Method: MiniGL::Vector#==

Defined in:
lib/minigl/global.rb

#==(other_vector, precision = 6) ⇒ Object

Returns true if both coordinates of this vector are equal to the corresponding coordinates of other_vector, with precision decimal places of precision.



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# File 'lib/minigl/global.rb', line 26

def ==(other_vector, precision = 6)
  @x.round(precision) == other_vector.x.round(precision) and
      @y.round(precision) == other_vector.y.round(precision)
end