Class: MarkdownIt::RulesInline::Strikethrough
- Inherits:
-
Object
- Object
- MarkdownIt::RulesInline::Strikethrough
- Extended by:
- Common::Utils
- Defined in:
- lib/motion-markdown-it/rules_inline/strikethrough.rb
Constant Summary
Constants included from Common::Utils
Common::Utils::DIGITAL_ENTITY_TEST_RE, Common::Utils::ENTITY_RE, Common::Utils::HTML_ESCAPE_REPLACE_RE, Common::Utils::HTML_ESCAPE_TEST_RE, Common::Utils::HTML_REPLACEMENTS, Common::Utils::REGEXP_ESCAPE_RE, Common::Utils::UNESCAPE_ALL_RE, Common::Utils::UNESCAPE_MD_RE, Common::Utils::UNICODE_PUNCT_RE
Class Method Summary collapse
-
.scanDelims(state, start) ⇒ Object
parse sequence of markers, “start” should point at a valid marker.
-
.strikethrough(state, silent) ⇒ Object
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Methods included from Common::Utils
arrayReplaceAt, assign, escapeHtml, escapeRE, fromCodePoint, isMdAsciiPunct, isPunctChar, isValidEntityCode, isWhiteSpace, normalizeReference, replaceEntityPattern, unescapeAll, unescapeMd
Class Method Details
.scanDelims(state, start) ⇒ Object
parse sequence of markers, “start” should point at a valid marker
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# File 'lib/motion-markdown-it/rules_inline/strikethrough.rb', line 10 def self.scanDelims(state, start) pos = start can_open = true can_close = true max = state.posMax marker = state.src.charCodeAt(start) # treat beginning of the line as a whitespace lastChar = start > 0 ? state.src.charCodeAt(start - 1) : 0x20 while (pos < max && state.src.charCodeAt(pos) == marker) pos += 1 end if (pos >= max) can_open = false end count = pos - start # treat end of the line as a whitespace nextChar = pos < max ? state.src.charCodeAt(pos) : 0x20 isLastPunctChar = isMdAsciiPunct(lastChar) || isPunctChar(lastChar.chr(Encoding::UTF_8)) isNextPunctChar = isMdAsciiPunct(nextChar) || isPunctChar(nextChar.chr(Encoding::UTF_8)) isLastWhiteSpace = isWhiteSpace(lastChar) isNextWhiteSpace = isWhiteSpace(nextChar) if (isNextWhiteSpace) can_open = false elsif (isNextPunctChar) if (!(isLastWhiteSpace || isLastPunctChar)) can_open = false end end if (isLastWhiteSpace) can_close = false elsif (isLastPunctChar) if (!(isNextWhiteSpace || isNextPunctChar)) can_close = false end end return { can_open: can_open, can_close: can_close, delims: count } end |
.strikethrough(state, silent) ⇒ Object
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# File 'lib/motion-markdown-it/rules_inline/strikethrough.rb', line 59 def self.strikethrough(state, silent) max = state.posMax start = state.pos marker = state.src.charCodeAt(start) return false if (marker != 0x7E) # ~ return false if (silent) # don't run any pairs in validation mode res = scanDelims(state, start) startCount = res[:delims] if (!res[:can_open]) state.pos += startCount # Earlier we checked !silent, but this implementation does not need it state.pending += state.src.slice(start...state.pos) return true end stack = (startCount / 2).floor return false if (stack <= 0) state.pos = start + startCount while (state.pos < max) if (state.src.charCodeAt(state.pos) == marker) res = scanDelims(state, state.pos) count = res[:delims] tagCount = (count / 2).floor if (res[:can_close]) if (tagCount >= stack) state.pos += count - 2 found = true break end stack -= tagCount state.pos += count next end stack += tagCount if (res[:can_open]) state.pos += count next end state.md.inline.skipToken(state) end if (!found) # parser failed to find ending tag, so it's not valid emphasis state.pos = start return false end # found! state.posMax = state.pos state.pos = start + 2 # Earlier we checked !silent, but this implementation does not need it token = state.push('s_open', 's', 1) token.markup = '~~' state.md.inline.tokenize(state) token = state.push('s_close', 's', -1) token.markup = '~~' state.pos = state.posMax + 2 state.posMax = max return true end |