to?(:is_player?) && !player.is_player?
    sort_criteria_value = @sort_criteria_non_players
  end

  @players_locker.synchronize do

    #add player if he doesn't exist
    if @player_position_map[player_id].nil?
      add_player_unsafe(player, sort_criteria_value)
      return
    end

    sort_criteria_old = @players_resources_map[player_id]

    return if sort_criteria_value == sort_criteria_old

    find_position_up = sort_criteria_value > sort_criteria_old

    position_old = @player_position_map[player_id]
    position_new = find_new_position(sort_criteria_value, position_old, find_position_up)

    if position_new > position_old
      # need because player already in top
      position_new -= 1
    end

    @players_resources_map[player_id] = sort_criteria_value

    player_in_top = position_new <= @top_size

    if position_new != position_old

      player_came_to_top   = position_old > @top_size && position_new <= @top_size
      player_left_from_top = position_old <= @top_size && position_new > @top_size

      @players_ids.delete_at(position_old - 1)
      @players_ids.insert(position_new - 1, player_id)

      update_player_positions(position_new, position_old)
    end

    if player_came_to_top
      on_player_came_to_top(player, position_old, position_new, sort_criteria_value)
    elsif player_left_from_top
      on_player_left_from_top(player, position_old, position_new, sort_criteria_value)
    elsif player_in_top #invalidate top player
      on_player_top_updated(player, position_old, position_new, sort_criteria_value)
    else #usual player, just invalidate online friends
      on_player_updated(player, position_old, position_new, sort_criteria_value)
    end

  end

  nil
end