Method: LibSL::AvatarTextureUpdatePacket#build_structure
- Defined in:
- lib/_packets.rb
#build_structure ⇒ Object
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# File 'lib/_packets.rb', line 148 def build_structure() @blocks = [ [:AgentData, Block.new([ [:AgentID, :LLUUID], [:TexturesChanged, :LLBool] ])], [:WearableData, VariableBlockCollection.new([ [:CacheID, :LLUUID], [:TextureIndex, :LLU8], [:HostName, :LLVariable1] ])], [:TextureData, VariableBlockCollection.new([ [:TextureID, :LLUUID] ])] ] end |