Class: Kaitai::ConsoleWindows
- Inherits:
-
Object
- Object
- Kaitai::ConsoleWindows
- Defined in:
- lib/kaitai/console_windows.rb
Constant Summary collapse
- GET_STD_HANDLE =
Win32API.new('kernel32', 'GetStdHandle', 'L', 'L')
- GET_CONSOLE_SCREEN_BUFFER_INFO =
Win32API.new('kernel32', 'GetConsoleScreenBufferInfo', 'LP', 'L')
- FILL_CONSOLE_OUTPUT_ATTRIBUTE =
Win32API.new('kernel32', 'FillConsoleOutputAttribute', 'LILLP', 'I')
- FILL_CONSOLE_OUTPUT_CHARACTER =
Win32API.new('kernel32', 'FillConsoleOutputCharacter', 'LILLP', 'I')
- SET_CONSOLE_CURSOR_POSITION =
Win32API.new('kernel32', 'SetConsoleCursorPosition', 'LI', 'I')
- SET_CONSOLE_TEXT_ATTRIBUTE =
Win32API.new('kernel32', 'SetConsoleTextAttribute', 'LL', 'I')
- WRITE_CONSOLE =
Win32API.new("kernel32", "WriteConsole", ['l', 'p', 'l', 'p', 'p'], 'l')
- GETCH =
Win32API.new("msvcrt", "_getch", [], 'I')
- COLORS =
{ :black => 0, :blue => 1, :green => 2, :aqua => 3, :red => 4, :purple => 5, :yellow => 6, :white => 7, :gray => 8, :light_blue => 9, :light_green => 0xa, :light_aqua => 0xb, :light_red => 0xc, :light_purple => 0xd, :light_yellow => 0xe, :bright_white => 0xf, }
- ZERO_ESCAPE =
0.chr
- E0_ESCAPE =
0xe0.chr
- KEY_MAP =
{ "\b" => :backspace, "\t" => :tab, "\r" => :enter, # Regular AT keyboard arrows E0_ESCAPE + "H" => :up_arrow, E0_ESCAPE + "P" => :down_arrow, E0_ESCAPE + "K" => :left_arrow, E0_ESCAPE + "M" => :right_arrow, E0_ESCAPE + "I" => :pg_up, E0_ESCAPE + "Q" => :pg_dn, E0_ESCAPE + "G" => :home, E0_ESCAPE + "O" => :end, # Keypad ZERO_ESCAPE + "H" => :up_arrow, ZERO_ESCAPE + "P" => :down_arrow, ZERO_ESCAPE + "K" => :left_arrow, ZERO_ESCAPE + "M" => :right_arrow, ZERO_ESCAPE + "I" => :pg_up, ZERO_ESCAPE + "Q" => :pg_dn, ZERO_ESCAPE + "G" => :home, ZERO_ESCAPE + "O" => :end, }
- SINGLE_CHARSET =
'┌┐└┘─│'
- HEAVY_CHARSET =
'┏┓┗┛━┃'
- DOUBLE_CHARSET =
'╔╗╚╝═║'
- CHAR_TL =
0
- CHAR_TR =
1
- CHAR_BL =
2
- CHAR_BR =
3
- CHAR_H =
4
- CHAR_V =
5
- @@is_windows =
(RUBY_PLATFORM =~ /cygwin|mswin|mingw|bccwin|wince|emx/) ? true : false
Instance Attribute Summary collapse
-
#cols ⇒ Object
readonly
Returns the value of attribute cols.
-
#rows ⇒ Object
readonly
Returns the value of attribute rows.
Class Method Summary collapse
-
.is_windows? ⇒ Boolean
Detects if current platform is Windows-based.
Instance Method Summary collapse
- #bg_color=(col) ⇒ Object
- #clear ⇒ Object
- #draw_button(x, y, w, caption) ⇒ Object
- #draw_rectangle(x, y, w, h, charset = DOUBLE_CHARSET) ⇒ Object
- #fg_color=(col) ⇒ Object
-
#goto(x, y) ⇒ Object
Put the cursor up to screen position (x, y).
-
#initialize ⇒ ConsoleWindows
constructor
A new instance of ConsoleWindows.
- #input_str(header, msg) ⇒ Object
- #message_box(header, msg) ⇒ Object
- #message_box_exception(e) ⇒ Object
- #on_resize=(handler) ⇒ Object
- #puts(s) ⇒ Object
-
#read_char ⇒ Object
Reads keypresses from the user including 2 and 3 escape character sequences.
- #read_char_mapped ⇒ Object
- #reset_colors ⇒ Object
Constructor Details
#initialize ⇒ ConsoleWindows
Returns a new instance of ConsoleWindows.
