Class: Mjai::Player
- Inherits:
-
Object
- Object
- Mjai::Player
- Defined in:
- lib/mjai/player.rb
Direct Known Subclasses
ArchivePlayer, PuppetPlayer, ShantenPlayer, TCPPlayer, TsumogiriPlayer
Instance Attribute Summary collapse
-
#attributes ⇒ Object
readonly
Returns the value of attribute attributes.
-
#extra_anpais ⇒ Object
readonly
sutehais以外のこのプレーヤに対する安牌.
-
#furos ⇒ Object
readonly
副露.
-
#game ⇒ Object
Returns the value of attribute game.
-
#ho ⇒ Object
readonly
河 (鳴かれた牌を含まない).
-
#id ⇒ Object
readonly
Returns the value of attribute id.
-
#name ⇒ Object
Returns the value of attribute name.
-
#reach_ho_index ⇒ Object
readonly
Returns the value of attribute reach_ho_index.
-
#reach_state ⇒ Object
readonly
Returns the value of attribute reach_state.
-
#score ⇒ Object
Returns the value of attribute score.
-
#sutehais ⇒ Object
readonly
捨牌 (鳴かれた牌を含む).
-
#tehais ⇒ Object
readonly
手牌.
Instance Method Summary collapse
- #anpais ⇒ Object
- #can_hora?(shanten_analysis = nil) ⇒ Boolean
- #can_reach?(shanten_analysis = nil) ⇒ Boolean
- #can_ryukyoku? ⇒ Boolean
- #context ⇒ Object
- #create_action(params = {}) ⇒ Object
- #delete_tehai(pai) ⇒ Object
- #double_reach? ⇒ Boolean
- #furiten? ⇒ Boolean
- #get_pais_combinations(target_pais, source_pais) ⇒ Object
- #inspect ⇒ Object
- #ippatsu_chance? ⇒ Boolean
- #jikaze ⇒ Object
- #kuikae_dahais(action = @game.current_action, tehais = @tehais) ⇒ Object
-
#possible_actions ⇒ Object
Possible actions except for dahai.
- #possible_dahais(action = @game.current_action, tehais = @tehais) ⇒ Object
- #possible_dahais_after_furo(action) ⇒ Object
- #possible_furo_actions ⇒ Object
- #rank ⇒ Object
- #reach? ⇒ Boolean
- #rinshan? ⇒ Boolean
- #tenpai? ⇒ Boolean
- #update_state(action) ⇒ Object
Instance Attribute Details
#attributes ⇒ Object (readonly)
Returns the value of attribute attributes.
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# File 'lib/mjai/player.rb', line 19 def attributes @attributes end |
#extra_anpais ⇒ Object (readonly)
sutehais以外のこのプレーヤに対する安牌
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# File 'lib/mjai/player.rb', line 16 def extra_anpais @extra_anpais end |
#furos ⇒ Object (readonly)
副露
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# File 'lib/mjai/player.rb', line 13 def furos @furos end |
#game ⇒ Object
Returns the value of attribute game.
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# File 'lib/mjai/player.rb', line 21 def game @game end |
#ho ⇒ Object (readonly)
河 (鳴かれた牌を含まない)
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# File 'lib/mjai/player.rb', line 14 def ho @ho end |
#id ⇒ Object (readonly)
Returns the value of attribute id.
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# File 'lib/mjai/player.rb', line 11 def id @id end |
#name ⇒ Object
Returns the value of attribute name.
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# File 'lib/mjai/player.rb', line 20 def name @name end |
#reach_ho_index ⇒ Object (readonly)
Returns the value of attribute reach_ho_index.
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# File 'lib/mjai/player.rb', line 18 def reach_ho_index @reach_ho_index end |
#reach_state ⇒ Object (readonly)
Returns the value of attribute reach_state.
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# File 'lib/mjai/player.rb', line 17 def reach_state @reach_state end |
#score ⇒ Object
Returns the value of attribute score.
