Class: StudioGame::Game

Inherits:
Object
  • Object
show all
Defined in:
lib/studio_game/game.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(title) ⇒ Game

Returns a new instance of Game.



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# File 'lib/studio_game/game.rb', line 10

def initialize(title)
  @title = title
  @players = []
end

Instance Attribute Details

#titleObject (readonly)

Returns the value of attribute title.



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# File 'lib/studio_game/game.rb', line 8

def title
  @title
end

Instance Method Details

#add_player(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 15

def add_player(player)
  @players << player
end

#high_score_entry(player) ⇒ Object



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# File 'lib/studio_game/game.rb', line 102

def high_score_entry(player)
  "#{player.name.ljust(20, '.')} #{player.score}"
end

#load_players(from_file) ⇒ Object



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# File 'lib/studio_game/game.rb', line 80

def load_players(from_file)
  # File.readlines(from_file).each do |line|
  #   add_player(Player.from_csv(line))
  # end
  # CSV.foreach(from_file) do |row|
  #   name, health = row
  #   add_player(Player.new(name, Integer(health)))
  # end
  CSV.foreach(from_file) do |row|
    add_player(Player.from_csv(row))
  end
end

#play(rounds) ⇒ Object



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# File 'lib/studio_game/game.rb', line 19

def play(rounds)
  treasures = TreasureTrove::TREASURES
  puts "There are #{treasures.size} treasures to be found:"
  treasures.each do |treasure|
    puts "A #{treasure.name} is worth #{treasure.points} points"
  end

  puts "\nThere are #{@players.size} players in #{@title}: "

  @players.each do |player| 
    puts player
  end

  1.upto(rounds) do |round|
    puts "\nRound #{round}:"
    @players.each do |player|
      GameTurn.take_turn(player)
    end
    if block_given?
      break if yield
    end
  end
end


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# File 'lib/studio_game/game.rb', line 106

def print_name_and_health(player)
  puts "#{player.name} (#{player.health})"
end


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# File 'lib/studio_game/game.rb', line 43

def print_stats
  strong_players, winpy_players = @players.partition { |player| player.strong? }

  puts "\n#{@title} Statistics:"

  puts "\n#{strong_players.length} strong players:"
  strong_players.each do |player|
    print_name_and_health(player)
  end

  puts "\n#{winpy_players.length} winpy players:"
  strong_players.each do |player|
    print_name_and_health(player)
  end

  puts "\n#{@title} High Scores:"

  @players.sort.each do |player|
    puts high_score_entry(player)
  end

  @players.each do |player|
    puts "\n#{player.name}'s point totals:"
    player.each_found_treasure do |treasure|
      puts "#{treasure.points} total #{treasure.name} points"
    end
    puts "#{player.points} grand total points"
  end

  puts "\n#{total_points} total points from treasures found"

end

#save_high_scores(to_file = "high_scores.txt") ⇒ Object



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# File 'lib/studio_game/game.rb', line 93

def save_high_scores(to_file="high_scores.txt")
  File.open(to_file, "w") do |file|
    file.puts "#{@title} High Scores:"
    @players.sort.each do |player|
      file.puts high_score_entry(player)
    end
  end
end

#total_pointsObject



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# File 'lib/studio_game/game.rb', line 76

def total_points
  @players.reduce(0) { |sum, player| sum + player.points }
end