Class: Gameui::Map
- Inherits:
-
Object
- Object
- Gameui::Map
- Includes:
- Ish::PremiumItem, Ish::Utils, Mongoid::Document, Mongoid::Timestamps
- Defined in:
- lib/gameui/map.rb
Constant Summary collapse
- RATED_OPTIONS =
[ 'pg-13', 'r', 'nc-17' ]
- ORDERING_TYPE_ALPHABETIC =
'alphabetic'- ORDERING_TYPE_CUSTOM =
'custom'- ORDERING_TYPE_TIMESTAMP =
'timestamp'- ORDERING_TYPES =
[ ORDERING_TYPE_ALPHABETIC, ORDERING_TYPE_CUSTOM, ORDERING_TYPE_TIMESTAMP ]
Class Method Summary collapse
- .empty_export ⇒ Object
- .export_key_to_class ⇒ Object
- .list(conditions = { is_trash: false }) ⇒ Object
Instance Method Summary collapse
- #breadcrumbs ⇒ Object
- #collect(export_object) ⇒ Object
- #compute_w_h ⇒ Object
-
#config ⇒ Object
Possible keys: config.description.collapsible.
-
#deleted_at ⇒ Object
@TODO: probably, abstract this.
-
#empty_export ⇒ Object
@TODO: move the export func, below, to a module.
- #empty_export_arr ⇒ Object
- #export_fields ⇒ Object
- #export_key_to_class ⇒ Object
-
#export_subtree ⇒ Object
This is the starting point vp 2022-03-12.
-
#labels ⇒ Object
Possible keys: description, map, markers, newsitems,.
- #map ⇒ Object
-
#map_slug ⇒ Object
@TODO: or self, right? and refactor this, seems N+1.
-
#newsitems_page_size ⇒ Object
endExport.
-
#w ⇒ Object
Make sure to use x,y,z and w,h as appropriate.
-
#x ⇒ Object
Make sure to use x,y,z and w,h as appropriate.
Methods included from Ish::Utils
Methods included from Ish::PremiumItem
Class Method Details
.empty_export ⇒ Object
136 |
# File 'lib/gameui/map.rb', line 136 def self.empty_export; Gameui::Map.new.empty_export; end |
.export_key_to_class ⇒ Object
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# File 'lib/gameui/map.rb', line 172 def self.export_key_to_class Map.new.export_key_to_class end |
.list(conditions = { is_trash: false }) ⇒ Object
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# File 'lib/gameui/map.rb', line 106 def self.list conditions = { is_trash: false } out = self.order_by( created_at: :desc ) [[nil, nil]] + out.map { |item| [ item.name, item.id.to_s ] } end |
Instance Method Details
#breadcrumbs ⇒ Object
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# File 'lib/gameui/map.rb', line 111 def out = [{ name: self.name, slug: self.slug, link: false }] p = self.parent while p out.push({ name: p.name, slug: p.slug }) p = p.parent end out.reverse end |
#collect(export_object) ⇒ Object
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# File 'lib/gameui/map.rb', line 212 def collect export_object map = self export_object[:maps][map.id.to_s] = map.id.to_s if map.markers.present? map.markers.map do |marker| id = marker.id.to_s if !export_object[:markers][id] marker.collect( export_object ) end export_object[:markers][id] = id end end if map.newsitems.present? map.newsitems.map do |newsitem| id = newsitem.id.to_s export_object[:newsitems][id] = id newsitem.collect export_object end end ## @TODO: maybe implement this later, maybe not. _vp_ 2022-03-12 # if map.childs.present? # export_object[:maps].push( map.childs.map &:id ) # map.childs.map do |child| # child.collect export_object # end # end if map.creator_profile.present? export_object[:profiles][map.creator_profile.id.to_s] = map.creator_profile.id.to_s end if map.image.present? export_object[:image_assets][map.image.id.to_s] = map.image.id.to_s end export_object end |
#compute_w_h ⇒ Object
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# File 'lib/gameui/map.rb', line 86 def compute_w_h return if !image ## @TODO: test this begin geo = Paperclip::Geometry.from_file(Paperclip.io_adapters.for(image.image)) self.w = geo.width self.h = geo.height rescue Paperclip::Errors::NotIdentifiedByImageMagickError => e puts! e, 'Could not #compute_w_h' # @TODO: do something with this end end |
