Class: Missile
- Inherits:
-
Actor
show all
- Defined in:
- lib/missile.rb
Instance Method Summary
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Constructor Details
#initialize(opts = {}) ⇒ Missile
Returns a new instance of Missile.
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# File 'lib/missile.rb', line 8
def initialize(opts={})
super
activate(:seek)
@last_distance_to_target = nil
@target = nil
set_image('missile-med.png', opts)
@z = ZOrder::Missile
end
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Instance Method Details
#align_to(target) ⇒ Object
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# File 'lib/missile.rb', line 23
def align_to target
to_target = target - pos
self.heading = to_target.normalize!
end
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#collision_radius ⇒ Object
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# File 'lib/missile.rb', line 45
def collision_radius
@width/2
end
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#draw ⇒ Object
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# File 'lib/missile.rb', line 37
def draw
super
color = @color.dup
color.saturation = color.value = 0.3
$lotu.draw_line(@pos.x, @pos.y, color, @init_x, @init_y, color) if @target
end
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#save_init_pos ⇒ Object
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# File 'lib/missile.rb', line 18
def save_init_pos
@init_x = x
@init_y = y
end
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#update ⇒ Object
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# File 'lib/missile.rb', line 28
def update
@last_distance_to_target = distance_to_target if @target
super
if @target && (distance_to_target < 10 || !facing_target?)
die
end
end
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