Method: LibSL::AvatarTextureUpdatePacket#build_structure

Defined in:
lib/_packets.rb

#build_structureObject



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# File 'lib/_packets.rb', line 148

def build_structure()
	@blocks = [
		[:AgentData, Block.new([
			[:AgentID, :LLUUID],
			[:TexturesChanged, :LLBool]
		])],
		[:WearableData, VariableBlockCollection.new([
			[:CacheID, :LLUUID],
			[:TextureIndex, :LLU8],
			[:HostName, :LLVariable1]
		])],
		[:TextureData, VariableBlockCollection.new([
			[:TextureID, :LLUUID]
		])]
	]
end