#config ⇒ Object
Possible keys: config.description.collapsible
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# File 'lib/gameui/map.rb', line 60 field :config, type: Object, default: <<~AOL { "map_panel_type": "ThreePanelV1", "studio": { "hasFloor": true, "studioLength": 2500, "studioWidth": 2500 } } AOL |
#deleted_at ⇒ Object
@TODO: probably, abstract this. vp 2022-09-20
19 |
# File 'lib/gameui/map.rb', line 19 field :deleted_at, type: Time, default: nil |
#empty_export ⇒ Object
@TODO: move the export func, below, to a module. vp 2022-09-20
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# File 'lib/gameui/map.rb', line 125 def empty_export return { galleries: {}, image_assets: {}, maps: {}, markers: {}, newsitems: {}, photos: {}, profiles: {}, reports: {}, videos: {}, } end |
#empty_export_arr ⇒ Object
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# File 'lib/gameui/map.rb', line 138 def empty_export_arr return { galleries: [], image_assets: [], maps: [], markers: [], newsitems: [], photos: [], profiles: [], reports: [], videos: [], } end |
#export_fields ⇒ Object
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# File 'lib/gameui/map.rb', line 176 def export_fields %w| creator_profile_id config deleted_at description h is_public labels map_slug name ordering_type parent_slug rated slug version w | end |
#export_key_to_class ⇒ Object
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# File 'lib/gameui/map.rb', line 150 def export_key_to_class return { galleries: 'Gallery', image_assets: 'Ish::ImageAsset', maps: 'Gameui::Map', markers: 'Gameui::Marker', newsitems: 'Newsitem', photos: 'Photo', profiles: 'Ish::UserProfile', reports: 'Report', videos: 'Video', # 'galleries' => 'Gallery', # 'image_assets' => 'Ish::ImageAsset', # 'maps' => 'Gameui::Map', # 'markers' => 'Gameui::Marker', # 'newsitems' => 'Newsitem', # 'photos' => 'Photo', # 'profiles' => 'Ish::UserProfile', # 'reports' => 'Report', # 'videos' => 'Video', }.with_indifferent_access end |
#export_subtree ⇒ Object
This is the starting point vp 2022-03-12
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# File 'lib/gameui/map.rb', line 196 def export_subtree collected = collect(empty_export) exportable = empty_export_arr collected.map do |k, v| if v.present? v.map do |id| id = id[0] item = export_key_to_class[k].constantize.unscoped.find id export = item.export exportable[k].push( export ) end end end JSON.pretty_generate exportable end |
#labels ⇒ Object
Possible keys: description, map, markers, newsitems,
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# File 'lib/gameui/map.rb', line 53 field :labels, type: Object, default: <<~AOL { "description":"Description", "map":"Map", "markers":"Markers", "newsitems":"Newsitems" } AOL |
#map ⇒ Object
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# File 'lib/gameui/map.rb', line 45 def map ::Gameui::Map.where( slug: map_slug ).first end |
#map_slug ⇒ Object
@TODO: or self, right? and refactor this, seems N+1. vp 2022-09-13
44 |
# File 'lib/gameui/map.rb', line 44 field :map_slug |
#newsitems_page_size ⇒ Object
endExport
255 |
# File 'lib/gameui/map.rb', line 255 field :newsitems_page_size, default: 25 |
#w ⇒ Object
Make sure to use x,y,z and w,h as appropriate.
80 |
# File 'lib/gameui/map.rb', line 80 field :w, type: Integer |
#x ⇒ Object
Make sure to use x,y,z and w,h as appropriate. @TODO: abstract this into a module
75 |
# File 'lib/gameui/map.rb', line 75 field :x, type: Float |