Module: MiniGL::KB
- Defined in:
- lib/minigl/global.rb
Overview
Exposes methods for controlling keyboard events.
Class Method Summary collapse
-
.initialize ⇒ Object
This is called by
GameWindow.initialize. -
.key_down?(key) ⇒ Boolean
Returns whether the given key is down in the current frame.
-
.key_held?(key) ⇒ Boolean
Returns whether the given key is being held down.
-
.key_pressed?(key) ⇒ Boolean
Returns whether the given key is down in the current frame and was not down in the frame before.
-
.key_released?(key) ⇒ Boolean
Returns whether the given key is not down in the current frame but was down in the frame before.
-
.update ⇒ Object
Updates the state of all keys.
Class Method Details
.initialize ⇒ Object
This is called by GameWindow.initialize. Don’t call it explicitly.
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# File 'lib/minigl/global.rb', line 231 def initialize @keys = [ Gosu::KbUp, Gosu::KbDown, Gosu::KbReturn, Gosu::KbEscape, Gosu::KbLeftControl, Gosu::KbRightControl, Gosu::KbLeftAlt, Gosu::KbRightAlt, Gosu::KbA, Gosu::KbB, Gosu::KbC, Gosu::KbD, Gosu::KbE, Gosu::KbF, Gosu::KbG, Gosu::KbH, Gosu::KbI, Gosu::KbJ, Gosu::KbK, Gosu::KbL, Gosu::KbM, Gosu::KbN, Gosu::KbO, Gosu::KbP, Gosu::KbQ, Gosu::KbR, Gosu::KbS, Gosu::KbT, Gosu::KbU, Gosu::KbV, Gosu::KbW, Gosu::KbX, Gosu::KbY, Gosu::KbZ, Gosu::Kb1, Gosu::Kb2, Gosu::Kb3, Gosu::Kb4, Gosu::Kb5, Gosu::Kb6, Gosu::Kb7, Gosu::Kb8, Gosu::Kb9, Gosu::Kb0, Gosu::KbNumpad1, Gosu::KbNumpad2, Gosu::KbNumpad3, Gosu::KbNumpad4, Gosu::KbNumpad5, Gosu::KbNumpad6, Gosu::KbNumpad7, Gosu::KbNumpad8, Gosu::KbNumpad9, Gosu::KbNumpad0, Gosu::KbSpace, Gosu::KbBackspace, Gosu::KbDelete, Gosu::KbLeft, Gosu::KbRight, Gosu::KbHome, Gosu::KbEnd, Gosu::KbLeftShift, Gosu::KbRightShift, Gosu::KbTab, Gosu::KbBacktick, Gosu::KbMinus, Gosu::KbEqual, Gosu::KbBracketLeft, Gosu::KbBracketRight, Gosu::KbBackslash, Gosu::KbApostrophe, Gosu::KbComma, Gosu::KbPeriod, Gosu::KbSlash ] @down = [] @prev_down = [] @held_timer = {} @held_interval = {} end |
.key_down?(key) ⇒ Boolean
Returns whether the given key is down in the current frame.
Parameters:
- key
-
Code of the key to be checked. See
key_pressed?for details.
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# File 'lib/minigl/global.rb', line 316 def key_down?(key) @down.index(key) end |
.key_held?(key) ⇒ Boolean
Returns whether the given key is being held down. See GameWindow.initialize for details.
Parameters:
- key
-
Code of the key to be checked. See
key_pressed?for details.
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# File 'lib/minigl/global.rb', line 334 def key_held?(key) @held_interval[key] == G.kb_held_interval end |
.key_pressed?(key) ⇒ Boolean
Returns whether the given key is down in the current frame and was not down in the frame before.
Parameters:
- key
-
Code of the key to be checked. The available codes are
Gosu::KbUp, Gosu::KbDown, Gosu::KbReturn, Gosu::KbEscape, Gosu::KbLeftControl, Gosu::KbRightControl, Gosu::KbLeftAlt, Gosu::KbRightAlt, Gosu::KbA, Gosu::KbB, Gosu::KbC, Gosu::KbD, Gosu::KbE, Gosu::KbF, Gosu::KbG, Gosu::KbH, Gosu::KbI, Gosu::KbJ, Gosu::KbK, Gosu::KbL, Gosu::KbM, Gosu::KbN, Gosu::KbO, Gosu::KbP, Gosu::KbQ, Gosu::KbR, Gosu::KbS, Gosu::KbT, Gosu::KbU, Gosu::KbV, Gosu::KbW, Gosu::KbX, Gosu::KbY, Gosu::KbZ, Gosu::Kb1, Gosu::Kb2, Gosu::Kb3, Gosu::Kb4, Gosu::Kb5, Gosu::Kb6, Gosu::Kb7, Gosu::Kb8, Gosu::Kb9, Gosu::Kb0, Gosu::KbNumpad1, Gosu::KbNumpad2, Gosu::KbNumpad3, Gosu::KbNumpad4, Gosu::KbNumpad5, Gosu::KbNumpad6, Gosu::KbNumpad7, Gosu::KbNumpad8, Gosu::KbNumpad9, Gosu::KbNumpad0, Gosu::KbSpace, Gosu::KbBackspace, Gosu::KbDelete, Gosu::KbLeft, Gosu::KbRight, Gosu::KbHome, Gosu::KbEnd, Gosu::KbLeftShift, Gosu::KbRightShift, Gosu::KbTab, Gosu::KbBacktick, Gosu::KbMinus, Gosu::KbEqual, Gosu::KbBracketLeft, Gosu::KbBracketRight, Gosu::KbBackslash, Gosu::KbApostrophe, Gosu::KbComma, Gosu::KbPeriod, Gosu::KbSlash.
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# File 'lib/minigl/global.rb', line 308 def key_pressed?(key) @prev_down.index(key).nil? and @down.index(key) end |
.key_released?(key) ⇒ Boolean
Returns whether the given key is not down in the current frame but was down in the frame before.
Parameters:
- key
-
Code of the key to be checked. See
key_pressed?for details.
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# File 'lib/minigl/global.rb', line 325 def key_released?(key) @prev_down.index(key) and @down.index(key).nil? end |
.update ⇒ Object
Updates the state of all keys.
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# File 'lib/minigl/global.rb', line 259 def update @held_timer.each do |k, v| if v < G.kb_held_delay; @held_timer[k] += 1 else @held_interval[k] = 0 @held_timer.delete k end end @held_interval.each do |k, v| if v < G.kb_held_interval; @held_interval[k] += 1 else; @held_interval[k] = 0; end end @prev_down = @down.clone @down.clear @keys.each do |k| if G.window. k @down << k @held_timer[k] = 0 if @prev_down.index(k).nil? elsif @prev_down.index(k) @held_timer.delete k @held_interval.delete k end end end |