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# File 'lib/kaitai/console_windows.rb', line 23 def initialize @stdin_handle = GET_STD_HANDLE.call(-10) @stdout_handle = GET_STD_HANDLE.call(-11) @fg_color = 7 @bg_color = 0 # typedef struct _CONSOLE_SCREEN_BUFFER_INFO { # COORD dwSize; # COORD dwCursorPosition; # WORD wAttributes; # SMALL_RECT srWindow; # COORD dwMaximumWindowSize; # } CONSOLE_SCREEN_BUFFER_INFO; # 4 + 4 + 2 + 4 * 2 + 4 = 22 csbi = 'X' * 22 GET_CONSOLE_SCREEN_BUFFER_INFO.call(@stdout_handle, csbi) @buf_cols, @buf_rows, cur_x, cur_y, cur_attr, win_left, win_top, win_right, win_bottom, max_win_x, max_win_y = csbi.unpack('vvvvvvvvvvv') # Getting size of actual visible portion of Windows console # http://stackoverflow.com/a/12642749/487064 @cols = win_right - win_left + 1 @rows = win_bottom - win_top + 1 end |
Instance Attribute Details
#cols ⇒ Object (readonly)
Returns the value of attribute cols.
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# File 'lib/kaitai/console_windows.rb', line 8 def cols @cols end |
#rows ⇒ Object (readonly)
Returns the value of attribute rows.
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# File 'lib/kaitai/console_windows.rb', line 9 def rows @rows end |
Class Method Details
.is_windows? ⇒ Boolean
Detects if current platform is Windows-based.
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# File 'lib/kaitai/console_windows.rb', line 243 def self.is_windows? @@is_windows end |
Instance Method Details
#bg_color=(col) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 118 def bg_color=(col) code = COLORS[col] raise "Invalid color: #{col}" unless code @bg_color = code update_colors end |
#clear ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 64 def clear con_size = @buf_cols * @buf_rows num_written = 'XXXX' FILL_CONSOLE_OUTPUT_CHARACTER.call( @stdout_handle, 0x20, # ' ' con_size, 0, # [0, 0] coords num_written ) FILL_CONSOLE_OUTPUT_ATTRIBUTE.call( @stdout_handle, current_color_code, con_size, 0, # [0, 0] coords num_written ) goto(0, 0) end |
#draw_button(x, y, w, caption) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 233 def (x, y, w, ) goto(x, y) puts "[ #{} ]" end |
#draw_rectangle(x, y, w, h, charset = DOUBLE_CHARSET) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 214 def draw_rectangle(x, y, w, h, charset = DOUBLE_CHARSET) goto(x, y) print charset[CHAR_TL] print charset[CHAR_H] * (w - 2) print charset[CHAR_TR] ((y + 1)..(y + h - 1)).each { |i| goto(x, i) print charset[CHAR_V] print ' ' * (w - 2) print charset[CHAR_V] } goto(x, y + h) print charset[CHAR_BL] print charset[CHAR_H] * (w - 2) print charset[CHAR_BR] end |
#fg_color=(col) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 111 def fg_color=(col) code = COLORS[col] raise "Invalid color: #{col}" unless code @fg_color = code update_colors end |
#goto(x, y) ⇒ Object
Put the cursor up to screen position (x, y). First line is 0, first column is 0.
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# File 'lib/kaitai/console_windows.rb', line 87 def goto(x, y) coord = [x, y].pack('vv').unpack('V')[0] SET_CONSOLE_CURSOR_POSITION.call(@stdout_handle, coord) end |
#input_str(header, msg) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 204 def input_str(header, msg) top_y = @rows / 2 - 5 draw_rectangle(10, top_y, @cols - 20, 10) goto(@cols / 2 - (header.length / 2) - 1, top_y) print ' ', header, ' ' goto(11, top_y + 1) Readline.readline('', false) end |
#message_box(header, msg) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 190 def (header, msg) top_y = @rows / 2 - 5 draw_rectangle(10, top_y, @cols - 20, 10) goto(@cols / 2 - (header.length / 2) - 1, top_y) print ' ', header, ' ' goto(11, top_y + 1) puts msg (@cols / 2 - 10, top_y + 8, 10, 'OK') loop { c = read_char_mapped return if c == :enter } end |
#message_box_exception(e) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 175 def (e) ("Error while parsing", e.) end |
#on_resize=(handler) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 53 def on_resize=(handler) @on_resize = handler end |
#puts(s) ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 57 def puts(s) Kernel::puts s # num_written = 'XXXX' # reserved = 'XXXX' # WRITE_CONSOLE.call(@stdout_handle, s, s.length, num_written, reserved) end |
#read_char ⇒ Object
Reads keypresses from the user including 2 and 3 escape character sequences.
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# File 'lib/kaitai/console_windows.rb', line 135 def read_char input = GETCH.call.chr if input == E0_ESCAPE || input == ZERO_ESCAPE input << GETCH.call.chr end return input end |
#read_char_mapped ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 143 def read_char_mapped c = read_char c2 = KEY_MAP[c] c2 ? c2 : c end |
#reset_colors ⇒ Object
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# File 'lib/kaitai/console_windows.rb', line 125 def reset_colors @fg_color = 7 @bg_color = 0 update_colors end |