Class: KvgCharacterRecognition::KvgParser::Stroke
- Inherits:
-
Object
- Object
- KvgCharacterRecognition::KvgParser::Stroke
- Defined in:
- lib/kvg_character_recognition/kvg_parser.rb
Overview
Stroke represent one stroke, which is a series of SVG commands.
Constant Summary collapse
- COMMANDS =
["M", "C", "c", "s", "S"]
Instance Method Summary collapse
-
#initialize(stroke_as_code) ⇒ Stroke
constructor
A new instance of Stroke.
- #parse(stroke_as_code) ⇒ Object
- #split_elements(line) ⇒ Object
-
#to_a ⇒ Object
to array TODO: better implementation using composite pattern.
- #to_points ⇒ Object
Constructor Details
#initialize(stroke_as_code) ⇒ Stroke
Returns a new instance of Stroke.
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# File 'lib/kvg_character_recognition/kvg_parser.rb', line 192 def initialize(stroke_as_code) @command_list = parse(stroke_as_code) end |
Instance Method Details
#parse(stroke_as_code) ⇒ Object
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# File 'lib/kvg_character_recognition/kvg_parser.rb', line 211 def parse(stroke_as_code) elements = split_elements(stroke_as_code).delete_if{ |e| e == "" } command_list = Array.new current_cursor = Point.new(0,0); while elements != [] do case elements.slice!(0) when "M" x,y = elements.slice!(0..1) m = SVG_M.new(Point.new(x.to_f,y.to_f)) current_cursor = m.current_cursor command_list.push(m) when "C" x1,y1,x2,y2,x,y = elements.slice!(0..5) c = SVG_C.new(Point.new(x1.to_f,y1.to_f), Point.new(x2.to_f,y2.to_f), Point.new(x.to_f,y.to_f), current_cursor) current_cursor = c.current_cursor command_list.push(c) #handle polybezier unless elements.empty? || COMMANDS.include?(elements.first) elements.unshift("C") end when "c" x1,y1,x2,y2,x,y = elements.slice!(0..5) c = SVG_C.relative(Point.new(x1.to_f,y1.to_f), Point.new(x2.to_f,y2.to_f), Point.new(x.to_f,y.to_f), current_cursor) current_cursor = c.current_cursor command_list.push(c) #handle polybezier unless elements.empty? || COMMANDS.include?(elements.first) elements.unshift("c") end when "s" x2,y2,x,y = elements.slice!(0..3) reflected_point = command_list[-1].second_point s = SVG_S.relative(Point.new(x2.to_f,y2.to_f), Point.new(x.to_f,y.to_f), current_cursor, reflected_point) current_cursor = s.current_cursor command_list.push(s) when "S" x2,y2,x,y = elements.slice!(0..3) reflected_point = command_list[-1].second_point s = SVG_S.new(Point.new(x2.to_f,y2.to_f), Point.new(x.to_f,y.to_f), current_cursor,reflected_point) current_cursor = s.current_cursor command_list.push(s) else #print "You should not be here\n" end end return command_list end |
#split_elements(line) ⇒ Object
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# File 'lib/kvg_character_recognition/kvg_parser.rb', line 206 def split_elements(line) # This is magic. return line.gsub("-",",-").gsub("s",",s,").gsub("S",",S,").gsub("c",",c,").gsub("C",",C,").gsub("m", "M").gsub("M","M,").gsub("[","").gsub(";",",;,").gsub(",,",",").gsub(" ,", ",").gsub(", ", ",").gsub(" ", ",").split(/,/); end |
#to_a ⇒ Object
to array TODO: better implementation using composite pattern
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# File 'lib/kvg_character_recognition/kvg_parser.rb', line 202 def to_a to_points.map{|point| point.to_a} end |
#to_points ⇒ Object
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# File 'lib/kvg_character_recognition/kvg_parser.rb', line 196 def to_points return @command_list.map{|element| element.to_points}.flatten end |