Class: Point_Logic
Overview
Copyright © 2019 James “Nornec” Ratliff
This file is part of Midinous
Midinous is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Midinous is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Midinous. If not, see <https://www.gnu.org/licenses/>.
Instance Method Summary
collapse
#check_bounds, #color_to_hex, #draw_chevron, #hex_to_color, #pos_box, #relative_pos, #round_num_to_grid, #round_to_grid, #set_point_speed, #sync_diff
Constructor Details
Returns a new instance of Point_Logic.
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# File 'lib/midinous/points.rb', line 21
def initialize
@prop_names = ["Note",
"Velocity",
"Duration (beats)",
"Channel",
"Repeat",
"X-coordinate",
"Y-coordinate",
"Color",
"Path Mode",
"Signal Start",
"Play Mode"]
@prop_names_multi = ["Note",
"Velocity",
"Duration (beats)",
"Channel",
"Repeat",
"Color",
"Signal Start",
"Play Mode"]
@prop_names_adv = []
@prop_names_adv_multi = []
@curr_prop = nil
@curr_prop_adv = nil
@mempoints = []
@mempointsbuff = []
@copy_pos = []
@copy_type = nil
@paste_count = 0
end
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Instance Method Details
#add_path(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 59
def add_path(points)
points.find_all { |n| n.pathable && !n.source}.each do |t|
points.find(&:source).path_to << t
t.path_from << points.find(&:source)
end
return points
end
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#add_point(r_origin, points) ⇒ Object
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# File 'lib/midinous/points.rb', line 52
def add_point(r_origin,points) unless (collision_check(r_origin,points))
points << NousPoint.new(r_origin,-1)
end
return points
end
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#cancel_path(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 407
def cancel_path(points)
points.find_all(&:pathable).each { |n| n.path_unset }
return points, false
end
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#cancel_selected(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 403
def cancel_selected(points)
points.find_all(&:selected).each { |n| n.deselect }
return points
end
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# File 'lib/midinous/points.rb', line 244
def check_input(text)
play_modes = ["robin","split","portal","random"]
path_modes = ["horz","vert"]
signal_states = ["true","false"]
case @curr_prop
when "Note"
if (text.to_i >= 1 && text.to_i <= 127) || (text.match(/^([+]|-)[0-9]{1,2}$/))
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Velocity"
if (text.to_i >= 1 && text.to_i <= 127)
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Duration (beats)"
if text.to_i >= 1 && text.to_i <= 1000
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Channel"
if text.to_i >= 1 && text.to_i <= 16
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "X-coordinate", "Y-coordinate"
if text.to_i >= CC.grid_spacing &&
text.to_i <= (CANVAS_SIZE - CC.grid_spacing)
then
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Color"
if text.match(/^[0-9A-Fa-f]{6}$/)
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Path Mode"
if path_modes.include? text
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Signal Start"
if signal_states.include? text
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Play Mode"
if play_modes.include? text
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
when "Repeat"
if text.to_i >= 0 && text.to_i <= 128
UI::prop_mod_button.sensitive = true
else UI::prop_mod_button.sensitive = false
end
else UI::prop_mod_button.sensitive = false
end
end
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#collision_check(r_origin, points) ⇒ Object
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# File 'lib/midinous/points.rb', line 97
def collision_check(r_origin,points)
return true if points.any? { |n| r_origin == n.origin }
end
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#copy_points(type) ⇒ Object
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# File 'lib/midinous/points.rb', line 125
def copy_points (type)
return if CC.nouspoints.empty?
origins = []
CC.nouspoints.find_all(&:selected).each {|n| origins << n.origin}
@copy_pos = origins.min
@copy_type = type
@mempointsbuff = CC.nouspoints.find_all(&:selected)
@paste_count = 0
end
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#delete_paths_from(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 429
def delete_paths_from(points)
points.find_all {|f| !f.path_from.length.zero? && f.selected == true}.each {|n| n.path_from.each {|b| b.path_to.reject! {|g| g == n }}}