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# File 'lib/mjai/player.rb', line 22 def score @score end |
#sutehais ⇒ Object (readonly)
捨牌 (鳴かれた牌を含む)
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# File 'lib/mjai/player.rb', line 15 def sutehais @sutehais end |
#tehais ⇒ Object (readonly)
手牌
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# File 'lib/mjai/player.rb', line 12 def tehais @tehais end |
Instance Method Details
#anpais ⇒ Object
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# File 'lib/mjai/player.rb', line 24 def anpais return @sutehais + @extra_anpais end |
#can_hora?(shanten_analysis = nil) ⇒ Boolean
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# File 'lib/mjai/player.rb', line 177 def can_hora?(shanten_analysis = nil) action = @game.current_action if action.type == :tsumo && action.actor == self hora_type = :tsumo pais = @tehais elsif [:dahai, :kakan].include?(action.type) && action.actor != self hora_type = :ron pais = @tehais + [action.pai] else return false end shanten_analysis ||= ShantenAnalysis.new(pais, -1) hora_action = create_action({:type => :hora, :target => action.actor, :pai => pais[-1]}) return shanten_analysis.shanten == -1 && @game.get_hora(hora_action, {:previous_action => action}).valid? && (hora_type == :tsumo || !self.furiten?) end |
#can_reach?(shanten_analysis = nil) ⇒ Boolean
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# File 'lib/mjai/player.rb', line 166 def can_reach?(shanten_analysis = nil) shanten_analysis ||= ShantenAnalysis.new(@tehais, 0) return @game.current_action.type == :tsumo && @game.current_action.actor == self && shanten_analysis.shanten <= 0 && @furos.empty? && !self.reach? && self.game.num_pipais >= 4 && @score >= 1000 end |
#can_ryukyoku? ⇒ Boolean
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# File 'lib/mjai/player.rb', line 196 def can_ryukyoku? return @game.current_action.type == :tsumo && @game.current_action.actor == self && @game.first_turn? && @tehais.select(){ |pai| pai.yaochu? }.uniq().size >= 9 end |
#context ⇒ Object
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# File 'lib/mjai/player.rb', line 379 def context return Context.new({ :oya => self == self.game.oya, :bakaze => self.game.bakaze, :jikaze => self.jikaze, :doras => self.game.doras, :uradoras => [], # TODO :reach => self.reach?, :double_reach => false, # TODO :ippatsu => false, # TODO :rinshan => false, # TODO :haitei => self.game.num_pipais == 0, :first_turn => false, # TODO :chankan => false, # TODO }) end |
#create_action(params = {}) ⇒ Object
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# File 'lib/mjai/player.rb', line 402 def create_action(params = {}) return Action.new({:actor => self}.merge(params)) end |
#delete_tehai(pai) ⇒ Object
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# File 'lib/mjai/player.rb', line 396 def delete_tehai(pai) pai_index = @tehais.index(pai) || @tehais.index(Pai::UNKNOWN) raise("trying to delete %p which is not in tehais: %p" % [pai, @tehais]) if !pai_index @tehais.delete_at(pai_index) end |
#double_reach? ⇒ Boolean
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# File 'lib/mjai/player.rb', line 32 def double_reach? return @double_reach end |
#furiten? ⇒ Boolean
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# File 'lib/mjai/player.rb', line 157 def furiten? return false if @tehais.size % 3 != 1 return false if @tehais.include?(Pai::UNKNOWN) tenpai_info = TenpaiAnalysis.new(@tehais) return false if !tenpai_info.tenpai? anpais = self.anpais return tenpai_info.waited_pais.any?(){ |pai| anpais.include?(pai) } end |
#get_pais_combinations(target_pais, source_pais) ⇒ Object
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# File 'lib/mjai/player.rb', line 305 def get_pais_combinations(target_pais, source_pais) return Set.new([[]]) if target_pais.empty? result = Set.new() for pai in source_pais.select(){ |pai| target_pais[0].same_symbol?(pai) }.uniq new_source_pais = source_pais.dup() new_source_pais.delete_at(new_source_pais.index(pai)) for cdr_pais in get_pais_combinations(target_pais[1..-1], new_source_pais) result.add(([pai] + cdr_pais).sort()) end end return result end |
