Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_scores ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/studio_game/game.rb', line 10 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/studio_game/game.rb', line 8 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 73 def add_player(player) @players.push(player) end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 53 def high_score_entry(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name}, #{player.score}" end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 67 def load_players(from_file) File.readlines(from_file).each do |line| add_player(Player.from_csv(line)) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 77 def play(rounds) 1.upto(rounds) do |round| puts "\nRound Number: #{round}\n" puts "\nThere are #{@players.length} players in the game\n" treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} Treasures to be found\n" treasures.each do | treasure | puts "A #{treasure.name} is worth #{treasure.points} points" end @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 24 def print_name_and_health(player) player.each do |plyer| puts "#{plyer.name} (#{plyer.health})" end end |
#print_scores ⇒ Object
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# File 'lib/studio_game/game.rb', line 15 def print_scores puts "\n#{@title} High Scores\n\n" #sorted_players = @players.sort{ |player1, player2| player1.score <=> player2.score} #sorted_players.each do|player| @players.sort.each do |player| puts high_score_entry(player) end end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 34 def print_stats strong, wimpy = @players.partition{ |player| player.strong? } puts "#{strong.length} strong players:\n" print_name_and_health(strong) puts "#{wimpy.length} wimpy players:\n" print_name_and_health(wimpy) @players.sort.each do |player| puts "#{player.name}'s point totals:\n" player.each_found_treasure do |treasure| puts "#{treasure.name} total #{treasure.points} points" end puts "TOTAL TREASURE POINTS: #{total_points}" end end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 58 def save_high_scores(to_file="high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/studio_game/game.rb', line 30 def total_points @players.reduce(0){ |sum, player| sum + player.points} end |