Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/game_class.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
Returns the value of attribute title.
Instance Method Summary collapse
- #add_player(a_player) ⇒ Object
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
A new instance of Game.
-
#load_players(from_file) ⇒ Object
*** easier approach than the solution above using Ruby’s CSV library (MUST use require ‘csv’ at the top) ***.
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #total_points ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
Returns a new instance of Game.
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# File 'lib/game_class.rb', line 12 def initialize(title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
Returns the value of attribute title.
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# File 'lib/game_class.rb', line 10 def title @title end |
Instance Method Details
#add_player(a_player) ⇒ Object
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# File 'lib/game_class.rb', line 48 def add_player(a_player) @players.push(a_player) #use @players since @players refers to the array u created in the initialize method end |
#high_score_entry(player) ⇒ Object
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# File 'lib/game_class.rb', line 33 def high_score_entry(player) formatted_name = player.name.ljust(20, '.') "#{formatted_name} #{player.score}" end |
#load_players(from_file) ⇒ Object
*** easier approach than the solution above using Ruby’s CSV library (MUST use require ‘csv’ at the top) ***
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# File 'lib/game_class.rb', line 26 def load_players(from_file) CSV.foreach(from_file) do |row| player = Player.new(row[0], row[1].to_i) # immediately sends row[0] and row[1] values to local variables name and health (line 8 of player_class.rb) add_player(player) # adds to the player array (stored in local variable @players) end end |
#play(rounds) ⇒ Object
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# File 'lib/game_class.rb', line 56 def play(rounds) puts "There are #{@players.size} players in the game '#{@title}': " @players.each do |player| puts player end treasures = TreasureTrove::TREASURES puts "\nThere are #{treasures.size} treasures to be found:" treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points." end 1.upto(rounds) do |round| puts "\nRound #{round}:" @players.each do |player| GameTurn.take_turn(player) puts player end end end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/game_class.rb', line 79 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/game_class.rb', line 83 def print_stats strong_players, wimpy_players = @players.partition { |player| player.strong? } puts "\n#{title} Statistics:" puts "\n#{strong_players.size} strong players:" strong_players.each do |player| print_name_and_health(player) end puts "\n#{wimpy_players.size} wimpy players:" wimpy_players.each do |player| print_name_and_health(player) end sorted_players = @players.sort{ |a, b| b.score <=> a.score} puts "\n#{title} High Scores:" sorted_players.each do |player| puts high_score_entry(player) end puts "\n(High scores have been saved to 'high_scores.txt')" @players.each do |player| puts "\n#{player.name}'s point totals:" puts "#{player.points} grand total points" end puts "\n#{total_points} total points from treasures found." @players.sort.each do |player| puts "\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{player.points} grand total points" end end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/game_class.rb', line 38 def save_high_scores(to_file="high_scores.txt") File.open(to_file, "w") do |file| file.puts Time.new.strftime("File updated/created on %m/%d/%Y at %I:%M %p.") #me printing the time! file.puts "\n#{@title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#total_points ⇒ Object
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# File 'lib/game_class.rb', line 52 def total_points @players.reduce(0) { |sum, player| sum + player.points } end |