Class: Mjai::TCPActiveGameServer

Inherits:
TCPGameServer show all
Defined in:
lib/mjai/tcp_active_game_server.rb

Defined Under Namespace

Classes: Statistics

Instance Attribute Summary

Attributes inherited from TCPGameServer

#num_finished_games, #params, #players

Instance Method Summary collapse

Methods inherited from TCPGameServer

#port, #print_backtrace, #process_one_game, #run, #send, #server_url, #start_default_players

Constructor Details

#initialize(params) ⇒ TCPActiveGameServer

Returns a new instance of TCPActiveGameServer.



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# File 'lib/mjai/tcp_active_game_server.rb', line 13

def initialize(params)
  super
  @name_to_stat = {}
end

Instance Method Details

#maybe_open(path, mode, &block) ⇒ Object



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# File 'lib/mjai/tcp_active_game_server.rb', line 89

def maybe_open(path, mode, &block)
  if path
    open(path, mode, &block)
  else
    yield(nil)
  end
end

#num_tcp_playersObject



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# File 'lib/mjai/tcp_active_game_server.rb', line 18

def num_tcp_players
  return 4
end

#on_game_fail(game) ⇒ Object



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# File 'lib/mjai/tcp_active_game_server.rb', line 85

def on_game_fail(game)
  puts("game %d: Ended with error" % self.num_finished_games)
end

#on_game_succeed(game) ⇒ Object



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# File 'lib/mjai/tcp_active_game_server.rb', line 51

def on_game_succeed(game)
  puts("game %d: %s" % [
      self.num_finished_games,
      game.ranked_players.map(){ |pl| "%s:%d" % [pl.name, pl.score] }.join(" "),
  ])
  for player in self.players
    @name_to_stat[player.name] ||= Statistics.new(0, 0, 0, [])
    @name_to_stat[player.name].num_games += 1
    @name_to_stat[player.name].total_score += player.score
    @name_to_stat[player.name].total_rank += player.rank
    @name_to_stat[player.name].ranks.push(player.rank)
  end
  names = self.players.map(){ |pl| pl.name }.sort().uniq()
  print("Average rank:")
  for name in names
    stat = @name_to_stat[name]
    rank_conf_interval = ConfidenceInterval.calculate(stat.ranks, :min => 1.0, :max => 4.0)
    print(" %s:%.3f [%.3f, %.3f]" % [
        name,
        stat.total_rank.to_f() / stat.num_games,
        rank_conf_interval[0],
        rank_conf_interval[1],
    ])
  end
  puts()
  print("Average score:")
  for name in names
    print(" %s:%d" % [
        name,
        @name_to_stat[name].total_score.to_f() / @name_to_stat[name].num_games,
    ])
  end
end

#play_game(players) ⇒ Object



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# File 'lib/mjai/tcp_active_game_server.rb', line 22

def play_game(players)
  
  if self.params[:log_dir]
    mjson_path = "%s/%s.mjson" % [self.params[:log_dir], Time.now.strftime("%Y-%m-%d-%H%M%S")]
  else
    mjson_path = nil
  end
  
  game = nil
  success = false
  maybe_open(mjson_path, "w") do |mjson_out|
    mjson_out.sync = true if mjson_out
    game = ActiveGame.new(players)
    game.game_type = self.params[:game_type]
    game.on_action() do |action|
      game.dump_action(action)
    end
    game.on_responses() do |action, responses|
      # Logs on on_responses to include "logs" field.
      mjson_out.puts(action.to_json()) if mjson_out
    end
    success = game.play()
  end

  FileConverter.new().convert(mjson_path, "#{mjson_path}.html") if mjson_path
  return [game, success]
  
end