Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game_class.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(a_player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(filename = "high_scores.txt") ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game_class.rb', line 9 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object
Returns the value of attribute title.
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# File 'lib/studio_game/game_class.rb', line 7 def title @title end |
Instance Method Details
#add_player(a_player) ⇒ Object
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# File 'lib/studio_game/game_class.rb', line 20 def add_player(a_player) @players.push(a_player) end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game_class.rb', line 47 def high_score_entry(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#load_players(file) ⇒ Object
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# File 'lib/studio_game/game_class.rb', line 14 def load_players(file) File.readlines(file).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game_class.rb', line 24 def play(rounds) puts "There are #{@players.size} players in #{@title}" @players.each do |y| puts y end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end 1.upto(rounds) do |round| puts "\nRound number #{round}:" @players.each do |x| GameTurn.take_turn(x) puts x end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game_class.rb', line 43 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game_class.rb', line 52 def print_stats strong, wimpy = @players.partition {|x| x.strong?} puts "\n#{@title} Statistics:" puts "\n#{strong.size} strong players:" strong.each do |x| puts "#{x.name} (#{x.health})" end puts "\n#{wimpy.size} wimpy players:" wimpy.each do |x| print_name_and_health(x) end puts "\n#{@title} High Scores" @players.sort.each do |x| puts high_score_entry(x) end @players.each do |x| puts "\n#{x.name}'s point totals:" puts "#{x.points} grand total points" end @players.sort.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end end |
#save_high_scores(filename = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game_class.rb', line 84 def save_high_scores(filename = "high_scores.txt") File.open(filename, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |