Class: ImDrawList
- Inherits:
-
FFI::Struct
- Object
- FFI::Struct
- ImDrawList
- Defined in:
- lib/imgui.rb
Overview
Draw command list
- This is the low-level list of polygons that ImGui
-
functions are filling. At the end of the frame,
all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering. Each dear imgui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
- You can interleave normal ImGui
-
calls and adding primitives to the current draw list.
In single viewport mode, top-left is == GetMainViewport()->Pos (generally 0,0), bottom-right is == GetMainViewport()->Pos+Size (generally io.DisplaySize). You are totally free to apply whatever transformation matrix to want to the data (depending on the use of the transformation you may want to apply it to ClipRect as well!)
- Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui
-
functions), if you use this API a lot consider coarse culling your drawn objects.
Class Method Summary collapse
Instance Method Summary collapse
- #_CalcCircleAutoSegmentCount(radius) ⇒ Object
- #_ClearFreeMemory ⇒ Object
- #_OnChangedClipRect ⇒ Object
- #_OnChangedTextureID ⇒ Object
- #_OnChangedVtxOffset ⇒ Object
- #_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ⇒ Object
- #_PathArcToN(center, radius, a_min, a_max, num_segments) ⇒ Object
- #_PopUnusedDrawCmd ⇒ Object
- #_ResetForNewFrame ⇒ Object
- #_TryMergeDrawCmds ⇒ Object
- #AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ⇒ Object
- #AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ⇒ Object
- #AddCallback(callback, callback_data) ⇒ Object
- #AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ⇒ Object
- #AddCircleFilled(center, radius, col, num_segments = 0) ⇒ Object
- #AddConvexPolyFilled(points, num_points, col) ⇒ Object
- #AddDrawCmd ⇒ Object
- #AddEllipse(center, radius_x, radius_y, col, rot = 0.0, num_segments = 0, thickness = 1.0) ⇒ Object
- #AddEllipseFilled(center, radius_x, radius_y, col, rot = 0.0, num_segments = 0) ⇒ Object
- #AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
- #AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
- #AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ⇒ Object
- #AddLine(p1, p2, col, thickness = 1.0) ⇒ Object
- #AddNgon(center, radius, col, num_segments, thickness = 1.0) ⇒ Object
- #AddNgonFilled(center, radius, col, num_segments) ⇒ Object
- #AddPolyline(points, num_points, col, flags, thickness) ⇒ Object
- #AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ⇒ Object
- #AddQuadFilled(p1, p2, p3, p4, col) ⇒ Object
- #AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ⇒ Object
- #AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ⇒ Object
- #AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ⇒ Object
- #AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ⇒ Object
- #AddText_Vec2(pos, col, text_begin, text_end = nil) ⇒ Object
- #AddTriangle(p1, p2, p3, col, thickness = 1.0) ⇒ Object
- #AddTriangleFilled(p1, p2, p3, col) ⇒ Object
- #ChannelsMerge ⇒ Object
- #ChannelsSetCurrent(n) ⇒ Object
- #ChannelsSplit(count) ⇒ Object
- #CloneOutput ⇒ Object
- #destroy ⇒ Object
- #GetClipRectMax ⇒ Object
- #GetClipRectMin ⇒ Object
- #PathArcTo(center, radius, a_min, a_max, num_segments = 0) ⇒ Object
- #PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ⇒ Object
- #PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ⇒ Object
- #PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ⇒ Object
- #PathClear ⇒ Object
- #PathEllipticalArcTo(center, radius_x, radius_y, rot, a_min, a_max, num_segments = 0) ⇒ Object
- #PathFillConvex(col) ⇒ Object
- #PathLineTo(pos) ⇒ Object
- #PathLineToMergeDuplicate(pos) ⇒ Object
- #PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ⇒ Object
- #PathStroke(col, flags = 0, thickness = 1.0) ⇒ Object
- #PopClipRect ⇒ Object
- #PopTextureID ⇒ Object
- #PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ⇒ Object
