Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game_class.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game_class.rb', line 9

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject

Returns the value of attribute title.



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# File 'lib/studio_game/game_class.rb', line 7

def title
  @title
end

Instance Method Details

#add_player(a_player) ⇒ Object



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# File 'lib/studio_game/game_class.rb', line 20

def add_player(a_player)
  @players.push(a_player)
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game_class.rb', line 47

def high_score_entry(player)
    formatted_name = player.name.ljust(20, '.')
    "#{formatted_name} #{player.score}"
end

#load_players(file) ⇒ Object



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# File 'lib/studio_game/game_class.rb', line 14

def load_players(file)
  File.readlines(file).each do |line|
    add_player(Player.from_csv(line))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game_class.rb', line 24

def play(rounds)
  puts "There are #{@players.size} players in #{@title}"
  @players.each do |y|
    puts y
  end
  treasures = TreasureTrove::TREASURES
  puts "\nThere are #{treasures.size} treasures to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end
  1.upto(rounds) do |round|
    puts "\nRound number #{round}:"
    @players.each do |x|
      GameTurn.take_turn(x)
      puts x
    end    
  end  
end


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# File 'lib/studio_game/game_class.rb', line 43

def print_name_and_health(player)
  puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game_class.rb', line 52

def print_stats
  strong, wimpy = @players.partition {|x| x.strong?}
  puts "\n#{@title} Statistics:"
  puts "\n#{strong.size} strong players:"
  strong.each do |x|
    puts "#{x.name} (#{x.health})"  
  end
  
  puts "\n#{wimpy.size} wimpy players:"
  wimpy.each do |x|
    print_name_and_health(x)
  end

  puts "\n#{@title} High Scores"
  @players.sort.each do |x|
    puts high_score_entry(x)
  end

  @players.each do |x|
    puts "\n#{x.name}'s point totals:"
    puts "#{x.points} grand total points"
  end

  @players.sort.each do |player|
    puts "\n#{player.name}'s point totals:"
    player.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points"
    end
    puts "#{player.points} grand total points"
  end
end

#save_high_scores(filename = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game_class.rb', line 84

def save_high_scores(filename = "high_scores.txt")
  File.open(filename, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end