Method: MiniGL::TextField#update
- Defined in:
- lib/minigl/forms.rb
#update ⇒ Object
Updates the text field, checking for mouse events and keyboard input.
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# File 'lib/minigl/forms.rb', line 688 def update return unless @enabled and @visible ################################ Mouse ################################ if Mouse.over? @x, @y, @w, @h if not @active and Mouse. :left focus end elsif Mouse. :left unfocus end return unless @active if Mouse.double_click? :left if @nodes.size > 1 @anchor1 = 0 @anchor2 = @nodes.size - 1 @cur_node = @anchor2 @double_clicked = true end set_cursor_visible elsif Mouse. :left set_node_by_mouse @anchor1 = @cur_node @anchor2 = nil @double_clicked = false set_cursor_visible elsif Mouse. :left if @anchor1 and not @double_clicked set_node_by_mouse if @cur_node != @anchor1; @anchor2 = @cur_node else; @anchor2 = nil; end set_cursor_visible end elsif Mouse. :left if @anchor1 and not @double_clicked if @cur_node != @anchor1; @anchor2 = @cur_node else; @anchor1 = nil; end end end @cursor_timer += 1 if @cursor_timer >= 30 @cursor_visible = (not @cursor_visible) @cursor_timer = 0 end ############################### Keyboard ############################## shift = (KB.key_down?(@k[53]) or KB.key_down?(@k[54])) if KB.key_pressed?(@k[53]) or KB.key_pressed?(@k[54]) # shift @anchor1 = @cur_node if @anchor1.nil? elsif KB.key_released?(@k[53]) or KB.key_released?(@k[54]) @anchor1 = nil if @anchor2.nil? end inserted = false for i in 0..46 # alnum if KB.key_pressed?(@k[i]) or KB.key_held?(@k[i]) remove_interval true if @anchor1 and @anchor2 if i < 26 if shift insert_char @chars[i + 37] else insert_char @chars[i] end elsif i < 36 if shift; insert_char @chars[i + 59] else; insert_char @chars[i]; end elsif shift insert_char(@chars[i + 49]) else insert_char(@chars[i - 10]) end inserted = true break end end return if inserted for i in 55..65 # special if KB.key_pressed?(@k[i]) or KB.key_held?(@k[i]) remove_interval true if @anchor1 and @anchor2 if shift; insert_char @chars[i + 19] else; insert_char @chars[i + 8]; end inserted = true break end end return if inserted for i in 66..69 # numpad operators if KB.key_pressed?(@k[i]) or KB.key_held?(@k[i]) remove_interval true if @anchor1 and @anchor2 insert_char @chars[i + 19] inserted = true break end end return if inserted if KB.key_pressed?(@k[47]) or KB.key_held?(@k[47]) # back if @anchor1 and @anchor2 remove_interval elsif @cur_node > 0 remove_char true end elsif KB.key_pressed?(@k[48]) or KB.key_held?(@k[48]) # del if @anchor1 and @anchor2 remove_interval elsif @cur_node < @nodes.size - 1 remove_char false end elsif KB.key_pressed?(@k[49]) or KB.key_held?(@k[49]) # left if @anchor1 if shift if @cur_node > 0 @cur_node -= 1 @anchor2 = @cur_node set_cursor_visible end elsif @anchor2 @cur_node = @anchor1 < @anchor2 ? @anchor1 : @anchor2 @anchor1 = nil @anchor2 = nil set_cursor_visible end elsif @cur_node > 0 @cur_node -= 1 set_cursor_visible end elsif KB.key_pressed?(@k[50]) or KB.key_held?(@k[50]) # right if @anchor1 if shift if @cur_node < @nodes.size - 1 @cur_node += 1 @anchor2 = @cur_node set_cursor_visible end elsif @anchor2 @cur_node = @anchor1 > @anchor2 ? @anchor1 : @anchor2 @anchor1 = nil @anchor2 = nil set_cursor_visible end elsif @cur_node < @nodes.size - 1 @cur_node += 1 set_cursor_visible end elsif KB.key_pressed?(@k[51]) # home @cur_node = 0 if shift; @anchor2 = @cur_node else @anchor1 = nil @anchor2 = nil end set_cursor_visible elsif KB.key_pressed?(@k[52]) # end @cur_node = @nodes.size - 1 if shift; @anchor2 = @cur_node else @anchor1 = nil @anchor2 = nil end set_cursor_visible end end |