Class: Luck::Display
- Inherits:
-
Object
- Object
- Luck::Display
- Defined in:
- lib/luck/display.rb
Constant Summary collapse
- BUTTONS =
{ 0 => :left, 1 => :middle, 2 => :right, 3 => :release, 64 => :scrollup, 65 => :scrolldown }
Instance Attribute Summary collapse
-
#active_control ⇒ Object
Returns the value of attribute active_control.
-
#active_pane ⇒ Object
Returns the value of attribute active_pane.
-
#client ⇒ Object
Returns the value of attribute client.
-
#dirty ⇒ Object
Returns the value of attribute dirty.
-
#driver ⇒ Object
Returns the value of attribute driver.
-
#modal ⇒ Object
Returns the value of attribute modal.
-
#panes ⇒ Object
Returns the value of attribute panes.
Instance Method Summary collapse
- #[](pane, control = nil) ⇒ Object
- #alert(name, *args, &blck) ⇒ Object
- #close ⇒ Object
- #color(c) ⇒ Object
- #cycle_controls ⇒ Object
- #cycle_controls_back ⇒ Object
- #dirty!(pane = nil) ⇒ Object
- #focus(*path) ⇒ Object
- #handle ⇒ Object
-
#handle_stdin ⇒ Object
alt-anything => e*KEY* (same as Esc, key) alt-[ would become e[ which is an ANSI escape.
- #height ⇒ Object
-
#initialize(client) ⇒ Display
constructor
A new instance of Display.
- #pane(name, *args, &blck) ⇒ Object
- #pane_at(x, y) ⇒ Object
- #place(x, y, t) ⇒ Object
- #redraw(panes = nil) ⇒ Object
- #route_key(chr) ⇒ Object
- #width ⇒ Object
Constructor Details
#initialize(client) ⇒ Display
Returns a new instance of Display.
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# File 'lib/luck/display.rb', line 5 def initialize client @client = client @panes = {} @dirty = true @driver = ANSIDriver.new end |
Instance Attribute Details
#active_control ⇒ Object
Returns the value of attribute active_control.
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# File 'lib/luck/display.rb', line 3 def active_control @active_control end |
#active_pane ⇒ Object
Returns the value of attribute active_pane.
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# File 'lib/luck/display.rb', line 3 def active_pane @active_pane end |
#client ⇒ Object
Returns the value of attribute client.
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# File 'lib/luck/display.rb', line 3 def client @client end |
#dirty ⇒ Object
Returns the value of attribute dirty.
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# File 'lib/luck/display.rb', line 3 def dirty @dirty end |
#driver ⇒ Object
Returns the value of attribute driver.
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# File 'lib/luck/display.rb', line 3 def driver @driver end |
#modal ⇒ Object
Returns the value of attribute modal.
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# File 'lib/luck/display.rb', line 3 def modal @modal end |
#panes ⇒ Object
Returns the value of attribute panes.
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# File 'lib/luck/display.rb', line 3 def panes @panes end |
Instance Method Details
#[](pane, control = nil) ⇒ Object
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# File 'lib/luck/display.rb', line 39 def [] pane, control=nil if control @panes[pane].controls[control] else @panes[pane] end end |
#alert(name, *args, &blck) ⇒ Object
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# File 'lib/luck/display.rb', line 27 def alert name, *args, &blck @panes[name] = Alert.new(self, *args, &blck) end |
#close ⇒ Object
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# File 'lib/luck/display.rb', line 19 def close @driver.undo_modes end |
#color(c) ⇒ Object
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# File 'lib/luck/display.rb', line 17 def color c; @driver.color c; end |
#cycle_controls ⇒ Object
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# File 'lib/luck/display.rb', line 89 def cycle_controls index = @active_pane.controls.keys.index @active_pane.controls.index(@active_control) begin index += 1 index = 0 if index >= @active_pane.controls.size end until @active_pane.controls[@active_pane.controls.keys[index]].respond_to? :handle_char old = @active_control @active_control = @active_pane.controls[@active_pane.controls.keys[index]] old.redraw @active_control.redraw end |
#cycle_controls_back ⇒ Object
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# File 'lib/luck/display.rb', line 101 def cycle_controls_back index = @active_pane.controls.keys.index @active_pane.controls.key(@active_control) begin index -= 1 index = @active_pane.controls.size - 1 if index < 0 end until @active_pane.controls[@active_pane.controls.keys[index]].respond_to? :handle_char old = @active_control @active_control = @active_pane.controls[@active_pane.controls.keys[index]] old.redraw @active_control.redraw end |
#dirty!(pane = nil) ⇒ Object
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# File 'lib/luck/display.rb', line 31 def dirty! pane=nil if pane @panes[pane].dirty! else @dirty = true end end |
#focus(*path) ⇒ Object
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# File 'lib/luck/display.rb', line 47 def focus *path self.active_control = self[*path] end |
#handle ⇒ Object
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# File 'lib/luck/display.rb', line 51 def handle handle_stdin if @driver.resized? dirty! end if @dirty redraw @dirty = false else panes = @panes.values.select {|pane| pane.dirty? && pane.visible? } redraw panes if panes.any? end @panes.each_value {|pane| pane.dirty = false } end |
#handle_stdin ⇒ Object
alt-anything => e*KEY* (same as Esc, key) alt-[ would become e[ which is an ANSI escape
ctrl-stuff becomes weird stuff, i.e. ctrl-space = x00, ctrl-a = x01, ctrl-b = x02
super is not sent?
