Class: MiniGL::ProgressBar

Inherits:
Component show all
Defined in:
lib/minigl/forms.rb

Overview

Represents a progress bar.

Instance Attribute Summary collapse

Attributes inherited from Component

#anchor, #anchor_offset_x, #anchor_offset_y, #enabled, #h, #panel, #params, #text, #visible, #w, #x, #y

Instance Method Summary collapse

Methods inherited from Component

#set_position, #update

Constructor Details

#initialize(x, y = nil, w = nil, h = nil, bg = nil, fg = nil, max_value = 100, value = 100, fg_margin_x = 0, fg_margin_y = 0, font = nil, text_color = 0, format = nil, retro = nil, scale_x = 1, scale_y = 1, anchor = nil) ⇒ ProgressBar

Creates a progress bar.

Parameters:

x

The x-coordinate of the progress bar on the screen.

y

The y-coordinate of the progress bar on the screen.

w

Width of the progress bar, in pixels. This is the maximum space the bar foreground can occupy. Note that the width of the foreground image (fg) can be less than this, in which case the image will be horizontally repeated to fill all the needed space.

h

Height of the progress bar. This will be the height of the bar foreground when fg is a color (when it is an image, the height of the image will be kept).

bg

A background image (string or symbol that will be passed to Res.img) or color (in RRGGBB hexadecimal format).

fg

A foreground image (string or symbol that will be passed to Res.img) or color (in RRGGBB hexadecimal format). The image will be horizontally repeated when needed, if its width is less than w.

max_value

The maximum value the progress bar can reach (an integer).

value

The starting value for the progress bar.

fg_margin_x

Horizontal margin between the background image and the foreground image (when these are provided).

fg_margin_y

Vertical margin between the background image and the foreground image (when these are provided).

font

Font that will be used to draw a text indicating the value of the progress bar.

text_color

Color of the text.

format

Format to display the value. Specify ‘%’ for a percentage and anything else for absolute values (current/maximum).

retro

Whether the images should be loaded with the ‘retro’ option set (see Gosu::Image for details). If the value is omitted, the Res.retro_images value will be used.

scale_x

Horizontal scale to draw the component with.

scale_y

Vertical scale to draw the component with.

anchor

See parameter with the same name in Panel#initialize for details.

Obs.: This method accepts named parameters, but x, y, w, h, bg and fg are mandatory.



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# File 'lib/minigl/forms.rb', line 1110

def initialize(x, y = nil, w = nil, h = nil, bg = nil, fg = nil,
               max_value = 100, value = 100, fg_margin_x = 0, fg_margin_y = 0, # fg_left = nil, fg_right = nil,
               font = nil, text_color = 0, format = nil, retro = nil, scale_x = 1, scale_y = 1, anchor = nil)
  if x.is_a? Hash
    y = x[:y]
    w = x[:w]
    h = x[:h]
    bg = x[:bg]
    fg = x[:fg]
    max_value = x.fetch(:max_value, 100)
    value = x.fetch(:value, 100)
    fg_margin_x = x.fetch(:fg_margin_x, 0)
    fg_margin_y = x.fetch(:fg_margin_y, 0)
    font = x.fetch(:font, nil)
    text_color = x.fetch(:text_color, 0)
    format = x.fetch(:format, nil)
    retro = x.fetch(:retro, nil)
    scale_x = x.fetch(:scale_x, 1)
    scale_y = x.fetch(:scale_y, 1)
    anchor = x.fetch(:anchor, nil)
    x = x[:x]
  end

  @scale_x = scale_x
  @scale_y = scale_y
  retro = Res.retro_images if retro.nil?
  if bg.is_a? Integer
    @bg_color = bg
  else # String or Symbol
    @bg = Res.img bg, false, false, '.png', retro
  end
  if fg.is_a? Integer
    @fg_color = fg
  else # String or Symbol
    @fg = Res.img fg, false, false, '.png', retro
    @fg_path = "#{Res.prefix}#{Res.img_dir}#{fg.to_s.gsub(Res.separator, '/')}.png"
  end
  @fg_margin_x = fg_margin_x * @scale_x
  @fg_margin_y = fg_margin_y * @scale_y

  @w = (@bg ? @bg.width : w) * @scale_x
  @h = (@bg ? @bg.height : h) * @scale_y

  @anchor_offset_x = x; @anchor_offset_y = y
  @anchor, x, y = FormUtils.check_anchor(anchor, x, y, @w, @h)

  super x, y, font, '', text_color, text_color
  # @fg_left = fg_left
  # @fg_right = fg_right
  @max_value = max_value
  self.value = value
  @format = format
  @retro = retro
end

Instance Attribute Details

#max_valueObject (readonly)

The maximum value for this progress bar (when the current value equals the maximum, the bar is full).



