Class: Planner
- Inherits:
-
Object
- Object
- Planner
- Defined in:
- lib/manasimu/planner.rb
Instance Method Summary collapse
- #bit_select(cards, bit) ⇒ Object
- #dfs(n, spells, lands, bit_spells, bit_lands, price) ⇒ Object
- #fill_used_lands(used_lands, bit_lands, lands) ⇒ Object
- #lands(list) ⇒ Object
- #plan(hands, fields) ⇒ Object
- #reverse_bit(bit, length) ⇒ Object
-
#search_opt_spells(hands, fields) ⇒ Object
on conditional playing land, search most high price spells combinations return price, spells.
- #spells(list) ⇒ Object
- #update_bit(used_lands, bit_lands) ⇒ Object
Instance Method Details
#bit_select(cards, bit) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 122 def bit_select(cards, bit) cards.length.times .map { |i| cards[i] if (bit & (1 << i) > 0) } .select { |o| o } end |
#dfs(n, spells, lands, bit_spells, bit_lands, price) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 68 def dfs(n, spells, lands, bit_spells, bit_lands, price) index = n - 1 # exit return [price, bit_spells, bit_lands] if n > spells.length spell = spells[index] # ex) lands [a,b,c,d] # bit_lands is 3 ( = 0011) # then left_lands to be [c, d] left_lands = bit_select(lands, reverse_bit(bit_lands, lands.length)) # cast case is_playable, used_lands = spell.playable?(left_lands) a_price, a_bit_spells, a_bit_lands = if is_playable bit_spells = bit_spells | 1 << ( n - 1 ) # ex) lands [a,b,c,d] # bit_lands 3 ( = 0011) # used_lands [d] # then used_lands to be [0,0,0,d] used_lands = fill_used_lands(used_lands, bit_lands, lands) # ex) used_lands [0,0,0,d] # bit_lands 3 ( = 0011) # then bit_lands to be 11 ( = 1011) bit_lands = update_bit(used_lands, bit_lands) # dfs dfs(n + 1 , spells, lands, bit_spells, bit_lands, price + spell.price) else [nil, nil, nil] end # not cast case b_price, b_bit_spells, b_bit_lands = dfs(n + 1 , spells, lands, bit_spells, bit_lands, price) if (a_price and a_price >= b_price) [a_price, a_bit_spells, a_bit_lands] else [b_price, b_bit_spells, b_bit_lands] end end |
#fill_used_lands(used_lands, bit_lands, lands) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 135 def fill_used_lands(used_lands, bit_lands, lands) result = [] j = 0 lands.length.times do |i| if (bit_lands & 1 << i) == 1 # used before dfs result << 1 else # used after dfs result << used_lands[j] j += 1 end end result end |
#lands(list) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 151 def lands(list) list.select do |card| card.types.include? "Land" end end |
#plan(hands, fields) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 3 def plan(hands, fields) lands_in_hand = lands(hands) max_price = 0 max_spells = nil max_land = nil if not lands_in_hand.empty? lands_in_hand.each do |play_land| # dup current_hands = hands.dup current_fields = fields.dup # play the land current_hands.delete play_land current_fields << play_land # search_opt_spells price, spells = search_opt_spells(current_hands, current_fields) if price >= max_price and not spells.empty? max_price = price max_spells = spells max_land = play_land end end else # search_opt_spells max_price, max_spells = search_opt_spells(hands, fields) end if not max_spells and not lands_in_hand.empty? max_land = lands_in_hand[0] end [max_land, max_spells].select {|a| a}.flatten end |
#reverse_bit(bit, length) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 111 def reverse_bit(bit, length) s = bit.to_s(2) length.times.to_a.map do |i| if s[i] and s[i] == "1" "0" else "1" end end.join.to_i(2) end |
#search_opt_spells(hands, fields) ⇒ Object
on conditional playing land, search most high price spells combinations return price, spells
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# File 'lib/manasimu/planner.rb', line 46 def search_opt_spells(hands, fields) spells = spells(hands) lands = lands(fields) # sort spells desc converted_mana_cost spells.sort! do |a, b| b.converted_mana_cost <=> a.converted_mana_cost end lands.sort! do |a, b| b.color_identity_size <=> a.color_identity_size end price = 0 bit_lands = 0 bit_spells = 0 # search playable spell comibantion cost, bit_spells, bit_lands = dfs(1, spells, lands, bit_spells, bit_lands, price) [price, bit_select(spells, bit_spells)] end |
#spells(list) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 157 def spells(list) list.select do |card| not card.types.include? "Land" end end |
#update_bit(used_lands, bit_lands) ⇒ Object
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# File 'lib/manasimu/planner.rb', line 128 def update_bit(used_lands, bit_lands) used_lands.each_with_index do |flg, i| bit_lands = bit_lands | ( 1 << i ) if flg == 1 end bit_lands end |