Class: Life_for_site

Inherits:
Object
  • Object
show all
Defined in:
lib/life_for_site.rb

Instance Method Summary collapse

Instance Method Details

#creating_lifeObject



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# File 'lib/life_for_site.rb', line 45

def creating_life()
  @life_map = []
  (0...@n).each do |i|
    @life_map[i] = []
    (0...@m).each do |j|
      @life_map[i] << '.'
    end 
  end

  @life_map_change = []
  (0...@n).each do |i|
    @life_map_change[i] = []
    (0...@m).each do |j|
      @life_map_change[i] << '.'
    end 
  end
end

#filling_aliveObject



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# File 'lib/life_for_site.rb', line 33

def filling_alive( )
  (0...@n).each do |i|
    (0...@m).each do |j|
      if rand(2) == 0 
        @life_map[i][j] = '.'
      else 
        @life_map[i][j] = 'X'
      end
    end
  end  
end

#game_overObject



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# File 'lib/life_for_site.rb', line 63

def game_over()
  if  @life_map == @life_map_change 
    return true
  end
end

#neighbors(x, y) ⇒ Object



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# File 'lib/life_for_site.rb', line 2

def neighbors(x, y)
  num_n=0
  i=x
  j=y
  if i>0 && j>0 && @life_map[i-1][j-1] == 'X'
      num_n+=1
  end
  if i>0 && @life_map[i-1][j] == 'X'
      num_n+=1
  end
  if i>0 && j<@m && @life_map[i-1][j+1] == 'X'
      num_n+=1
  end
  if j>0 && @life_map[i][j-1] == 'X'
      num_n+=1
  end
  if j<(@m-1) && @life_map[i][j+1] == 'X'
      num_n+=1
  end
  if i<(@n-1) && j>0 && @life_map[i+1][j-1] == 'X'
      num_n+=1
  end
  if i<(@n-1) && @life_map[i+1][j] == 'X'
      num_n+=1
  end
  if i<(@n-1) && j<(@m-1) && @life_map[i+1][j+1] == 'X'
      num_n+=1
    end 
  return num_n
end

#next_stepObject



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# File 'lib/life_for_site.rb', line 69

def next_step()
  num = 0
  
  (0...@n).each do |i|
      (0...@m).each do |j|
          num = neighbors(i,j)
          if num == 3 && @life_map[i][j] == '.'
            @life_map_change[i][j] = 'X'
          elsif (num < 2 || num > 3) && @life_map[i][j] == 'X'
            @life_map_change[i][j] = '.'
          else
            @life_map_change[i][j] = @life_map[i][j] 
          end              
      end 
  end
  (0...@n).each do|i|
    (0...@m).each do|j|
      @life_map[i][j] = @life_map_change[i][j]
    end
  end
  return @life_map
end

#start_life(x_size, y_size) ⇒ Object



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# File 'lib/life_for_site.rb', line 92

def start_life(x_size, y_size)

  @n = x_size
  @m = y_size
  gen = 0

  creating_life()
  filling_alive()
  return @life_map
  
end