Class: MiniGL::DropDownList
Overview
This class represents a “drop-down list” form component, here composed of a group of Button objects.
Instance Attribute Summary collapse
-
#options ⇒ Object
An array containing all the options (each of them Strings) that can be selected in the drop-down list.
-
#value ⇒ Object
The selected value in the drop-down list.
Attributes inherited from Component
#enabled, #h, #params, #visible, #w, #x, #y
Instance Method Summary collapse
-
#draw(alpha = 0xff, z_index = 0) ⇒ Object
Draws the drop-down list.
-
#enabled=(value) ⇒ Object
:nodoc:.
-
#initialize(x, y = nil, font = nil, img = nil, opt_img = nil, options = nil, option = 0, text_margin = 0, width = nil, height = nil, text_color = 0, disabled_text_color = 0, over_text_color = 0, down_text_color = 0) ⇒ DropDownList
constructor
Creates a new drop-down list.
-
#update ⇒ Object
Updates the control.
Constructor Details
#initialize(x, y = nil, font = nil, img = nil, opt_img = nil, options = nil, option = 0, text_margin = 0, width = nil, height = nil, text_color = 0, disabled_text_color = 0, over_text_color = 0, down_text_color = 0) ⇒ DropDownList
Creates a new drop-down list.
Parameters:
- x
-
The x-coordinate of the object.
- y
-
The y-coordinate of the object.
- font
-
Font to be used by the buttons that compose the drop-donwn list.
- img
-
Image of the main button, i.e., the one at the top, that toggles visibility of the other buttons (the “option” buttons).
- opt_img
-
Image for the “option” buttons, as described above.
- options
-
Array of available options for this control (+String+s).
- option
-
Index of the firstly selected option.
- text_margin
-
Left margin of the text inside the buttons (vertically, the text will always be centered).
- width
-
Width of the control, used when no image is provided.
- height
-
Height of the control, used when no image is provided.
- text_color
-
Used as the
text_colorparameter in the constructor of the buttons. - disabled_text_color
-
Analogous to
text_color. - over_text_color
-
Same as above.
- down_text_color
-
Same as above.
Obs.: This method accepts named parameters, but x, y, font and options are mandatory (also, img and opt_img are mandatory when width and height are not provided, and vice-versa).
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# File 'lib/minigl/forms.rb', line 1048 def initialize(x, y = nil, font = nil, img = nil, opt_img = nil, = nil, option = 0, text_margin = 0, width = nil, height = nil, text_color = 0, disabled_text_color = 0, over_text_color = 0, down_text_color = 0) if x.is_a? Hash y = x[:y] font = x[:font] img = x[:img] opt_img = x[:opt_img] = x[:options] option = x.fetch(:option, 0) text_margin = x.fetch(:text_margin, 0) width = x.fetch(:width, nil) height = x.fetch(:height, nil) text_color = x.fetch(:text_color, 0) disabled_text_color = x.fetch(:disabled_text_color, 0) over_text_color = x.fetch(:over_text_color, 0) down_text_color = x.fetch(:down_text_color, 0) x = x[:x] end super x, y, font, [option], text_color, disabled_text_color @img = img @opt_img = opt_img = @value = [option] @open = false = [] .push( Button.new(x, y, font, @value, img, text_color, disabled_text_color, over_text_color, down_text_color, false, true, text_margin, 0, width, height) { toggle } ) @w = [0].w @h = [0].h .each_with_index do |o, i| b = Button.new(x, y + (i+1) * @h, font, o, opt_img, text_color, disabled_text_color, over_text_color, down_text_color, false, true, text_margin, 0, @w, @h) { @value = [0].text = o toggle } b.visible = false .push b end @max_h = (.size + 1) * @h end |
Instance Attribute Details
#options ⇒ Object
An array containing all the options (each of them Strings) that can be selected in the drop-down list.
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# File 'lib/minigl/forms.rb', line 1022 def end |
#value ⇒ Object
The selected value in the drop-down list. This is one of the options.
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# File 'lib/minigl/forms.rb', line 1018 def value @value end |
Instance Method Details
#draw(alpha = 0xff, z_index = 0) ⇒ Object
Draws the drop-down list.
Parameters:
- alpha
-
(
Fixnum) The opacity with which the drop-down list will be drawn. Allowed values vary between 0 (fully transparent) and 255 (fully opaque). - z_index
-
(
Fixnum) The z-order to draw the object. Objects with larger z-orders will be drawn on top of the ones with smaller z-orders.
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# File 'lib/minigl/forms.rb', line 1127 def draw(alpha = 0xff, z_index = 0) return unless @visible unless @img bottom = @open ? @y + @max_h + 1 : @y + @h + 1 b_color = (alpha << 24) G.window.draw_quad @x - 1, @y - 1, b_color, @x + @w + 1, @y - 1, b_color, @x + @w + 1, bottom, b_color, @x - 1, bottom, b_color, z_index .each do |b| color = (alpha << 24) | (b.state == :over ? 0xcccccc : 0xffffff) G.window.draw_quad b.x, b.y, color, b.x + b.w, b.y, color, b.x + b.w, b.y + b.h, color, b.x, b.y + b.h, color, z_index if b.visible end end .each { |b| b.draw alpha, z_index } end |
#enabled=(value) ⇒ Object
:nodoc:
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# File 'lib/minigl/forms.rb', line 1113 def enabled=(value) # :nodoc: toggle if @open [0].enabled = value @enabled = value end |
#update ⇒ Object
Updates the control.
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# File 'lib/minigl/forms.rb', line 1096 def update return unless @enabled and @visible if @open and Mouse. :left and not Mouse.over?(@x, @y, @w, @max_h) toggle return end .each { |b| b.update } end |