Class: LunarLander::Pause
- Inherits:
-
Chingu::GameState
- Object
- Chingu::GameState
- LunarLander::Pause
- Defined in:
- lib/lunar_lander/game_states/pause.rb
Instance Method Summary collapse
- #draw ⇒ Object
-
#initialize(options = {}) ⇒ Pause
constructor
A new instance of Pause.
- #resume ⇒ Object
Constructor Details
#initialize(options = {}) ⇒ Pause
Returns a new instance of Pause.
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# File 'lib/lunar_lander/game_states/pause.rb', line 4 def initialize( = {}) super @white = Gosu::Color.new(255,255,255,255) @color = Gosu::Color.new(200,0,0,0) @font = Gosu::Font[35] @text = "PAUSADO - pressione 'p' para retornar." self.input = { :p => :resume } end |
Instance Method Details
#draw ⇒ Object
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# File 'lib/lunar_lander/game_states/pause.rb', line 18 def draw previous_game_state.draw # Draw prev game state onto screen (in this case our level) $window.draw_quad( 0,0,@color, $window.width,0,@color, $window.width,$window.height,@color, 0,$window.height,@color, Chingu::DEBUG_ZORDER) @font.draw(@text, ($window.width/2 - @font.text_width(@text)/2), $window.height/2 - @font.height, Chingu::DEBUG_ZORDER + 1) end |
#resume ⇒ Object
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# File 'lib/lunar_lander/game_states/pause.rb', line 14 def resume pop_game_state(:setup => false) end |