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# File 'lib/luck/display.rb', line 128 def handle_stdin @escapes ||= 0 @ebuff ||= '' $stdin.read_nonblock(1024).each_char do |chr| if @escapes == 0 if chr == "\e" @escapes = 1 elsif chr == "\t" cycle_controls elsif chr == "\177" route_key :backspace else route_key chr end elsif @escapes == 1 && chr == '[' @escapes = 2 elsif @escapes == 1 && chr == 'O' @escapes = 5 elsif @escapes == 2 if chr == 'A' route_key :up elsif chr == 'B' route_key :down elsif chr == 'C' route_key :right elsif chr == 'D' route_key :left elsif chr == 'E' route_key :center elsif chr == 'Z' cycle_controls_back else @ebuff = chr @escapes = 3 end @escapes = 0 if @escapes == 2 elsif @escapes == 3 if chr == '~' && @ebuff.to_i.to_s == @ebuff route_key case @ebuff.to_i when 2; :insert when 3; :delete when 5; :pageup when 6; :pagedown when 15; :f5 when 17; :f6 when 18; :f7 when 19; :f8 when 20; :f9 when 24; :f12 else; raise @ebuff.inspect end elsif @ebuff[0,1] == 'M' && @ebuff.size == 3 @ebuff += chr info, x, y = @ebuff.unpack('xCCC').map{|i| i - 32} modifiers = [] modifiers << :shift if info & 4 == 4 modifiers << :meta if info & 8 == 8 modifiers << :control if info & 16 == 16 pane = pane_at(x, y) unless modal && modal != pane pane.handle_click BUTTONS[info & 71], modifiers, x, y if pane end elsif @ebuff.size > 10 raise "long ebuff #{@ebuff.inspect} - #{chr.inspect}" else @ebuff += chr @escapes = 4 end @escapes = 0 if @escapes == 3 @escapes = 3 if @escapes == 4 @ebuff = '' if @escapes == 0 elsif @escapes == 5 if chr == 'H' route_key :home elsif chr == 'F' route_key :end elsif chr == 'Q' route_key :f2 elsif chr == 'R' route_key :f3 elsif chr == 'S' route_key :f4 else raise "escape 5 #{chr.inspect}" end @escapes = 0 else @escapes = 0 end end @driver.flush rescue Errno::EAGAIN rescue EOFError end |
#height ⇒ Object
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# File 'lib/luck/display.rb', line 14 def height; @driver.height; end |
#pane(name, *args, &blck) ⇒ Object
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# File 'lib/luck/display.rb', line 23 def pane name, *args, &blck @panes[name] = Pane.new(self, *args, &blck) end |
#pane_at(x, y) ⇒ Object
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# File 'lib/luck/display.rb', line 233 def pane_at x, y @panes.values.reverse.each do |pane| return pane if pane.visible? && (pane.x1..pane.x2).include?(x) && (pane.y1..pane.y2).include?(y) end nil end |
#place(x, y, t) ⇒ Object
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# File 'lib/luck/display.rb', line 16 def place x,y,t; @driver.put x,y,t; end |
#redraw(panes = nil) ⇒ Object
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# File 'lib/luck/display.rb', line 69 def redraw panes=nil unless panes @driver.clear @driver.cursor_to_home end panes ||= @panes.values panes.each {|pane| pane.redraw if pane.visible? } modal.redraw if modal @panes.each_value {|pane| pane.draw_title if pane.visible? } @driver.restore_cursor @driver.flush end |
#route_key(chr) ⇒ Object
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# File 'lib/luck/display.rb', line 240 def route_key chr @active_control.handle_char chr if @active_control end |
#width ⇒ Object
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# File 'lib/luck/display.rb', line 13 def width; @driver.width; end |