- #PrimRect(a, b, col) ⇒ Object
- #PrimRectUV(a, b, uv_a, uv_b, col) ⇒ Object
- #PrimReserve(idx_count, vtx_count) ⇒ Object
- #PrimUnreserve(idx_count, vtx_count) ⇒ Object
- #PrimVtx(pos, uv, col) ⇒ Object
- #PrimWriteIdx(idx) ⇒ Object
- #PrimWriteVtx(pos, uv, col) ⇒ Object
- #PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ⇒ Object
- #PushClipRectFullScreen ⇒ Object
- #PushTextureID(texture_id) ⇒ Object
Class Method Details
.create(shared_data) ⇒ Object
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# File 'lib/imgui.rb', line 1118 def self.create(shared_data) return ImDrawList.new(ImGui::ImDrawList_ImDrawList(shared_data)) end |
Instance Method Details
#_CalcCircleAutoSegmentCount(radius) ⇒ Object
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# File 'lib/imgui.rb', line 1218 def _CalcCircleAutoSegmentCount(radius) ImGui::ImDrawList__CalcCircleAutoSegmentCount(self, radius) end |
#_ClearFreeMemory ⇒ Object
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# File 'lib/imgui.rb', line 1222 def _ClearFreeMemory() ImGui::ImDrawList__ClearFreeMemory(self) end |
#_OnChangedClipRect ⇒ Object
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# File 'lib/imgui.rb', line 1226 def _OnChangedClipRect() ImGui::ImDrawList__OnChangedClipRect(self) end |
#_OnChangedTextureID ⇒ Object
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# File 'lib/imgui.rb', line 1230 def _OnChangedTextureID() ImGui::ImDrawList__OnChangedTextureID(self) end |
#_OnChangedVtxOffset ⇒ Object
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# File 'lib/imgui.rb', line 1234 def _OnChangedVtxOffset() ImGui::ImDrawList__OnChangedVtxOffset(self) end |
#_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ⇒ Object
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# File 'lib/imgui.rb', line 1238 def _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, a_step) ImGui::ImDrawList__PathArcToFastEx(self, center, radius, a_min_sample, a_max_sample, a_step) end |
#_PathArcToN(center, radius, a_min, a_max, num_segments) ⇒ Object
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# File 'lib/imgui.rb', line 1242 def _PathArcToN(center, radius, a_min, a_max, num_segments) ImGui::ImDrawList__PathArcToN(self, center, radius, a_min, a_max, num_segments) end |
#_PopUnusedDrawCmd ⇒ Object
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# File 'lib/imgui.rb', line 1246 def _PopUnusedDrawCmd() ImGui::ImDrawList__PopUnusedDrawCmd(self) end |
#_ResetForNewFrame ⇒ Object
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# File 'lib/imgui.rb', line 1250 def _ResetForNewFrame() ImGui::ImDrawList__ResetForNewFrame(self) end |
#_TryMergeDrawCmds ⇒ Object
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# File 'lib/imgui.rb', line 1254 def _TryMergeDrawCmds() ImGui::ImDrawList__TryMergeDrawCmds(self) end |
#AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 990 def AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments = 0) ImGui::ImDrawList_AddBezierCubic(self, p1, p2, p3, p4, col, thickness, num_segments) end |
#AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 994 def AddBezierQuadratic(p1, p2, p3, col, thickness, num_segments = 0) ImGui::ImDrawList_AddBezierQuadratic(self, p1, p2, p3, col, thickness, num_segments) end |
#AddCallback(callback, callback_data) ⇒ Object
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# File 'lib/imgui.rb', line 998 def AddCallback(callback, callback_data) ImGui::ImDrawList_AddCallback(self, callback, callback_data) end |
#AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1002 def AddCircle(center, radius, col, num_segments = 0, thickness = 1.0) ImGui::ImDrawList_AddCircle(self, center, radius, col, num_segments, thickness) end |
#AddCircleFilled(center, radius, col, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1006 def AddCircleFilled(center, radius, col, num_segments = 0) ImGui::ImDrawList_AddCircleFilled(self, center, radius, col, num_segments) end |
