Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Includes:
Auditable
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Auditable

#audit

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 9

def initialize(title)
  @title = title
  @players = []
  @treasures_found = Hash.new(0)
end

Instance Attribute Details

#playersObject (readonly)

Returns the value of attribute players.



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# File 'lib/studio_game/game.rb', line 7

def players
  @players
end

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 7

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 21

def add_player(player)
  @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 45

def high_score_entry(player)
  name = player.name.ljust(20, ".")
  score = player.score.round.to_s.rjust(5)
  "#{name}#{score}"
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 25

def load_players(from_file)
  File.readlines(from_file, chomp: true).each do |line|
    player = Player.from_csv(line)
    add_player(player)
  end
rescue Errno::ENOENT
  puts "Whoops, #{from_file} not found!"
  exit 1
end

#play(rounds = 1) ⇒ Object



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# File 'lib/studio_game/game.rb', line 60

def play(rounds = 1)
  puts "Before playing:"
  puts @players
  puts ""

  puts "The following treasures can be found:"
  puts TreasureTrove.treasure_items

  rounds.times do |round|
    puts "\nRound #{round+1}:"
    @players.each do |player|
      number_rolled = roll_dice()
      case number_rolled
      when 1..2
        player.drain
        puts "#{player.name} got drained 😩"
      when 3..4
        puts "#{player.name} got skipped 😐"
      else 
        player.boost
        puts "#{player.name} got boosted 😁"
      end
      treasure = TreasureTrove.random_treasure
      player.found_treasure(treasure.name, treasure.points)
      puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."

    end
  end

  puts ""
  puts "After playing:"
  puts @players

  @players.each do |player|
    puts "\n#{player.name}'s treasure point totals:"
    player.found_treasures.each do |name, points|
      puts "#{name}: #{points}"
    end
    puts "total: #{player.points}"
  end

  puts "\nHigh Scores:"
  sorted_players.each do |player|
    puts high_score_entry(player)
  end
end


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# File 'lib/studio_game/game.rb', line 39

def print_stats
  puts "\n Game Stats:"
  puts "-" * 30
  puts sorted_players
end

#roll_diceObject



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# File 'lib/studio_game/game.rb', line 15

def roll_dice
  number = rand(1..6)
  audit(number)
  number
end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 51

def save_high_scores(to_file = "high_scores.txt")
  File.open(to_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    sorted_players.each do |player|
      file.puts high_score_entry(player)
    end
  end
end

#sorted_playersObject



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# File 'lib/studio_game/game.rb', line 35

def sorted_players
  @players.sort_by { |player| player.score }.reverse
end