Class: Mittsu::OpenGLGeometry
- Inherits:
-
Object
- Object
- Mittsu::OpenGLGeometry
- Includes:
- OpenGLGeometryLike
- Defined in:
- lib/mittsu/renderers/opengl/core/opengl_geometry.rb
Constant Summary
Constants included from OpenGLGeometryLike
Mittsu::OpenGLGeometryLike::CONST_BUFFER_NAMES
Instance Attribute Summary collapse
-
#groups ⇒ Object
Returns the value of attribute groups.
-
#id ⇒ Object
readonly
Returns the value of attribute id.
-
#initted ⇒ Object
Returns the value of attribute initted.
Attributes included from OpenGLGeometryLike
#custom_attributes_list, #face_count, #faces3, #initted_arrays, #line_count, #morph_normals_arrays, #morph_normals_buffers, #morph_targets_arrays, #morph_targets_buffers, #num_morph_normals, #num_morph_targets, #num_vertices, #type_array, #vertex_array_object
Instance Method Summary collapse
- #create_line_buffers ⇒ Object
- #init_geometry_groups(object) ⇒ Object
- #init_line_buffers(object) ⇒ Object
-
#initialize(geometry, renderer) ⇒ OpenGLGeometry
constructor
A new instance of OpenGLGeometry.
- #set_line_buffers(hint) ⇒ Object
Methods included from OpenGLGeometryLike
#bind_vertex_array_object, #update_other_buffers, #update_vertex_buffer
Constructor Details
#initialize(geometry, renderer) ⇒ OpenGLGeometry
Returns a new instance of OpenGLGeometry.
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 10 def initialize(geometry, renderer) @id = (@@id ||= 1).tap { @@id += 1 } @geometry = geometry @renderer = renderer end |
Instance Attribute Details
#groups ⇒ Object
Returns the value of attribute groups.
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 7 def groups @groups end |
#id ⇒ Object (readonly)
Returns the value of attribute id.
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 8 def id @id end |
#initted ⇒ Object
Returns the value of attribute initted.
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 7 def initted @initted end |
Instance Method Details
#create_line_buffers ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 71 def create_line_buffers @vertex_array_object = glCreateVertexArray @vertex_buffer = glCreateBuffer @color_buffer = glCreateBuffer @line_distance_buffer = glCreateBuffer @renderer.info[:memory][:geometries] += 1 end |
#init_geometry_groups(object) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 17 def init_geometry_groups(object) object_impl = object.implementation(@renderer) material = object.material add_buffers = false if @groups.nil? || @geometry.groups_need_update @renderer.remove_opengl_object(object) @groups = make_groups(material.is_a?(MeshFaceMaterial)) @geometry.groups_need_update = false end # create separate VBOs per geometry chunk @groups.each do |geometry_group| # initialize VBO on the first access if geometry_group.vertex_buffer.nil? geometry_group.create_mesh_buffers geometry_group.init_mesh_buffers(object) @geometry.vertices_need_update = true @geometry.morph_targets_need_update = true @geometry.elements_need_update = true @geometry.uvs_need_update = true @geometry.normals_need_update = true @geometry.tangents_need_update = true @geometry.colors_need_update = true add_buffers = true else add_buffers = false end if add_buffers || !object_impl.active? @renderer.add_opengl_object(geometry_group, object) end end object_impl.active = true end |
#init_line_buffers(object) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 59 def init_line_buffers(object) nvertices = @geometry.vertices.length @vertex_array = Array.new(nvertices * 3, 0.0) # Float32Array @color_array = Array.new(nvertices * 3, 0.0) # Float32Array @line_distance_array = Array.new(nvertices, 0.0) # Float32Array @line_count = nvertices init_custom_attributes(object) end |
#set_line_buffers(hint) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_geometry.rb', line 81 def set_line_buffers(hint) if @geometry.vertices_need_update @geometry.vertices.each_with_index do |vertex, v| offset = v * 3 @vertex_array[offset] = vertex.x @vertex_array[offset + 1] = vertex.y @vertex_array[offset + 2] = vertex.z end glBindBuffer(GL_ARRAY_BUFFER, @vertex_buffer) glBufferData_easy(GL_ARRAY_BUFFER, @vertex_array, hint) end if @geometry.colors_need_update @geometry.colors.each_with_index do |color, c| offset = c * 3 @color_array[offset] = color.r @color_array[offset + 1] = color.g @color_array[offset + 2] = color.b end glBindBuffer(GL_ARRAY_BUFFER, @color_buffer) glBufferData_easy(GL_ARRAY_BUFFER, @color_array, hint) end if @geometry.line_distances_need_update @geometry.line_distances.each_with_index do |l, d| @line_distance_array[d] = l end glBindBuffer(GL_ARRAY_BUFFER, @line_distance_buffer) glBufferData_easy(GL_ARRAY_BUFFER, @line_distance_array, hint) end if @custom_attributes @custom_attributes.each do |custom_attribute| offset = 0 values = custom_attribute.value case custom_attribute.size when 1 value.each_with_index do |value, ca| custom_attribute.array[ca] = value end when 2 values.each_with_index do |value, ca| custom_attribute[offset ] = value.x custom_attribute[offset + 1] = value.y offset += 2 end when 3 if custom_attribute.type === :c values.each_with_index do |value, ca| custom_attribute[offset ] = value.r custom_attribute[offset + 1] = value.g custom_attribute[offset + 2] = value.b offset += 3 end else values.each_with_index do |value, ca| custom_attribute[offset ] = value.x custom_attribute[offset + 1] = value.y custom_attribute[offset + 2] = value.z offset += 3 end end when 4 values.each_with_index do |value, ca| custom_attribute[offset ] = value.x custom_attribute[offset + 1] = value.y custom_attribute[offset + 2] = value.z custom_attribute[offset + 3] = value.w offset += 4 end end glBindBuffer(GL_ARRAY_BUFFER, custom_attribute.buffer) glBufferData_easy(GL_ARRAY_BUFFER, custom_attribute.array, hint) custom_attribute.needs_update = false end end end |