Class: Modsvaskr::Ui
- Inherits:
-
Object
- Object
- Modsvaskr::Ui
- Defined in:
- lib/modsvaskr/ui.rb
Overview
Main UI, using ncurses
Instance Method Summary collapse
-
#initialize(config:) ⇒ Ui
constructor
Constructor.
-
#run ⇒ Object
Run the UI.
Methods included from Logger
#log, #out, #wait_for_user_enter
Methods included from RunCmd
Constructor Details
Instance Method Details
#run ⇒ Object
Run the UI
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# File 'lib/modsvaskr/ui.rb', line 26 def run last_modsvaskr_version = nil gem_list_stdout = `gem list modsvaskr --remote` gem_list_stdout.split("\n").each do |line| if line =~ /^modsvaskr \((.+?)\)/ last_modsvaskr_version = Regexp.last_match(1) break end end log "!!! Could not get latest Modsvaskr version. Output of gem list modsvaskr --remote:\n#{gem_list_stdout}" if last_modsvaskr_version.nil? key_presses = @config.auto_keys.map do |key_str| case key_str when 'KEY_ENTER', 'KEY_ESCAPE' CursesMenu.const_get(key_str.to_sym) when /^KEY_\w+$/ Curses.const_get(key_str.to_sym) else key_str end end CursesMenu.new( "Modsvaskr v#{Modsvaskr::VERSION} - Stronghold of Mods#{ if !last_modsvaskr_version.nil? && last_modsvaskr_version != Modsvaskr::VERSION " - !!! New version available: #{last_modsvaskr_version}" else '' end }", key_presses: ) do || @config.games.each do |game| .item "#{game.name} (#{game.path})" do CursesMenu.new( "Modsvaskr v#{Modsvaskr::VERSION} - Stronghold of Mods > #{game.name}", key_presses: ) do || .item 'Plugins' do selected_esps = {} CursesMenu.new( "Modsvaskr v#{Modsvaskr::VERSION} - Stronghold of Mods > #{game.name} > Plugins", key_presses: ) do || game.load_order.each.with_index do |esp, idx| .item "[#{selected_esps.key?(esp) ? '*' : ' '}] #{idx} - #{esp}" do if selected_esps.key?(esp) selected_esps.delete(esp) else selected_esps[esp] = nil end :menu_refresh end end .item "Clean #{selected_esps.size} selected plugins" do game.clean_plugins(selected_esps.keys) end end end .item 'Testing' do # Read tests info tests_runner = TestsRunner.new(@config, game) # Selected test names, per test type # Hash< Symbol, Hash< String, nil > > selected_tests_suites = {} CursesMenu.new( "Modsvaskr v#{Modsvaskr::VERSION} - Stronghold of Mods > #{game.name} > Testing", key_presses: ) do || tests_runner.tests_suites.each do |tests_suite| statuses_for_suite = tests_runner.statuses_for(tests_suite) all_tests_selected = selected_tests_suites.key?(tests_suite) && selected_tests_suites[tests_suite].keys.sort == statuses_for_suite.map { |(test_name, _test_status)| test_name }.sort .item( "[#{ if all_tests_selected '*' elsif selected_tests_suites.key?(tests_suite) '+' else ' ' end }] #{tests_suite} - #{statuses_for_suite.select { |(_name, status)| status == 'ok' }.size} / #{statuses_for_suite.size}", actions: { 'd' => { name: 'Details', execute: proc do CursesMenu.new( "Modsvaskr v#{Modsvaskr::VERSION} - Stronghold of Mods > #{game.name} > Testing > Tests #{tests_suite}", key_presses: ) do || statuses_for_suite.each do |(test_name, test_status)| test_selected = selected_tests_suites.key?(tests_suite) && selected_tests_suites[tests_suite].key?(test_name) .item "[#{test_selected ? '*' : ' '}] #{test_name} - #{test_status} - #{tests_runner.test_info(tests_suite, test_name)[:name]}" do if test_selected selected_tests_suites[tests_suite].delete(test_name) selected_tests_suites.delete(tests_suite) if selected_tests_suites[tests_suite].empty? else selected_tests_suites[tests_suite] = {} unless selected_tests_suites.key?(tests_suite) selected_tests_suites[tests_suite][test_name] = nil end :menu_refresh end end .item 'Back' do :menu_exit end end :menu_refresh end } } ) do if all_tests_selected selected_tests_suites.delete(tests_suite) else selected_tests_suites[tests_suite] = statuses_for_suite.to_h { |(test_name, _test_status)| [test_name, nil] } end :menu_refresh end end .item 'Select tests that are not ok' do selected_tests_suites = {} tests_runner.tests_suites.map do |tests_suite| tests_not_ok = {} tests_runner.statuses_for(tests_suite).each do |(test_name, test_status)| tests_not_ok[test_name] = nil unless test_status == 'ok' end selected_tests_suites[tests_suite] = tests_not_ok unless tests_not_ok.empty? end :menu_refresh end .item 'Register tests from selected test suites' do selected_tests_suites.each_key do |tests_suite| tests_runner.set_statuses_for( tests_suite, ( tests_runner.discover_tests_for(tests_suite) - tests_runner.statuses_for(tests_suite).map { |(test_name, _test_status)| test_name } ).map { |test_name| [test_name, ''] } ) end :menu_refresh end .item 'Unregister tests from selected test suites' do selected_tests_suites.each_key do |tests_suite| tests_runner.clear_tests_for(tests_suite) end :menu_refresh end .item 'Clear selected test statuses' do selected_tests_suites.each do |tests_suite, test_names_set| tests_runner.set_statuses_for(tests_suite, test_names_set.keys.map { |test_name| [test_name, ''] }) end :menu_refresh end .item 'Run remaining selected tests' do tests_runner.run( selected_tests_suites.map do |selected_tests_suite, selected_test_names_set| [ selected_tests_suite, # Make sure tests to be run are ordered from the registered list tests_runner. statuses_for(selected_tests_suite).map { |(test_name, _test_status)| test_name }. select { |test_name| selected_test_names_set.key?(test_name) } ] end ) :menu_refresh end .item 'Back' do :menu_exit end end end game.() if game.respond_to?(:complete_game_menu) .item 'Back' do :menu_exit end end end end .item 'See logs' do CursesMenu.new( 'Modsvaskr - Stronghold of Mods > Logs', key_presses: ) do || File.read(Logger.log_file).split("\n").each do |line| .item line end .item 'Back' do :menu_exit end end end .item 'Quit' do :menu_exit end end rescue log "Unhandled exception: #{$ERROR_INFO}\n#{$ERROR_INFO.backtrace.join("\n")}" raise ensure log 'Close Modsvaskr UI' end |