Class: AGL::TextField
- Inherits:
-
Object
- Object
- AGL::TextField
- Defined in:
- lib/minigl/forms.rb
Instance Attribute Summary collapse
-
#text ⇒ Object
Returns the value of attribute text.
Instance Method Summary collapse
- #draw(text_color = 0, selection_color = 0, alpha = 0xff) ⇒ Object
-
#initialize(x, y, font, img, cursor_img = nil, text = "", margin_x = 0, margin_y = 0, max_length = 100) ⇒ TextField
constructor
A new instance of TextField.
- #insert_char(char) ⇒ Object
- #remove_char(back) ⇒ Object
- #remove_interval ⇒ Object
- #selected_text ⇒ Object
- #set_cursor_visible ⇒ Object
- #set_node_by_mouse ⇒ Object
- #update ⇒ Object
Constructor Details
#initialize(x, y, font, img, cursor_img = nil, text = "", margin_x = 0, margin_y = 0, max_length = 100) ⇒ TextField
Returns a new instance of TextField.
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# File 'lib/minigl/forms.rb', line 80 def initialize x, y, font, img, cursor_img = nil, text = "", margin_x = 0, margin_y = 0, max_length = 100 @x = x @y = y @font = font @img = Res.img img @w = @img.width @h = @img.height @cursor_img = Res.img(cursor_img) if cursor_img @text = text @text_x = x + margin_x @text_y = y + margin_y @max_length = max_length @nodes = [x + margin_x] @cur_node = 0 @cursor_visible = true @cursor_timer = 0 @k = [ Gosu::KbA, Gosu::KbB, Gosu::KbC, Gosu::KbD, Gosu::KbE, Gosu::KbF, Gosu::KbG, Gosu::KbH, Gosu::KbI, Gosu::KbJ, Gosu::KbK, Gosu::KbL, Gosu::KbM, Gosu::KbN, Gosu::KbO, Gosu::KbP, Gosu::KbQ, Gosu::KbR, Gosu::KbS, Gosu::KbT, Gosu::KbU, Gosu::KbV, Gosu::KbW, Gosu::KbX, Gosu::KbY, Gosu::KbZ, Gosu::Kb1, Gosu::Kb2, Gosu::Kb3, Gosu::Kb4, Gosu::Kb5, Gosu::Kb6, Gosu::Kb7, Gosu::Kb8, Gosu::Kb9, Gosu::Kb0, Gosu::KbNumpad1, Gosu::KbNumpad2, Gosu::KbNumpad3, Gosu::KbNumpad4, Gosu::KbNumpad5, Gosu::KbNumpad6, Gosu::KbNumpad7, Gosu::KbNumpad8, Gosu::KbNumpad9, Gosu::KbNumpad0, Gosu::KbSpace, Gosu::KbBackspace, Gosu::KbDelete, Gosu::KbLeft, Gosu::KbRight, Gosu::KbHome, Gosu::KbEnd, Gosu::KbLeftShift, Gosu::KbRightShift, Gosu::KbBacktick, Gosu::KbMinus, Gosu::KbEqual, Gosu::KbBracketLeft, Gosu::KbBracketRight, Gosu::KbBackslash, Gosu::KbApostrophe, Gosu::KbComma, Gosu::KbPeriod, Gosu::KbSlash ] @chars = "abcdefghijklmnopqrstuvwxyz1234567890 ABCDEFGHIJKLMNOPQRSTUVWXYZ'-=/[]\\,.;\"_+?{}|<>:!@#$%6&*()" end |
Instance Attribute Details
#text ⇒ Object
Returns the value of attribute text.
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# File 'lib/minigl/forms.rb', line 78 def text @text end |
Instance Method Details
#draw(text_color = 0, selection_color = 0, alpha = 0xff) ⇒ Object
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# File 'lib/minigl/forms.rb', line 346 def draw text_color = 0, selection_color = 0, alpha = 0xff color = (alpha << 24) | 0xffffff text_color = (alpha << 24) | text_color @img.draw @x, @y, 0, 1, 1, color @font.draw @text, @text_x, @text_y, 0, 1, 1, text_color if @anchor1 and @anchor2 selection_color = ((alpha / 2) << 24) | selection_color Game.window.draw_quad @nodes[@anchor1], @text_y, selection_color, @nodes[@anchor2] + 1, @text_y, selection_color, @nodes[@anchor2] + 1, @text_y + @font.height, selection_color, @nodes[@anchor1], @text_y + @font.height, selection_color, 0 end if @cursor_visible if @cursor_img; @cursor_img.draw @nodes[@cur_node] - @cursor_img.width / 2, @text_y, 0 else cursor_color = (alpha << 24) | 0 Game.window.draw_quad @nodes[@cur_node], @text_y, cursor_color, @nodes[@cur_node] + 1, @text_y, cursor_color, @nodes[@cur_node] + 1, @text_y + @font.height, cursor_color, @nodes[@cur_node], @text_y + @font.height, cursor_color, 0 end end end |
#insert_char(char) ⇒ Object
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# File 'lib/minigl/forms.rb', line 305 def insert_char char if @text.length < @max_length @text.insert @cur_node, char @nodes.insert @cur_node + 1, @nodes[@cur_node] + @font.text_width(char) for i in (@cur_node + 2)..(@nodes.size - 1) @nodes[i] += @font.text_width(char) end @cur_node += 1 set_cursor_visible end end |
#remove_char(back) ⇒ Object
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# File 'lib/minigl/forms.rb', line 335 def remove_char back @cur_node -= 1 if back char_width = @font.text_width(@text[@cur_node]) @text[@cur_node] = "" @nodes.delete_at @cur_node + 1 for i in (@cur_node + 1)..(@nodes.size - 1) @nodes[i] -= char_width end set_cursor_visible end |
#remove_interval ⇒ Object