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# File 'lib/minigl/forms.rb', line 1067

def max_value
  @max_value
end

#valueObject

The current value of the progress bar (an integer greater than or equal to zero, and less than or equal to max_value).



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# File 'lib/minigl/forms.rb', line 1071

def value
  @value
end

Instance Method Details

#decrease(amount) ⇒ Object

Descreases the current value of the progress bar by the given amount.

Parameters:

amount

(Integer) The amount to be subtracted from the current value. If the result is less than zero, it is set to zero.



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# File 'lib/minigl/forms.rb', line 1180

def decrease(amount)
  @value -= amount
  @value = 0 if @value < 0
end

#draw(alpha = 0xff, z_index = 0, color = 0xffffff) ⇒ Object

Draws the progress bar.

Parameters:

alpha

(Fixnum) The opacity with which the progress bar will be drawn. Allowed values vary between 0 (fully transparent) and 255 (fully opaque).

z_index

(Fixnum) The z-order to draw the object. Objects with larger z-orders will be drawn on top of the ones with smaller z-orders.

color

Color to apply a filter to the images (when these are provided).



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# File 'lib/minigl/forms.rb', line 1218

def draw(alpha = 0xff, z_index = 0, color = 0xffffff)
  return unless @visible

  if @bg
    c = (alpha << 24) | color
    @bg.draw @x, @y, z_index, @scale_x, @scale_y, c
  else
    c = (alpha << 24) | @bg_color
    G.window.draw_quad @x, @y, c,
                       @x + @w, @y, c,
                       @x + @w, @y + @h, c,
                       @x, @y + @h, c, z_index
  end
  if @fg
    c = (alpha << 24) | color
    w1 = @fg.width * @scale_x
    w2 = (@value.to_f / @max_value * @w).round
    x0 = @x + @fg_margin_x
    x = 0
    while x <= w2 - w1
      @fg.draw x0 + x, @y + @fg_margin_y, z_index, @scale_x, @scale_y, c
      x += w1
    end
    if w2 - x > 0
      img = Gosu::Image.new(@fg_path, tileable: true, retro: @retro, rect: [0, 0, ((w2 - x) / @scale_x).round, @fg.height])
      img.draw x0 + x, @y + @fg_margin_y, z_index, @scale_x, @scale_y, c
    end
  else
    c = (alpha << 24) | @fg_color
    rect_r = @x + (@value.to_f / @max_value * @w).round
    G.window.draw_quad @x, @y, c,
                       rect_r, @y, c,
                       rect_r, @y + @h, c,
                       @x, @y + @h, c, z_index
  end
  if @font
    c = (alpha << 24) | @text_color
    @text = @format == '%' ? "#{(@value.to_f / @max_value * 100).round}%" : "#{@value}/#{@max_value}"
    @font.draw_text_rel @text, @x + @w / 2, @y + @h / 2, z_index, 0.5, 0.5, @scale_x, @scale_y, c
  end
end

#increase(amount) ⇒ Object

Increases the current value of the progress bar by the given amount.

Parameters:

amount

(Integer) The amount to be added to the current value. If the sum surpasses max_value, it is set to max_value.



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# File 'lib/minigl/forms.rb', line 1170

def increase(amount)
  @value += amount
  @value = @max_value if @value > @max_value
end

#percentage=(pct) ⇒ Object

Sets the value of the progress bar to a given percentage of max_value.

Parameters:

pct

(Numeric) The percentage of max_value to set the current value to. The final result will be changed as needed to be between zero and max_value.



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# File 'lib/minigl/forms.rb', line 1205

def percentage=(pct)
  self.value = (pct * @max_value).round
end