Module: CombatView

Defined in:
lib/lotrd/view/combatView.rb

Class Method Summary collapse

Class Method Details

.defeatObject



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# File 'lib/lotrd/view/combatView.rb', line 141

def defeat
    system 'clear'
    puts "Combat" + "\n" + "=" * 40 + "\n"*2
    puts "You have been defeated by the overwhelming power of the #{@mob.name.colorize(:red)}! You have lost all the gold and equipment you were carrying."
    sleep(3)
    puts "Respawning"
    sleep(2)
    system 'clear'
    puts "Respawning."
    sleep(2)
    system 'clear'
    puts "Respawning.."
    sleep(2)
    system 'clear'
    puts "Respawning..."
    sleep(2)
    ::Town.menu
end

.escapeObject



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# File 'lib/lotrd/view/combatView.rb', line 101

def escape
    system 'clear'
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "You attempt to run away"
    sleep(1)
    system 'clear'
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "You attempt to run away."
    sleep(1)
    system 'clear'
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "You attempt to run away.."
    sleep(1)
    system 'clear'
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "You attempt to run away..."
    sleep(1)
    ::CombatSim.escapeCheck
end

.escapeFailObject



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# File 'lib/lotrd/view/combatView.rb', line 127

def escapeFail
    puts "You were too slow! The enemy has caught up to you!"
    sleep(3)
    ::CombatSim.turnHandler
end

.escapeSuccessObject



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# File 'lib/lotrd/view/combatView.rb', line 121

def escapeSuccess
    puts "You got away safely!"
    sleep(3)
    ::Town.menu
end

.mobMissObject



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# File 'lib/lotrd/view/combatView.rb', line 31

def mobMiss
    puts "The #{@mob.name.colorize(:red)}'s attack missed you!"
    sleep(3)
    ::CombatSim.turnHandler
end

.mobStart(playerHP, mobHP) ⇒ Object



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# File 'lib/lotrd/view/combatView.rb', line 15

def mobStart(playerHP, mobHP)
    @currentPlayerHP = playerHP
    @currentMobHP = mobHP
    system 'clear'
    puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "The #{@mob.name.colorize(:red)} sees you and attacks you suddenly!"
    sleep(5)
    ::CombatSim.mobHit
end

.mobTurnObject



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# File 'lib/lotrd/view/combatView.rb', line 25

def mobTurn
    system 'clear'
    puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    ::CombatSim.mobHit
end

.mobTurnResolve(action, dmg, playerHP) ⇒ Object



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# File 'lib/lotrd/view/combatView.rb', line 37

def mobTurnResolve(action, dmg, playerHP)
    @currentPlayerHP = playerHP
    system 'clear'
    puts "Combat => Enemy turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "#{@mob.name.colorize(:red)} #{
        case action
        when 1
            "swings their weapon at you and deals"
        when 2
            "fires a spell at you and deals"
        when 3
            "shoots an arrow at you and hits you for"
        end} #{dmg} damange."
    sleep(3)
    ::CombatSim.roundResolve
end

.playerMissObject



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# File 'lib/lotrd/view/combatView.rb', line 76

def playerMiss
    system 'clear'
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "The #{@mob.name.colorize(:red)} was too fast for you! Your attack missed."
    sleep(3)
    ::CombatSim.turnHandler
end

.playerStart(playerHP, mobHP) ⇒ Object



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# File 'lib/lotrd/view/combatView.rb', line 54

def playerStart(playerHP, mobHP)
    @currentPlayerHP = playerHP
    @currentMobHP = mobHP
    system 'clear'
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "The #{@mob.name.colorize(:red)} hasn't noticed you yet. You get ready to surprise attack them."
    sleep(5)
    ::CombatView.playerTurn
end

.playerTurnObject



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# File 'lib/lotrd/view/combatView.rb', line 64

def playerTurn
    system 'clear'
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    prompt = TTY::Prompt.new
    prompt.select("What would you like to do?") do |menu|
        menu.choice 'Melee Attack'.colorize(:light_red), -> {::CombatSim.playerHit(1)}
        menu.choice 'Cast a spell'.colorize(:light_yellow), -> {::CombatSim.playerHit(2)}
        menu.choice 'Ranger attack'.colorize(:light_green), -> {::CombatSim.playerHit(3)}
        menu.choice 'Run away'.colorize(:light_blue), -> {::CombatView.escape}
    end
end

.playerTurnResolve(action, dmg, mobHP) ⇒ Object



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# File 'lib/lotrd/view/combatView.rb', line 84

def playerTurnResolve(action, dmg, mobHP)
    system 'clear'
    @currentMobHP = mobHP
    puts "Combat => Your turn" + "\n" + "=" * 40 + "\nPlayer HP: #{@currentPlayerHP}" + "\n" + "Enemy HP: #{@currentMobHP}" + "\n" + "=" * 20 + "\n"*2
    puts "You #{
        case action
        when 1
            "swing your weapon at #{@mob.name} and deal"
        when 2
            "fire a spell at #{@mob.name} and deal"
        when 3
            "shoot an arrow at #{@mob.name} and hit them for"
        end} #{dmg} damange."
    sleep(3)
    ::CombatSim.roundResolve
end

.start(mob) ⇒ Object



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# File 'lib/lotrd/view/combatView.rb', line 6

def start(mob)
    system 'clear'
    @mob = mob
    puts "Combat" + "\n" + "=" * 40 + "\n"*2
    puts "You move foward cautiously and find a #{@mob.name.colorize(:red)}."
    sleep(3)
    ::CombatSim.initiative
end

.victory(drop) ⇒ Object



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# File 'lib/lotrd/view/combatView.rb', line 133

def victory(drop)
    system 'clear'
    puts "Combat" + "\n" + "=" * 40 + "\n"*2
    puts "Congratulations, you have defeated the #{@mob.name.colorize(:red)}! Rummaging their corpse you have found #{drop} gold."
    sleep(3)
    ::Town.menu
end