Module: Ledmon::Monster::Movement
- Extended by:
- ActiveSupport::Concern
- Included in:
- Executor
- Defined in:
- lib/ledmon/monster/movement.rb
Instance Method Summary collapse
- #distance(a, b) ⇒ Object
- #get_heading ⇒ Object
- #get_position ⇒ Object
- #mapWalkable(x, y, look_distance, tiles) ⇒ Object
- #move_backward ⇒ Object
- #move_forward ⇒ Object
- #path_to(x, y) ⇒ Object
- #tileId(pos) ⇒ Object
- #turn_left ⇒ Object
- #turn_right ⇒ Object
- #turn_towards(new_heading) ⇒ Object
- #update_movement(movement) ⇒ Object
Instance Method Details
#distance(a, b) ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 63 def distance(a, b) Math.sqrt((a[0].to_f-b[0].to_f)**2.0+(a[1].to_f-b[1].to_f)**2.0) end |
#get_heading ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 130 def get_heading @heading end |
#get_position ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 127 def get_position @position end |
#mapWalkable(x, y, look_distance, tiles) ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 57 def mapWalkable(x, y, look_distance, tiles) row = tiles[y-get_position.y+look_distance] return nil if row.nil? row[x-get_position.x+look_distance]&.walkable end |
#move_backward ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 11 def move_backward res = client.move_backward(Ledmon::Empty.new) update_movement(res) res end |
#move_forward ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 5 def move_forward res = client.move_forward(Ledmon::Empty.new) update_movement(res) res end |
#path_to(x, y) ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 51 def path_to(x, y) return nil if get_position.x == x && get_position.y == y tiles = look look_distance = (tiles.size-1)/2 def mapWalkable(x, y, look_distance, tiles) row = tiles[y-get_position.y+look_distance] return nil if row.nil? row[x-get_position.x+look_distance]&.walkable end def distance(a, b) Math.sqrt((a[0].to_f-b[0].to_f)**2.0+(a[1].to_f-b[1].to_f)**2.0) end def tileId(pos) pos[0] + 1000*pos[1] end start = [get_position.x, get_position.y] stop = [x, y] openset = [start] gScore = [] fScore = [] cameFrom = {} gScore[tileId(start)] = 0 fScore[tileId(start)] = distance(start, stop) nextPosition = nil while !openset.empty? current = openset.min_by {|tile|fScore[tileId(tile)] || Float::INFINITY} if current == stop || mapWalkable(current[0], current[1], look_distance, tiles).nil? walk = current while cameFrom[tileId(walk)] != start walk = cameFrom[tileId(walk)] end nextPosition = walk break end openset.delete(current) for offset in [[1, 0], [-1, 0], [0, 1], [0, -1]] neighbor = [current[0]+offset[0], current[1]+offset[1]] walkable = mapWalkable(neighbor[0], neighbor[1], look_distance, tiles) if walkable.nil? || walkable == true tg = (gScore[tileId(current)] || Float::INFINITY) + distance(current, neighbor) if tg < (gScore[tileId(neighbor)] || Float::INFINITY) cameFrom[tileId(neighbor)] = current gScore[tileId(neighbor)] = tg fScore[tileId(neighbor)] = tg + distance(stop, neighbor) unless openset.include?(neighbor) openset << neighbor end end end end end return nil if nextPosition.nil? case([nextPosition[0]-get_position.x, nextPosition[1]-get_position.y]) when [1, 0] "east" when [-1, 0] "west" when [0, 1] "south" when [0, -1] "north" end end |
#tileId(pos) ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 66 def tileId(pos) pos[0] + 1000*pos[1] end |
#turn_left ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 17 def turn_left res = client.turn_left(Ledmon::Empty.new) update_movement(res) res end |
#turn_right ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 23 def turn_right res = client.turn_right(Ledmon::Empty.new) update_movement(res) res end |
#turn_towards(new_heading) ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 29 def turn_towards(new_heading) return if new_heading == get_heading left = case get_heading when "north" "west" when "east" "north" when "south" "east" when "west" "south" end if new_heading==left turn_left else turn_right turn_towards(new_heading) end end |
#update_movement(movement) ⇒ Object
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# File 'lib/ledmon/monster/movement.rb', line 122 def update_movement(movement) @position = movement.position @heading = movement.heading end |