Class: JustGo::PointSet
- Inherits:
-
Object
- Object
- JustGo::PointSet
- Extended by:
- Forwardable
- Defined in:
- lib/just_go/point_set.rb
Overview
PointSet
A collection of Points with useful filtering functions
Instance Attribute Summary collapse
-
#points ⇒ Object
readonly
Returns the value of attribute points.
Instance Method Summary collapse
- #adjacent(point_or_group) ⇒ Object
- #adjacent_chain_id(point, player_number) ⇒ Object
- #as_json ⇒ Object
- #build_stone(point, player_number) ⇒ Object
- #capture_stones(player_number) ⇒ Object
- #chains(chain_ids = nil) ⇒ Object
- #deprives_liberties?(point, player_number) ⇒ Boolean
- #deprives_opponents_liberties?(point, player_number) ⇒ Boolean
- #dup ⇒ Object
- #find_by_id(point_id) ⇒ Object
- #find_by_x_and_y(x, y) ⇒ Object
-
#initialize(points: []) ⇒ PointSet
constructor
A new instance of PointSet.
- #liberties_for(point_or_chain) ⇒ Object
- #mark_territories ⇒ Object
- #minify ⇒ Object
- #next_chain_id ⇒ Object
- #next_stone_id ⇒ Object
- #occupied ⇒ Object
- #occupied_by(player_number) ⇒ Object
- #occupied_by_opponent(player_number) ⇒ Object
- #perform_move(point, player_number) ⇒ Object
- #place(point_id, stone) ⇒ Object
- #select(&block) ⇒ Object
- #territories(territory_ids = nil) ⇒ Object
- #territories_for(player_number) ⇒ Object
- #unoccupied ⇒ Object
- #update_joined_chains(point_id, player_number) ⇒ Object
- #where(args) ⇒ Object
Constructor Details
#initialize(points: []) ⇒ PointSet
Returns a new instance of PointSet.
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# File 'lib/just_go/point_set.rb', line 15 def initialize(points: []) @points = case when !points.is_a?(Array) raise ArgumentError, 'points must be an array of Hash or Point' when points.all? { |p| p.is_a?(Hash) } points.map { |p| JustGo::Point.new(**p) } when points.all? { |p| p.is_a?(JustGo::Point) } points else raise ArgumentError, 'points must be an array of Hash or Point' end end |
Instance Attribute Details
#points ⇒ Object (readonly)
Returns the value of attribute points.
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# File 'lib/just_go/point_set.rb', line 28 def points @points end |
Instance Method Details
#adjacent(point_or_group) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 69 def adjacent(point_or_group) case point_or_group when JustGo::Point select do |p| vector = JustGo::Vector.new(point_or_group, p) vector.orthogonal? && vector.magnitude == 1 end when JustGo::Chain _points = point_or_group.points.map do |p| adjacent(p).points end.flatten.reject do |p| point_or_group.include?(p) end.uniq do |p| p.id end self.class.new(points: _points) when JustGo::Territory _points = point_or_group.points.map do |p| adjacent(p).points end.flatten.reject do |p| point_or_group.include?(p) end.uniq do |p| p.id end self.class.new(points: _points) else raise ArgumentError, 'Must be Point or Chain or Territory' end end |
#adjacent_chain_id(point, player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 203 def adjacent_chain_id(point, player_number) adjacent(point).occupied_by(player_number).map { |p| p.stone.chain_id }.first end |
#as_json ⇒ Object
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# File 'lib/just_go/point_set.rb', line 36 def as_json points.map(&:as_json) end |
#build_stone(point, player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 211 def build_stone(point, player_number) JustGo::Stone.new( id: next_stone_id, player_number: player_number, chain_id: adjacent_chain_id(point, player_number) || next_chain_id ) end |
#capture_stones(player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 172 def capture_stones(player_number) stone_count = 0 chains.select do |c| c.player_number != player_number && liberties_for(c) == 0 end.each do |c| c.points.each do |p| p.capture_stone stone_count += 1 end end stone_count end |
#chains(chain_ids = nil) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 116 def chains(chain_ids=nil) if chain_ids chain_ids.map do |c_id| _points = select { |p| p.stone && p.stone.chain_id == c_id }.points JustGo::Chain.new(points: _points) end else all_chain_ids = select { |p| p.stone }.map { |p| p.stone.chain_id }.uniq chains(all_chain_ids) end end |
#deprives_liberties?(point, player_number) ⇒ Boolean
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# File 'lib/just_go/point_set.rb', line 148 def deprives_liberties?(point, player_number) chain_ids = adjacent(point).occupied_by(player_number).map { |p| p.stone.chain_id }.uniq _chains = chains(chain_ids) _chains.all? { |c| liberties_for(c) == 1 } end |
#deprives_opponents_liberties?(point, player_number) ⇒ Boolean
