Class: Mittsu::PointCloud
- Inherits:
-
Object3D
show all
- Defined in:
- lib/mittsu/objects/point_cloud.rb,
lib/mittsu/renderers/opengl/objects/point_cloud.rb
Constant Summary
Constants inherited
from Object3D
Object3D::DefaultUp
Instance Attribute Summary collapse
Attributes inherited from Object3D
#active, #cast_shadow, #children, #frustum_culled, #id, #matrix, #matrix_auto_update, #matrix_world, #matrix_world_needs_update, #model_view_matrix, #morph_target_influences, #name, #parent, #position, #quaternion, #receive_shadow, #render_order, #renderer, #rotation, #rotation_auto_update, #scale, #type, #up, #user_data, #uuid, #visible
Instance Method Summary
collapse
Methods inherited from Object3D
#active?, #add, #apply_matrix, #buffer_material, #get_object_by_id, #get_object_by_name, #get_object_by_property, #get_world_direction, #get_world_position, #get_world_quaternion, #get_world_rotation, #get_world_scale, #init, #load_uniforms_matrices, #local_to_world, #look_at, #print_tree, #project, #remove, #rotate_on_axis, #rotate_x, #rotate_y, #rotate_z, #set_rotation_from_axis_angle, #set_rotation_from_euler, #set_rotation_from_matrix, #set_rotation_from_quaternion, #setup_matrices, #to_json, #to_s, #translate_on_axis, #translate_x, #translate_y, #translate_z, #traverse, #traverse_ancestors, #traverse_visible, #update_matrix, #update_matrix_world, #world_to_local
#add_event_listener, #dispatch_event, #has_event_listener, #remove_event_listener
Constructor Details
#initialize(geometry = Geometry.new, material = PointCloudMaterial.new(color: rand * 0xffffff)) ⇒ PointCloud
5
6
7
8
9
10
11
12
13
14
15
|
# File 'lib/mittsu/objects/point_cloud.rb', line 5
def initialize(geometry = Geometry.new, material = PointCloudMaterial.new(color: rand * 0xffffff))
super()
@type = 'PointCloud'
@geometry = geometry
@material = material
@_inverse_matrix = Matrix4.new
@_ray = Ray.new
end
|
Instance Attribute Details
#geometry ⇒ Object
Returns the value of attribute geometry.
3
4
5
|
# File 'lib/mittsu/objects/point_cloud.rb', line 3
def geometry
@geometry
end
|
#material ⇒ Object
Returns the value of attribute material.
3
4
5
|
# File 'lib/mittsu/objects/point_cloud.rb', line 3
def material
@material
end
|
Instance Method Details
#add_opengl_object ⇒ Object
35
36
37
|
# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 35
def add_opengl_object
@renderer.add_opengl_object(geometry, self)
end
|
#clone(object = PointCloud.new(@geometry, @material)) ⇒ Object
76
77
78
|
# File 'lib/mittsu/objects/point_cloud.rb', line 76
def clone(object = PointCloud.new(@geometry, @material))
super(object)
end
|
#init_geometry ⇒ Object
24
25
26
27
28
29
30
31
32
33
|
# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 24
def init_geometry
geometry.renderer = @renderer
if geometry.vertex_buffer.nil?
geometry.create_particle_buffers
geometry.init_particle_buffers(self)
geometry.vertices_need_update = true
geometry.colors_need_update = true
end
end
|
#raycast(raycaster, intersects) ⇒ Object
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
# File 'lib/mittsu/objects/point_cloud.rb', line 17
def raycast(raycaster, intersects)
threshold = raycaster.params[:point_cloud][:threshold]
@_inverse_matrix.inverse(self.materix_world)
@_ray.copy(raycaster.ray).apply_matrix4(@_inverse_matrix)
if !geometry.bounding_box.nil?
return if ray.intersection_box?(geometry.bounding_box) == false
end
local_threshold = threshold / ((self.scale.x + self.scale.y + self.scale.z) / 3.0)
position = Vector3.new
if geometry.is_a?(BufferGeometry)
attributes = geometry.attributes
positions = attributes.position.array
if !attributes[:index].nil?
indices = attributes[:index][:array]
offsets = geometry.compute_offsets
if offsets.empty?
offsets = [{
start: 0,
count: indices.length,
index: 0
}]
end
offsets.each do |offset|
start = offset[:start]
count = offset[:count]
index = offset[:index]
(start...start+count).each do |i|
a = index + indices[i]
position.from_array(positions, a * 3)
test_point(position, a, local_threshold, raycaster, intersects)
end
end
else
point_count = positions.count / 3
point_count.times do |i|
position.set(
positions[3 * i],
positions[3 * i + 1],
positions[3 * i + 2]
)
test_point(position, i, local_threshold, raycaster, intersects)
end
end
else
geometry.vertices.each_with_index do |vertex, i|
test_point(vertex, i, local_threshold, raycaster, intersects)
end
end
end
|
#render_buffer(camera, lights, fog, material, geometry_group, update_buffers) ⇒ Object
3
4
5
6
7
8
|
# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 3
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
glDrawArrays(GL_POINTS, 0, geometry_group.particle_count)
@renderer.info[:render][:calls] += 1
@renderer.info[:render][:points] += geometry_group.particle_count
end
|
#update ⇒ Object
10
11
12
13
14
15
16
17
18
19
20
21
22
|
# File 'lib/mittsu/renderers/opengl/objects/point_cloud.rb', line 10
def update
material = buffer_material(geometry)
custom_attributes_dirty = material.attributes && material.custom_attributes_dirty?
if geometry.vertices_need_update || geometry.colors_need_update || custom_attributes_dirty
geometry.set_particle_buffers(GL_DYNAMIC_DRAW)
end
geometry.vertices_need_update = false
geometry.colors_need_update = false
material.attributes && material.clear_custom_attributes
end
|