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# File 'lib/minigl/forms.rb', line 317 def remove_interval min = @anchor1 < @anchor2 ? @anchor1 : @anchor2 max = min == @anchor1 ? @anchor2 : @anchor1 interval_width = 0 for i in min...max interval_width += @font.text_width(@text[i]) @nodes.delete_at min + 1 end @text[min...max] = "" for i in (min + 1)..(@nodes.size - 1) @nodes[i] -= interval_width end @cur_node = min @anchor1 = nil @anchor2 = nil set_cursor_visible end |
#selected_text ⇒ Object
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# File 'lib/minigl/forms.rb', line 131 def selected_text return "" if @anchor2.nil? min = @anchor1 < @anchor2 ? @anchor1 : @anchor2 max = min == @anchor1 ? @anchor2 : @anchor1 @text[min..max] end |
#set_cursor_visible ⇒ Object
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# File 'lib/minigl/forms.rb', line 285 def set_cursor_visible @cursor_visible = true @cursor_timer = 0 end |
#set_node_by_mouse ⇒ Object
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# File 'lib/minigl/forms.rb', line 290 def set_node_by_mouse index = @nodes.size - 1 @nodes.each_with_index do |n, i| if n >= Mouse.x index = i break end end if index > 0 d1 = @nodes[index] - Mouse.x; d2 = Mouse.x - @nodes[index - 1] index -= 1 if d1 > d2 end @cur_node = index end |
#update ⇒ Object
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# File 'lib/minigl/forms.rb', line 138 def update ################################ Mouse ################################ if Mouse.over? @x, @y, @w, @h if Mouse.double_click? :left @anchor1 = 0 @anchor2 = @nodes.size - 1 @cur_node = @anchor2 set_cursor_visible elsif Mouse. :left set_node_by_mouse @anchor1 = @cur_node @anchor2 = nil set_cursor_visible end end if Mouse. :left if @anchor1 set_node_by_mouse if @cur_node != @anchor1; @anchor2 = @cur_node else; @anchor2 = nil; end set_cursor_visible end elsif Mouse. :left if @anchor1 if @cur_node != @anchor1; @anchor2 = @cur_node else; @anchor1 = nil; end end end @cursor_timer += 1 if @cursor_timer >= 30 @cursor_visible = (not @cursor_visible) @cursor_timer = 0 end ############################### Keyboard ############################## shift = KB.key_down?(@k[53]) or KB.key_down?(@k[54]) if KB.key_pressed?(@k[53]) or KB.key_pressed?(@k[54]) # shift @anchor1 = @cur_node if @anchor1.nil? elsif KB.key_released?(@k[53]) or KB.key_released?(@k[54]) @anchor1 = nil if @anchor2.nil? end inserted = false for i in 0..46 # alnum if KB.key_pressed?(@k[i]) or KB.key_held?(@k[i]) remove_interval if @anchor1 and @anchor2 if i < 26 # bool capsLock = Console.CapsLock; if shift # if (capsLock) insert_char(@chars[i]); # else insert_char @chars[i + 37] else # if (capsLock) insert_char(@chars[i + 37]); # else insert_char @chars[i] end elsif i < 36 if shift insert_char @chars[i + 57] else; insert_char @chars[i]; end elsif shift insert_char(@chars[i + 47]); else; insert_char(@chars[i - 10]); end inserted = true break end end return if inserted for i in 55..64 # special if KB.key_pressed?(@k[i]) or KB.key_held?(@k[i]) if shift; insert_char @chars[i + 18] else; insert_char @chars[i + 8]; end inserted = true break end end return if inserted if KB.key_pressed?(@k[47]) or KB.key_held?(@k[47]) # back if @anchor1 and @anchor2 remove_interval elsif @cur_node > 0 remove_char true end elsif KB.key_pressed?(@k[48]) or KB.key_held?(@k[48]) # del if @anchor1 and @anchor2 remove_interval elsif @cur_node < @nodes.size - 1 remove_char false end elsif KB.key_pressed?(@k[49]) or KB.key_held?(@k[49]) # left if @anchor1 if shift if @cur_node > 0 @cur_node -= 1 @anchor2 = @cur_node set_cursor_visible end elsif @anchor2 @cur_node = @anchor1 < @anchor2 ? @anchor1 : @anchor2 @anchor1 = nil @anchor2 = nil set_cursor_visible end elsif @cur_node > 0 @cur_node -= 1 set_cursor_visible end elsif KB.key_pressed?(@k[50]) or KB.key_held?(@k[50]) # right if @anchor1 if shift if @cur_node < @nodes.size - 1 @cur_node += 1 @anchor2 = @cur_node set_cursor_visible end elsif @anchor2 @cur_node = @anchor1 > @anchor2 ? @anchor1 : @anchor2 @anchor1 = nil @anchor2 = nil set_cursor_visible end elsif @cur_node < @nodes.size - 1 @cur_node += 1 set_cursor_visible end elsif KB.key_pressed?(@k[51]) # home @cur_node = 0 if shift; @anchor2 = @cur_node else @anchor1 = nil @anchor2 = nil end set_cursor_visible elsif KB.key_pressed?(@k[52]) # end @cur_node = @nodes.size - 1 if shift; @anchor2 = @cur_node else @anchor1 = nil @anchor2 = nil end set_cursor_visible end end |