Class: LiquidCode
- Inherits:
-
Object
- Object
- LiquidCode
- Defined in:
- lib/liquid_code.rb
Class Method Summary collapse
Instance Method Summary collapse
- #as_png(bgcolor = 'white', fgcolor = 'black', fgcolorwhite = true, block_size = 16) ⇒ Object
- #draw_to_canvas(bgcolor, fgcolor, fgcolorwhite, canvas, ox, oy, bs) ⇒ Object
-
#initialize(qr) ⇒ LiquidCode
constructor
A new instance of LiquidCode.
Constructor Details
#initialize(qr) ⇒ LiquidCode
Returns a new instance of LiquidCode.
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# File 'lib/liquid_code.rb', line 6 def initialize(qr) unless qr.is_a?(RQRCode::QRCode) # convert input's string represantation to qr_code qr = RQRCode::QRCode.new( qr.to_s, :size => LiquidCode.minimum_qr_size_from_string(qr.to_s), :level => :h ) end @qr = qr end |
Class Method Details
.minimum_qr_size_from_string(str) ⇒ Object
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# File 'lib/liquid_code.rb', line 106 def LiquidCode.minimum_qr_size_from_string(str) sizes = [7, 14, 24, 34, 44, 58, 64, 84, 98, 119, 137, 155, 177, 194] sizes.each_index do |i| if str.length <= sizes[i] return i+1 end end return -1 end |
Instance Method Details
#as_png(bgcolor = 'white', fgcolor = 'black', fgcolorwhite = true, block_size = 16) ⇒ Object
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# File 'lib/liquid_code.rb', line 15 def as_png(bgcolor='white', fgcolor='black', fgcolorwhite=true, block_size=16) image_size=((@qr.modules.size+1) * block_size) canvas_image = Magick::ImageList.new canvas_image.new_image(image_size, image_size) do self.background_color = bgcolor self.format = "png" end canvas = Magick::Draw.new draw_to_canvas(bgcolor, fgcolor, fgcolorwhite, canvas, 0, 0, block_size) canvas.draw(canvas_image) canvas_image.to_blob end |
#draw_to_canvas(bgcolor, fgcolor, fgcolorwhite, canvas, ox, oy, bs) ⇒ Object
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# File 'lib/liquid_code.rb', line 31 def draw_to_canvas(bgcolor, fgcolor, fgcolorwhite, canvas, ox, oy, bs) image_size=@qr.modules.size * bs canvas.stroke(bgcolor) canvas.fill(bgcolor) canvas.rectangle(ox, oy, ox + image_size, oy + image_size) canvas.stroke(fgcolor) canvas.fill(fgcolor) canvas.fill_opacity(1) canvas.stroke_width(1) # half block size hbs = bs/2 is_dark = lambda { |x, y| begin return ((@qr.is_dark(y, x) and fgcolorwhite) or ((not @qr.is_dark(y, x)) and (not fgcolorwhite))) rescue IndexError, RQRCode::QRCodeRunTimeError return (not fgcolorwhite) end } @qr.modules.each_index do |x| @qr.modules.each_index do |y| if is_dark.call(x, y) canvas.roundrectangle(ox+(x * bs), oy+(y * bs), ox+((x+1) * bs), oy+((y+1) * bs), hbs, hbs) if (is_dark.call(x, y+1)) canvas.rectangle(ox+(x * bs), oy+(y * bs)+hbs, ox+((x+1) * bs), oy+((y+1) * bs)+hbs) end if (is_dark.call(x+1, y)) canvas.rectangle(ox+(x * bs)+hbs, oy+(y * bs), ox+((x+1) * bs)+hbs, oy+((y+1) * bs)) end end end end @qr.modules.each_index do |x| @qr.modules.each_index do |y| if (not is_dark.call(x, y)) # I am white # upper right corner should be round if (is_dark.call(x+1, y) and is_dark.call(x, y-1) and is_dark.call(x+1, y-1)) canvas.rectangle(ox+(x * bs)+hbs, oy+(y * bs), ox+((x+1) * bs), oy+((y) * bs)+hbs) end # lower right corner should be round if (is_dark.call(x+1, y) and is_dark.call(x+1, y+1) and is_dark.call(x, y+1)) canvas.rectangle(ox+(x * bs)+hbs, oy+(y * bs)+hbs, ox+((x+1) * bs), oy+((y+1) * bs)) end # lower left corner should be round if (is_dark.call(x-1, y) and is_dark.call(x-1, y+1) and is_dark.call(x, y+1)) canvas.rectangle(ox+(x * bs), oy+(y * bs)+hbs, ox+(x * bs)+hbs, oy+((y+1) * bs)) end # upper left corner should be round if (is_dark.call(x-1, y-1) and is_dark.call(x-1, y) and is_dark.call(x, y-1)) canvas.rectangle(ox+(x * bs), oy+(y * bs), ox+(x * bs)+hbs, oy+(y * bs)+hbs) end canvas.fill(bgcolor) canvas.stroke(bgcolor) canvas.roundrectangle(ox+(x * bs)+1, oy+(y * bs)+1, ox+((x+1) * bs)-1, oy+((y+1) * bs)-1, hbs, hbs) canvas.stroke(fgcolor) canvas.fill(fgcolor) end end end end |