Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 10 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 8 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 15 def add_player(player) @players << player end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 102 def high_score_entry(player) "#{player.name.ljust(20, '.')} #{player.score}" end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 80 def load_players(from_file) # File.readlines(from_file).each do |line| # add_player(Player.from_csv(line)) # end # CSV.foreach(from_file) do |row| # name, health = row # add_player(Player.new(name, Integer(health))) # end CSV.foreach(from_file) do |row| add_player(Player.from_csv(row)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 19 def play(rounds) treasures = TreasureTrove::TREASURES puts "There are #{treasures.size} treasures to be found:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end puts "\nThere are #{@players.size} players in #{@title}: " @players.each do |player| puts player end 1.upto(rounds) do |round| puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) end if block_given? break if yield end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 106 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 43 def print_stats strong_players, winpy_players = @players.partition { |player| player.strong? } puts "\n#{@title} Statistics:" puts "\n#{strong_players.length} strong players:" strong_players.each do |player| print_name_and_health(player) end puts "\n#{winpy_players.length} winpy players:" strong_players.each do |player| print_name_and_health(player) end puts "\n#{@title} High Scores:" @players.sort.each do |player| puts high_score_entry(player) end @players.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end puts "\n#{total_points} total points from treasures found" end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 93 def save_high_scores(to_file="high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 76 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |