Module: LanguageCards::Controllers::Game
Class Method Summary
collapse
calc_score
clear, divider, draw, humanize, t
Class Method Details
.process(cards, mode) ⇒ Object
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# File 'lib/language_cards/controllers/game.rb', line 19
def process(cards, mode)
ic = struct_data.new(cards, mode)
ic.get_input
{
correct: ic.valid?,
last: ic.valid? ? ic.correct_msg : ic.incorrect_msg
}
end
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.render(correct:, incorrect:, title:, timer:, last:) ⇒ Object
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# File 'lib/language_cards/controllers/game.rb', line 8
def render(correct:, incorrect:, title:, timer:, last:)
_score = t('Game.ScoreMenu.Score') + ": %0.2d%%" % calc_score(correct, incorrect)
_timer = [((t('Timer.Timer') + ": " + timer.ha) if timer.time?), nil, timer.h]
_mexit = t 'Menu.Exit'
view = File.expand_path('../view/game.erb', __dir__).
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.struct_data ⇒ Object
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# File 'lib/language_cards/controllers/game.rb', line 28
def struct_data
Struct.new(:collection, :mode) do
def input
@input
end
def get_input
@input ||= CLI.ask("#{I18n.t('Game.TypeThis')}: #{display}")
end
def card
@card ||= collection.sample
end
def display
"#{card}"
end
def expected
case mode
when :translate
card.translation
when :typing_practice
"#{card}"
else
raise "Invalid mode in Game Controller!"
end
end
def correct_msg
"#{I18n.t('Game.Correct')} #{input} = #{display}"
end
def incorrect_msg
output = "#{I18n.t('Game.Incorrect')} #{input} != #{display}"
output << " #{I18n.t('Game.Its')} #{expected}" if mode == :translate
output
end
def valid?
!!(expected == input)
end
end
end
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