#inspect ⇒ Object
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# File 'lib/mjai/player.rb', line 410 def inspect return "\#<%p:%p>" % [self.class, self.id] end |
#ippatsu_chance? ⇒ Boolean
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# File 'lib/mjai/player.rb', line 36 def ippatsu_chance? return @ippatsu_chance end |
#jikaze ⇒ Object
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# File 'lib/mjai/player.rb', line 145 def jikaze if @game.oya return Pai.new("t", 1 + (4 + @id - @game.oya.id) % 4) else return nil end end |
#kuikae_dahais(action = @game.current_action, tehais = @tehais) ⇒ Object
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# File 'lib/mjai/player.rb', line 347 def kuikae_dahais(action = @game.current_action, tehais = @tehais) consumed = action.consumed ? action.consumed.sort() : nil if action.type == :chi && action.actor == self if consumed[1].number == consumed[0].number + 1 forbidden_rnums = [-1, 2] else forbidden_rnums = [1] end elsif action.type == :pon && action.actor == self forbidden_rnums = [0] else forbidden_rnums = [] end if forbidden_rnums.empty? return [] else key_pai = consumed[0] return tehais.uniq().select() do |pai| pai.type == key_pai.type && forbidden_rnums.any?(){ |rn| key_pai.number + rn == pai.number } end end end |
#possible_actions ⇒ Object
Possible actions except for dahai.
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# File 'lib/mjai/player.rb', line 204 def possible_actions action = @game.current_action result = [] if (action.type == :tsumo && action.actor == self) || ([:dahai, :kakan].include?(action.type) && action.actor != self) if can_hora? result.push(create_action({ :type => :hora, :target => action.actor, :pai => action.pai, })) end if can_reach? result.push(create_action({:type => :reach})) end if can_ryukyoku? result.push(create_action({:type => :ryukyoku, :reason => :kyushukyuhai})) end end result += self.possible_furo_actions return result end |
#possible_dahais(action = @game.current_action, tehais = @tehais) ⇒ Object
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# File 'lib/mjai/player.rb', line 318 def possible_dahais(action = @game.current_action, tehais = @tehais) if self.reach? && action.type == :tsumo && action.actor == self # Only tsumogiri is allowed after reach. return [action.pai] elsif action.type == :reach # Tehais after the dahai must be tenpai just after reach. result = [] for pai in tehais.uniq() pais = tehais.dup() pais.delete_at(pais.index(pai)) if ShantenAnalysis.new(pais, 0).shanten <= 0 result.push(pai) end end return result else # Excludes kuikae. return tehais.uniq() - kuikae_dahais(action, tehais) end end |
#possible_dahais_after_furo(action) ⇒ Object
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# File 'lib/mjai/player.rb', line 371 def possible_dahais_after_furo(action) remains = @tehais.dup() for pai in action.consumed remains.delete_at(remains.index(pai)) end return possible_dahais(action, remains) end |
#possible_furo_actions ⇒ Object
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# File 'lib/mjai/player.rb', line 227 def possible_furo_actions action = @game.current_action result = [] if action.type == :dahai && action.actor != self && !self.reach? && @game.num_pipais > 0 if @game.can_kan? for consumed in get_pais_combinations([action.pai] * 3, @tehais) result.push(create_action({ :type => :daiminkan, :pai => action.pai, :consumed => consumed, :target => action.actor })) end end for consumed in get_pais_combinations([action.pai] * 2, @tehais) result.push(create_action({ :type => :pon, :pai => action.pai, :consumed => consumed, :target => action.actor })) end if (action.actor.id + 1) % 4 == self.id && action.pai.type != "t" for i in 0...3 target_pais = (((-i)...