Class: Motion::LaunchImages
- Inherits:
-
Object
- Object
- Motion::LaunchImages
- Defined in:
- lib/motion/launch_images.rb
Class Method Summary collapse
- .capture! ⇒ Object
- .generate_filename(height, scale) ⇒ Object
- .needs_rotation?(orientation) ⇒ Boolean
- .rotate(to) ⇒ Object
- .screenshot_path ⇒ Object
- .should_rotate_and_take_again?(height) ⇒ Boolean
- .take!(orientation = :portrait) ⇒ Object
- .taking? ⇒ Boolean
-
.window ⇒ Object
ported from BubbleWrap to reduce dependencies.
Class Method Details
.capture! ⇒ Object
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# File 'lib/motion/launch_images.rb', line 24 def self.capture! screen = UIScreen.mainScreen height = screen.bounds.size.height scale = begin if !screen.respondsToSelector('displayLinkWithTarget:selector:') '' elsif screen.scale == 1.0 '' elsif screen.scale == 2.0 '@2x' elsif screen.scale == 3.0 '@3x' else puts 'Error: Unable to determine screen scale' exit end end filename = generate_filename(height, scale) if scale != '' UIGraphicsBeginImageContextWithOptions(window.bounds.size, false, screen.scale) else UIGraphicsBeginImageContext(window.bounds.size) end window.layer.renderInContext(UIGraphicsGetCurrentContext()) image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() data = UIImagePNGRepresentation(image) data.writeToFile(filename, atomically:true) puts "Wrote to #{filename}" if should_rotate_and_take_again?(height) take!(:landscape) else exit end end |
.generate_filename(height, scale) ⇒ Object
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# File 'lib/motion/launch_images.rb', line 63 def self.generate_filename(height, scale) filename = screenshot_path + 'Default' case height when 480 # iPhone 4s when 568 # iPhone 5s filename << '-568h' when 667 # iPhone 6 filename << '-667h' when 736 # iPhone 6 Plus filename << '-736h' when 768 # iPad (Landscape) filename << '-Landscape' when 1024 # iPad (Portrait) filename << '-Portrait' else puts "Error: Invalid screen height #{height}" exit end filename << scale << '.png' end |
.needs_rotation?(orientation) ⇒ Boolean
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# File 'lib/motion/launch_images.rb', line 113 def self.needs_rotation?(orientation) status = UIApplication.sharedApplication.statusBarOrientation if orientation == :portrait && status == UIInterfaceOrientationPortrait false elsif orientation == :landscape && (status == UIInterfaceOrientationLandscapeLeft || status == UIInterfaceOrientationLandscapeRight) false else true end end |
.rotate(to) ⇒ Object
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# File 'lib/motion/launch_images.rb', line 103 def self.rotate(to) if to == :portrait value = NSNumber.numberWithInt(UIInterfaceOrientationPortrait) else value = NSNumber.numberWithInt(UIInterfaceOrientationLandscapeLeft) end UIDevice.currentDevice.setValue(value, forKey:'orientation') end |
.screenshot_path ⇒ Object
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# File 'lib/motion/launch_images.rb', line 3 def self.screenshot_path NSBundle.mainBundle.objectForInfoDictionaryKey('screenshot_path') end |
.should_rotate_and_take_again?(height) ⇒ Boolean
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# File 'lib/motion/launch_images.rb', line 99 def self.should_rotate_and_take_again?(height) height == 1024 # iPad (Portrait) end |
.take!(orientation = :portrait) ⇒ Object
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# File 'lib/motion/launch_images.rb', line 11 def self.take!(orientation = :portrait) return unless taking? Dispatch::Queue.main.async do if needs_rotation?(orientation) rotate(orientation) sleep 1.0 end Dispatch::Queue.main.async { capture! } end end |
.taking? ⇒ Boolean
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# File 'lib/motion/launch_images.rb', line 7 def self.taking? screenshot_path != nil end |
.window ⇒ Object
ported from BubbleWrap to reduce dependencies
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# File 'lib/motion/launch_images.rb', line 87 def self.window normal_windows = UIApplication.sharedApplication.windows.select { |w| w.windowLevel == UIWindowLevelNormal } key_window = normal_windows.select { |w| w == UIApplication.sharedApplication.keyWindow }.first key_window || normal_windows.first end |