Class: LogBench::App::Renderer::Ansi
- Inherits:
-
Object
- Object
- LogBench::App::Renderer::Ansi
- Includes:
- Curses
- Defined in:
- lib/log_bench/app/renderer/ansi.rb
Instance Method Summary collapse
- #has_ansi_codes?(text) ⇒ Boolean
-
#initialize(screen) ⇒ Ansi
constructor
A new instance of Ansi.
- #parse_and_render(text, win) ⇒ Object
- #wrap_ansi_text(text, max_width) ⇒ Object
- #wrap_plain_text(text, max_width) ⇒ Object
Constructor Details
#initialize(screen) ⇒ Ansi
Returns a new instance of Ansi.
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# File 'lib/log_bench/app/renderer/ansi.rb', line 9 def initialize(screen) self.screen = screen end |
Instance Method Details
#has_ansi_codes?(text) ⇒ Boolean
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# File 'lib/log_bench/app/renderer/ansi.rb', line 13 def has_ansi_codes?(text) text.match?(/\e\[[0-9;]*m/) end |
#parse_and_render(text, win) ⇒ Object
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# File 'lib/log_bench/app/renderer/ansi.rb', line 17 def parse_and_render(text, win) parts = text.split(/(\e\[[0-9;]*m)/) current_color = nil parts.each do |part| if part =~ /\e\[([0-9;]*)m/ # ANSI escape code codes = $1.split(";").map(&:to_i) current_color = ansi_to_curses_color(codes) elsif current_color && !part.empty? # Text content win.attron(current_color) { win.addstr(part) } elsif !part.empty? win.addstr(part) end end end |
#wrap_ansi_text(text, max_width) ⇒ Object
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# File 'lib/log_bench/app/renderer/ansi.rb', line 35 def wrap_ansi_text(text, max_width) clean_text = text.gsub(/\e\[[0-9;]*m/, "") if clean_text.length <= max_width [text] else chunks = [] remaining = text active_colors = [] # Extract initial color state text.scan(/\e\[[0-9;]*m/) do |ansi_code| if /\e\[0m/.match?(ansi_code) active_colors.clear else active_colors << ansi_code end end while remaining.length > 0 clean_remaining = remaining.gsub(/\e\[[0-9;]*m/, "") if clean_remaining.length <= max_width # Last chunk chunks << if active_colors.any? && !remaining.start_with?(*active_colors) active_colors.join("") + remaining else remaining end break else # Find break point and preserve color state break_point = max_width original_pos = 0 clean_pos = 0 chunk_colors = active_colors.dup remaining.each_char.with_index do |char, idx| if /^\e\[[0-9;]*m/.match?(remaining[idx..]) # Found ANSI sequence ansi_match = remaining[idx..].match(/^(\e\[[0-9;]*m)/) ansi_code = ansi_match[1] if /\e\[0m/.match?(ansi_code) chunk_colors.clear active_colors.clear else chunk_colors << ansi_code unless chunk_colors.include?(ansi_code) active_colors << ansi_code unless active_colors.include?(ansi_code) end original_pos += ansi_code.length idx + ansi_code.length - 1 else clean_pos += 1 original_pos += 1 if clean_pos >= break_point break end end end chunk_text = remaining[0...original_pos] chunks << if active_colors.any? && !chunk_text.start_with?(*active_colors) active_colors.join("") + chunk_text else chunk_text end remaining = remaining[original_pos..] end end chunks end end |
#wrap_plain_text(text, max_width) ⇒ Object
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# File 'lib/log_bench/app/renderer/ansi.rb', line 113 def wrap_plain_text(text, max_width) # Simple text wrapping for plain text if text.length <= max_width [text] else chunks = [] remaining = text while remaining.length > 0 if remaining.length <= max_width chunks << remaining break else # Find a good break point (try to break on spaces) break_point = max_width if remaining[0...max_width].include?(" ") # Find the last space within the limit break_point = remaining[0...max_width].rindex(" ") || max_width end chunks << remaining[0...break_point] remaining = remaining[break_point..].lstrip end end chunks end end |