(-i + 3)).to_a() - [0]).map() do |j| Pai.new(action.pai.type, action.pai.number + j) end for consumed in get_pais_combinations(target_pais, @tehais) result.push(create_action({ :type => :chi, :pai => action.pai, :consumed => consumed, :target => action.actor, })) end end end # Excludes furos which forces kuikae afterwards. result = result.select() do |a| a.type == :daiminkan || !possible_dahais_after_furo(a).empty? end elsif action.type == :tsumo && action.actor == self && @game.num_pipais > 0 && @game.can_kan? for pai in self.tehais.uniq same_pais = self.tehais.select(){ |tp| tp.same_symbol?(pai) } if same_pais.size >= 4 if self.reach? orig_tenpai = TenpaiAnalysis.new(self.tehais[0...-1]) new_tenpai = TenpaiAnalysis.new( self.tehais.select(){ |tp| !tp.same_symbol?(pai) }) ok = new_tenpai.tenpai? && new_tenpai.waited_pais == orig_tenpai.waited_pais else ok = true end result.push(create_action({:type => :ankan, :consumed => same_pais})) if ok end pon = self.furos.find(){ |f| f.type == :pon && f.taken.same_symbol?(pai) } if pon result.push(create_action({:type => :kakan, :pai => pai, :consumed => pon.pais})) end end end return result end |
#rank ⇒ Object
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# File 'lib/mjai/player.rb', line 406 def rank return @game.ranked_players.index(self) + 1 end |
#reach? ⇒ Boolean
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# File 'lib/mjai/player.rb', line 28 def reach? return @reach_state == :accepted end |
#rinshan? ⇒ Boolean
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# File 'lib/mjai/player.rb', line 40 def rinshan? return @rinshan end |
#tenpai? ⇒ Boolean
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# File 'lib/mjai/player.rb', line 153 def tenpai? return ShantenAnalysis.new(@tehais, 0).shanten <= 0 end |
#update_state(action) ⇒ Object
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# File 'lib/mjai/player.rb', line 44 def update_state(action) if @game.previous_action && @game.previous_action.type == :dahai && @game.previous_action.actor != self && action.type != :hora @extra_anpais.push(@game.previous_action.pai) end case action.type when :start_game @id = action.id @name = action.names[@id] if action.names @score = 25000 @attributes = OpenStruct.new() @tehais = nil @furos = nil @ho = nil @sutehais = nil @extra_anpais = nil @reach_state = nil @reach_ho_index = nil @double_reach = false @ippatsu_chance = false @rinshan = false when :start_kyoku @tehais = action.tehais[self.id] @furos = [] @ho = [] @sutehais = [] @extra_anpais = [] @reach_state = :none @reach_ho_index = nil @double_reach = false @ippatsu_chance = false @rinshan = false when :chi, :pon, :daiminkan, :kakan, :ankan @ippatsu_chance = false end if action.actor == self case action.type when :tsumo @tehais.push(action.pai) when :dahai delete_tehai(action.pai) @tehais.sort!() @ho.push(action.pai) @sutehais.push(action.pai) @ippatsu_chance = false @rinshan = false @extra_anpais.clear() if !self.reach? when :chi, :pon, :daiminkan, :ankan for pai in action.consumed delete_tehai(pai) end @furos.push(Furo.new({ :type => action.type, :taken => action.pai, :consumed => action.consumed, :target => action.target, })) if [:daiminkan, :ankan].include?(action.type) @rinshan = true end when :kakan delete_tehai(action.pai) pon_index = @furos.index(){ |f| f.type == :pon && f.taken.same_symbol?(action.pai) } raise("should not happen") if !pon_index @furos[pon_index] = Furo.new({ :type => :kakan, :taken => @furos[pon_index].taken, :consumed => @furos[pon_index].consumed + [action.pai], :target => @furos[pon_index].target, }) @rinshan = true when :reach @reach_state = :declared @double_reach = true if @game.first_turn? when :reach_accepted @reach_state = :accepted @reach_ho_index = @ho.size - 1 @ippatsu_chance = true end end if action.target == self case action.type when :chi, :pon, :daiminkan pai = @ho.pop() raise("should not happen") if pai != action.pai end end if action.scores @score = action.scores[self.id] end end |