Class: MarkdownIt::RulesInline::Newline

Inherits:
Object
  • Object
show all
Extended by:
Common::Utils
Defined in:
lib/motion-markdown-it/rules_inline/newline.rb

Constant Summary

Constants included from Common::Utils

Common::Utils::DIGITAL_ENTITY_TEST_RE, Common::Utils::ENTITY_RE, Common::Utils::HTML_ESCAPE_REPLACE_RE, Common::Utils::HTML_ESCAPE_TEST_RE, Common::Utils::HTML_REPLACEMENTS, Common::Utils::REGEXP_ESCAPE_RE, Common::Utils::UNESCAPE_ALL_RE, Common::Utils::UNESCAPE_MD_RE, Common::Utils::UNICODE_PUNCT_RE

Class Method Summary collapse

Methods included from Common::Utils

arrayReplaceAt, assign, charCodeAt, escapeHtml, escapeRE, fromCharCode, fromCodePoint, isMdAsciiPunct, isPunctChar, isSpace, isValidEntityCode, isWhiteSpace, normalizeReference, replaceEntityPattern, unescapeAll, unescapeMd

Class Method Details

.newline(state, silent) ⇒ Object




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# File 'lib/motion-markdown-it/rules_inline/newline.rb', line 9

def self.newline(state, silent)
  pos = state.pos
  return false if charCodeAt(state.src, pos) != 0x0A  # \n

  pmax  = state.pending.length - 1
  max   = state.posMax

  # '  \n' -> hardbreak
  # Lookup in pending chars is bad practice! Don't copy to other rules!
  # Pending string is stored in concat mode, indexed lookups will cause
  # convertion to flat mode.
  if !silent
    if pmax >= 0 && charCodeAt(state.pending, pmax) == 0x20
      if pmax >= 1 && charCodeAt(state.pending, pmax - 1) == 0x20
        state.pending = state.pending.sub(/ +$/, '')
        state.push('hardbreak', 'br', 0)
      else
        state.pending = state.pending.slice(0...-1)
        state.push('softbreak', 'br', 0)
      end

    else
      state.push('softbreak', 'br', 0)
    end
  end

  pos += 1

  # skip heading spaces for next line
  while pos < max && isSpace(charCodeAt(state.src, pos))
    pos += 1
  end

  state.pos = pos
  return true
end