points.find_all {|f| !f.path_from.length.zero? && f.selected == true}.each {|n| n.path_from = []}
UI::canvas.queue_draw
end
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#delete_paths_to(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 421
def delete_paths_to(points)
points.find_all {|f| !f.path_to.length.zero? && f.selected == true}.each {|n| n.path_to.each {|b| b.path_from.reject! {|g| g == n }}}
points.find_all {|f| !f.path_to.length.zero? && f.selected == true}.each do |n|
n.path_to = []
play_mode_rotate(1)
end
UI::canvas.queue_draw
end
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#delete_points(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 412
def delete_points(points)
points.find_all {|f| !f.path_to.length.zero?}.each {|n| n.path_to.reject!(&:selected)}
points.find_all {|f| !f.path_from.length.zero?}.each {|n| n.path_from.reject!(&:selected)}
points.reject!(&:selected)
UI::prop_list_model.clear
UI::prop_mod.text = ""
UI::canvas.queue_draw
return points
end
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#inc_note(inc) ⇒ Object
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# File 'lib/midinous/points.rb', line 80
def inc_note(inc)
CC.nouspoints.find_all(&:selected).each do |n|
signed = n.note
val = n.note.to_i
val += inc
if val >= 0
n.note = "+#{val}"
else n.note = val
end
if !(signed.to_s.include?("+") || signed.to_s.include?("-"))
n.note = n.note.to_i
n.note = n.note.clamp(0,127)
end
end
populate_prop(CC.nouspoints)
end
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#modify_properties(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 305
def modify_properties(points)
case @curr_prop
when "Note"
points.find_all(&:selected).each do |p|
if UI::prop_mod.text.match(/^([+]|-)[0-9]{1,2}$/)
unless p.traveler_start == true
p.note = UI::prop_mod.text
p.use_rel = true
end
elsif (UI::prop_mod.text.to_i >= 0 &&
UI::prop_mod.text.to_i <= 127 &&
!(UI::prop_mod.text.include?("+") || UI::prop_mod.text.include?("-")))
then
p.note = UI::prop_mod.text.to_i
p.use_rel = false
end
end
when "Velocity"
points.find_all(&:selected).each {|p| p.velocity = UI::prop_mod.text.to_i}
when "Duration (beats)"
points.find_all(&:selected).each {|p| p.duration = UI::prop_mod.text.to_i}
when "Channel"
points.find_all(&:selected).each {|p| p.channel = UI::prop_mod.text.to_i}
when "X-coordinate"
points.find(&:selected).x = round_num_to_grid(UI::prop_mod.text.to_i)
when "Y-coordinate"
points.find(&:selected).y = round_num_to_grid(UI::prop_mod.text.to_i)
when "Color"
points.find_all(&:selected).each {|p| p.set_default_color(hex_to_color("##{UI::prop_mod.text}"))}
when "Path Mode"
points.find(&:selected).path_mode = UI::prop_mod.text
when "Signal Start"
case UI::prop_mod.text
when "true"
points.find_all(&:selected).each {|p| p.traveler_start = true}
when "false"
points.find_all(&:selected).each {|p| p.traveler_start = false}
end
when "Play Mode"
if UI::prop_mod.text == "robin" || UI::prop_mod.text == "portal"
points.find_all(&:selected).each {|p| p.play_modes.rotate! until p.play_modes[0] == UI::prop_mod.text}
else
points.find_all {|p| p.selected == true && p.path_to.length > 1}.each {|p| p.play_modes.rotate! until p.play_modes[0] == UI::prop_mod.text}
end
when "Repeat"
points.find_all(&:selected).each do |p|
p.repeat = UI::prop_mod.text.to_i
end
end
return points
end
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#move_check(diff, points) ⇒ Object
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# File 'lib/midinous/points.rb', line 442
def move_check(diff,points)
points.find_all(&:selected).each do |n|
dest = n.origin.map
dest = dest.to_a
dest.map! {|g| g += diff[dest.find_index(g)]}
return false if points.find_all(&:not_selected).any? { |g| g.origin == dest}
end
return true
end
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#move_points(diff, points) ⇒ Object
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# File 'lib/midinous/points.rb', line 435
def move_points(diff,points)
if move_check(diff,points)
points.find_all(&:selected).each {|n| n.set_destination(diff) }
populate_prop(points)
end
return points
end
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#paste_check(diff, memp) ⇒ Object
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# File 'lib/midinous/points.rb', line 172
def paste_check(diff,memp)
memp.each {|m| return false if CC.nouspoints.any? { |n| n.origin == m.origin}}
return true
end
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#paste_points ⇒ Object
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# File 'lib/midinous/points.rb', line 134
def paste_points
return if @mempointsbuff.empty?