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# File 'lib/just_go/point_set.rb', line 154 def deprives_opponents_liberties?(point, player_number) chain_ids = adjacent(point).occupied_by_opponent(player_number).map { |p| p.stone.chain_id }.uniq _chains = chains(chain_ids) _chains.any? { |c| liberties_for(c) == 1 } end |
#dup ⇒ Object
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# File 'lib/just_go/point_set.rb', line 226 def dup self.class.new(points: as_json) end |
#find_by_id(point_id) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 45 def find_by_id(point_id) find { |p| p.id == point_id } end |
#find_by_x_and_y(x, y) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 49 def find_by_x_and_y(x, y) find { |p| p.x == x && p.y == y } end |
#liberties_for(point_or_chain) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 144 def liberties_for(point_or_chain) adjacent(point_or_chain).unoccupied.size end |
#mark_territories ⇒ Object
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# File 'lib/just_go/point_set.rb', line 230 def mark_territories points.each(&:clear_territory) points.each do |point| if point.unoccupied? && point.unmarked? territory_ids = adjacent(point).unoccupied.map(&:territory_id).compact add_territory_id = case territory_ids.size when 0 (points.map(&:territory_id).compact.max || 0) + 1 when 1 territory_ids.first else min_id, *other_ids = territory_ids.sort where(territory_id: other_ids).each do |other_point| other_point.add_to_territory(min_id) end min_id end point.add_to_territory(add_territory_id) end end end |
#minify ⇒ Object
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# File 'lib/just_go/point_set.rb', line 187 def minify points.map do |p| player_number = p.stone && p.stone.player_number player_number ? player_number.to_s : '-' end.join end |
#next_chain_id ⇒ Object
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# File 'lib/just_go/point_set.rb', line 207 def next_chain_id (occupied.map { |p| p.stone.chain_id }.max || 0) + 1 end |
#next_stone_id ⇒ Object
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# File 'lib/just_go/point_set.rb', line 199 def next_stone_id (occupied.map { |p| p.stone.id }.max || 0) + 1 end |
#occupied ⇒ Object
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# File 'lib/just_go/point_set.rb', line 53 def occupied select(&:occupied?) end |
#occupied_by(player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 61 def occupied_by(player_number) select { |p| p.occupied_by?(player_number) } end |
#occupied_by_opponent(player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 65 def occupied_by_opponent(player_number) select { |p| p.occupied_by_opponent?(player_number) } end |
#perform_move(point, player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 219 def perform_move(point, player_number) stone = build_stone(point, player_number) place(point.id, stone) update_joined_chains(point.id, player_number) capture_stones(player_number) end |
#place(point_id, stone) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 194 def place(point_id, stone) point = find_by_id(point_id) point.place(stone) end |
#select(&block) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 40 def select(&block) _points = points.select(&block) self.class.new(points: _points) end |
#territories(territory_ids = nil) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 128 def territories(territory_ids=nil) if territory_ids territory_ids.map do |t_id| _points = select { |p| p.territory_id == t_id }.points JustGo::Territory.new(points: _points) end else all_territory_ids = select(&:territory_id).map(&:territory_id).uniq territories(all_territory_ids) end end |
#territories_for(player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 140 def territories_for(player_number) territories.select { |t| adjacent(t).all? { |p| p.occupied_by?(player_number) } } end |
#unoccupied ⇒ Object
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# File 'lib/just_go/point_set.rb', line 57 def unoccupied select(&:unoccupied?) end |
#update_joined_chains(point_id, player_number) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 160 def update_joined_chains(point_id, player_number) point = find_by_id(point_id) existing_chain_ids = adjacent(point).occupied_by(player_number).map { |p| p.stone.chain_id }.uniq existing_chains = chains(existing_chain_ids) existing_chains.each do |c| c.points.each do |p| p.stone.join_chain(point.stone) end end end |
#where(args) ⇒ Object
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# File 'lib/just_go/point_set.rb', line 101 def where(args) scope = self args.each do |field, value| scope = scope.select do |p| case value when Array value.include?(p.send(field)) else p.send(field) == value end end end scope end |