Class: Float
- Inherits:
-
Object
- Object
- Float
- Defined in:
- lib/motion-ui-geometry/float.rb
Constant Summary collapse
- EPSILON =
0.00001
Instance Method Summary collapse
- #=~(other) ⇒ Object
- #clamp(min, max) ⇒ Object
- #roughly_equal?(other, epsilon = EPSILON) ⇒ Boolean
- #to_degrees ⇒ Object (also: #to_deg)
- #to_radians ⇒ Object (also: #to_rad)
- #to_value ⇒ Object
Instance Method Details
#=~(other) ⇒ Object
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# File 'lib/motion-ui-geometry/float.rb', line 34 def =~(other) roughly_equal?(other) end |
#clamp(min, max) ⇒ Object
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# File 'lib/motion-ui-geometry/float.rb', line 5 def clamp(min, max) max = 0 + max min = 0 + min min, max = max, min if min > max if self > max max elsif self < min min else self end end |
#roughly_equal?(other, epsilon = EPSILON) ⇒ Boolean
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# File 'lib/motion-ui-geometry/float.rb', line 30 def roughly_equal?(other, epsilon = EPSILON) (self - other).abs <= epsilon end |
#to_degrees ⇒ Object Also known as: to_deg
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# File 'lib/motion-ui-geometry/float.rb', line 25 def to_degrees self * 180.0 / Math::PI end |
#to_radians ⇒ Object Also known as: to_rad
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# File 'lib/motion-ui-geometry/float.rb', line 20 def to_radians self * Math::PI / 180.0 end |
#to_value ⇒ Object
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# File 'lib/motion-ui-geometry/float.rb', line 38 def to_value NSNumber.numberWithFloat self end |