copy_lookup = {}
copy_points("copy") if @paste_count == 1
@mempointsbuff.each do |n|
n.selected = false if @copy_type == "copy"
mem_point = n.clone
@mempoints << mem_point
copy_lookup[n.object_id] = mem_point
end
@mempoints.each do |n|
n.path_to = n.path_to.map { |pt| copy_lookup[pt.object_id] }.compact
n.path_from = n.path_from.map { |pf| copy_lookup[pf.object_id] }.compact
end
@paste_count = 0 if @copy_type == "copy"
delete_points(CC.nouspoints) if @copy_type == "cut" && @paste_count == 0
@paste_count += 1
paste_pos = CC.mouse_last_pos
diff = round_to_grid([paste_pos[0] - @copy_pos[0],paste_pos[1] - @copy_pos[1]])
@mempoints.each do |m|
m.set_destination(diff)
m.selected = true
end
@mempoints.each {|m| CC.nouspoints << m} if paste_check(diff,@mempoints)
@mempoints = []
populate_prop(CC.nouspoints)
UI::canvas.queue_draw
end
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#path_rotate(dir) ⇒ Object
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# File 'lib/midinous/points.rb', line 390
def path_rotate(dir)
CC.nouspoints.find_all(&:selected).each do |n|
case dir
when "+"
n.path_to.rotate!(1)
when "-"
n.path_to.rotate!(-1)
end
end
UI::canvas.queue_draw
end
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#play_mode_rotate(dir) ⇒ Object
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# File 'lib/midinous/points.rb', line 372
def play_mode_rotate(dir)
CC.nouspoints.find_all(&:selected).each do |n|
if n.path_to.length <= 1
case n.play_modes[0]
when "robin"
n.play_modes.rotate!(dir) until n.play_modes[0] == "portal"
when "portal"
n.play_modes.rotate!(dir) until n.play_modes[0] == "robin"
when "random","split"
n.play_modes.rotate!(dir) until n.play_modes[0] == "robin"
end
else
n.play_modes.rotate!(dir)
end
populate_prop(CC.nouspoints.find_all)
UI::canvas.queue_draw
end
end
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#populate_prop(points) ⇒ Object
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# File 'lib/midinous/points.rb', line 177
def populate_prop (points)
UI::prop_list_model.clear
UI::prop_mod.text = ""
point = nil
point = points.find(&:selected) if points.find_all(&:selected).length == 1
if point
prop_vals = [point.note,
point.velocity,
point.duration,
point.channel,
point.repeat,
point.x,
point.y,
color_to_hex(point.default_color),
point.path_mode,
point.traveler_start,
point.play_modes[0]]
@prop_names.each do |v|
iter = UI::prop_list_model.append
iter[0] = v
iter[1] = prop_vals[@prop_names.find_index(v)].to_s
end
elsif points.find_all(&:selected).length > 1
@prop_names_multi.each do |v|
equalizer = []
iter = UI::prop_list_model.append
iter[0] = v
case v
when "Note"
points.find_all(&:selected).each {|p| equalizer << p.note}
when "Velocity"
points.find_all(&:selected).each {|p| equalizer << p.velocity}
when "Duration (beats)"
points.find_all(&:selected).each {|p| equalizer << p.duration}
when "Channel"
points.find_all(&:selected).each {|p| equalizer << p.channel}
when "Color"
points.find_all(&:selected).each {|p| equalizer << color_to_hex(p.default_color)}
when "Signal Start"
points.find_all(&:selected).each {|p| equalizer << p.traveler_start}
when "Play Mode"
points.find_all(&:selected).each {|p| equalizer << p.play_modes[0]}
when "Repeat"
points.find_all(&:selected).each {|p| equalizer << p.repeat}
end
if equalizer.uniq.count == 1
iter[1] = equalizer[0].to_s
else iter[1] = "Multiple Values"
end
end
else
UI::prop_list_model.clear
UI::prop_mod.text = ""
end
end
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#prop_list_select(selected) ⇒ Object
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# File 'lib/midinous/points.rb', line 233
def prop_list_select(selected)
return if selected == nil
@curr_prop = selected[0]
if selected[1][0] == "#"
UI::prop_mod.text = selected[1][1..6]
else UI::prop_mod.text = selected[1]
end
UI::prop_mod.position = 0
UI::prop_mod.grab_focus
end
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#select_all ⇒ Object
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# File 'lib/midinous/points.rb', line 120
def select_all
CC.nouspoints.each {|n| n.selected = true} unless CC.nouspoints == []
populate_prop(CC.nouspoints)
UI::canvas.queue_draw
end
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#select_path_point(origin, points, source_chosen) ⇒ Object
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# File 'lib/midinous/points.rb', line 357
def select_path_point(origin,points,source_chosen)
points.find_all {|g| check_bounds(origin,g.bounds)}.each do |n|
case !n.pathable
when true source_chosen = n.path_set(source_chosen)
when false
if n.source
points, source_chosen = cancel_path(points)
end
n.path_unset
end
end
return points, source_chosen
end
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#select_points(box, points) ⇒ Object
Select points with the select tool
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# File 'lib/midinous/points.rb', line 101
def select_points(box,points) UI::prop_list_model.clear
UI::prop_mod.text = ""
box_origin = [box[0],box[1]] points.each do |n|
if check_bounds(n.origin,box)
n.select
elsif check_bounds(box_origin,n.bounds)
n.select
else
n.deselect
UI::prop_list_model.clear
UI::prop_mod.text = ""
end
end
populate_prop(points)
return points
end
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#set_note_via_devc(note) ⇒ Object
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# File 'lib/midinous/points.rb', line 71
def set_note_via_devc(note)
CC.nouspoints.find_all(&:selected).each {|n| n.note = note}
Pm.note_send(Pm.in_chan,note,100)
GLib::Timeout.add(100) do
Pm.note_rlse(1,note)
false
end
populate_prop(CC.nouspoints)
end
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#set_path_mode(mode) ⇒ Object
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# File 'lib/midinous/points.rb', line 67
def set_path_mode(mode)
CC.nouspoints.find_all(&:selected).each {|n| n.path_mode = mode}
UI::canvas.queue_draw
end
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#set_start ⇒ Object
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# File 'lib/midinous/points.rb', line 452
def set_start
CC.nouspoints.find_all(&:selected).each do |n|
if n.traveler_start == false
n.traveler_start = true
elsif n.traveler_start == true
n.traveler_start = false
end
end
UI::canvas.queue_draw
populate_prop(CC.nouspoints)
end
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