#AddConvexPolyFilled(points, num_points, col) ⇒ Object
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# File 'lib/imgui.rb', line 1010 def AddConvexPolyFilled(points, num_points, col) ImGui::ImDrawList_AddConvexPolyFilled(self, points, num_points, col) end |
#AddDrawCmd ⇒ Object
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# File 'lib/imgui.rb', line 1014 def AddDrawCmd() ImGui::ImDrawList_AddDrawCmd(self) end |
#AddEllipse(center, radius_x, radius_y, col, rot = 0.0, num_segments = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1018 def AddEllipse(center, radius_x, radius_y, col, rot = 0.0, num_segments = 0, thickness = 1.0) ImGui::ImDrawList_AddEllipse(self, center, radius_x, radius_y, col, rot, num_segments, thickness) end |
#AddEllipseFilled(center, radius_x, radius_y, col, rot = 0.0, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1022 def AddEllipseFilled(center, radius_x, radius_y, col, rot = 0.0, num_segments = 0) ImGui::ImDrawList_AddEllipseFilled(self, center, radius_x, radius_y, col, rot, num_segments) end |
#AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
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# File 'lib/imgui.rb', line 1026 def AddImage(user_texture_id, p_min, p_max, uv_min = ImVec2.create(0,0), uv_max = ImVec2.create(1,1), col = ImColor.col32(255,255,255,255)) ImGui::ImDrawList_AddImage(self, user_texture_id, p_min, p_max, uv_min, uv_max, col) end |
#AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ⇒ Object
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# File 'lib/imgui.rb', line 1030 def AddImageQuad(user_texture_id, p1, p2, p3, p4, uv1 = ImVec2.create(0,0), uv2 = ImVec2.create(1,0), uv3 = ImVec2.create(1,1), uv4 = ImVec2.create(0,1), col = ImColor.col32(255,255,255,255)) ImGui::ImDrawList_AddImageQuad(self, user_texture_id, p1, p2, p3, p4, uv1, uv2, uv3, uv4, col) end |
#AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1034 def AddImageRounded(user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags = 0) ImGui::ImDrawList_AddImageRounded(self, user_texture_id, p_min, p_max, uv_min, uv_max, col, rounding, flags) end |
#AddLine(p1, p2, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1038 def AddLine(p1, p2, col, thickness = 1.0) ImGui::ImDrawList_AddLine(self, p1, p2, col, thickness) end |
#AddNgon(center, radius, col, num_segments, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1042 def AddNgon(center, radius, col, num_segments, thickness = 1.0) ImGui::ImDrawList_AddNgon(self, center, radius, col, num_segments, thickness) end |
#AddNgonFilled(center, radius, col, num_segments) ⇒ Object
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# File 'lib/imgui.rb', line 1046 def AddNgonFilled(center, radius, col, num_segments) ImGui::ImDrawList_AddNgonFilled(self, center, radius, col, num_segments) end |
#AddPolyline(points, num_points, col, flags, thickness) ⇒ Object
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# File 'lib/imgui.rb', line 1050 def AddPolyline(points, num_points, col, flags, thickness) ImGui::ImDrawList_AddPolyline(self, points, num_points, col, flags, thickness) end |
#AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1054 def AddQuad(p1, p2, p3, p4, col, thickness = 1.0) ImGui::ImDrawList_AddQuad(self, p1, p2, p3, p4, col, thickness) end |
#AddQuadFilled(p1, p2, p3, p4, col) ⇒ Object
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# File 'lib/imgui.rb', line 1058 def AddQuadFilled(p1, p2, p3, p4, col) ImGui::ImDrawList_AddQuadFilled(self, p1, p2, p3, p4, col) end |
#AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1062 def AddRect(p_min, p_max, col, rounding = 0.0, flags = 0, thickness = 1.0) ImGui::ImDrawList_AddRect(self, p_min, p_max, col, rounding, flags, thickness) end |
#AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1066 def AddRectFilled(p_min, p_max, col, rounding = 0.0, flags = 0) ImGui::ImDrawList_AddRectFilled(self, p_min, p_max, col, rounding, flags) end |
#AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ⇒ Object
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# File 'lib/imgui.rb', line 1070 def AddRectFilledMultiColor(p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) ImGui::ImDrawList_AddRectFilledMultiColor(self, p_min, p_max, col_upr_left, col_upr_right, col_bot_right, col_bot_left) end |
#AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ⇒ Object
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# File 'lib/imgui.rb', line 1078 def AddText_FontPtr(font, font_size, pos, col, text_begin, text_end = nil, wrap_width = 0.0, cpu_fine_clip_rect = nil) ImGui::ImDrawList_AddText_FontPtr(self, font, font_size, pos, col, text_begin, text_end, wrap_width, cpu_fine_clip_rect) end |
#AddText_Vec2(pos, col, text_begin, text_end = nil) ⇒ Object
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# File 'lib/imgui.rb', line 1074 def AddText_Vec2(pos, col, text_begin, text_end = nil) ImGui::ImDrawList_AddText_Vec2(self, pos, col, text_begin, text_end) end |
#AddTriangle(p1, p2, p3, col, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1082 def AddTriangle(p1, p2, p3, col, thickness = 1.0) ImGui::ImDrawList_AddTriangle(self, p1, p2, p3, col, thickness) end |
#AddTriangleFilled(p1, p2, p3, col) ⇒ Object
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# File 'lib/imgui.rb', line 1086 def AddTriangleFilled(p1, p2, p3, col) ImGui::ImDrawList_AddTriangleFilled(self, p1, p2, p3, col) end |
#ChannelsMerge ⇒ Object
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# File 'lib/imgui.rb', line 1090 def ChannelsMerge() ImGui::ImDrawList_ChannelsMerge(self) end |
#ChannelsSetCurrent(n) ⇒ Object
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# File 'lib/imgui.rb', line 1094 def ChannelsSetCurrent(n) ImGui::ImDrawList_ChannelsSetCurrent(self, n) end |
#ChannelsSplit(count) ⇒ Object
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# File 'lib/imgui.rb', line 1098 def ChannelsSplit(count) ImGui::ImDrawList_ChannelsSplit(self, count) end |
#CloneOutput ⇒ Object
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# File 'lib/imgui.rb', line 1102 def CloneOutput() ImGui::ImDrawList_CloneOutput(self) end |
#destroy ⇒ Object
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# File 'lib/imgui.rb', line 1258 def destroy() ImGui::ImDrawList_destroy(self) end |
#GetClipRectMax ⇒ Object
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# File 'lib/imgui.rb', line 1106 def GetClipRectMax() pOut = ImVec2.new ImGui::ImDrawList_GetClipRectMax(pOut, self) return pOut end |
#GetClipRectMin ⇒ Object
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# File 'lib/imgui.rb', line 1112 def GetClipRectMin() pOut = ImVec2.new ImGui::ImDrawList_GetClipRectMin(pOut, self) return pOut end |
#PathArcTo(center, radius, a_min, a_max, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1122 def PathArcTo(center, radius, a_min, a_max, num_segments = 0) ImGui::ImDrawList_PathArcTo(self, center, radius, a_min, a_max, num_segments) end |
#PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ⇒ Object
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# File 'lib/imgui.rb', line 1126 def PathArcToFast(center, radius, a_min_of_12, a_max_of_12) ImGui::ImDrawList_PathArcToFast(self, center, radius, a_min_of_12, a_max_of_12) end |
#PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1130 def PathBezierCubicCurveTo(p2, p3, p4, num_segments = 0) ImGui::ImDrawList_PathBezierCubicCurveTo(self, p2, p3, p4, num_segments) end |
#PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1134 def PathBezierQuadraticCurveTo(p2, p3, num_segments = 0) ImGui::ImDrawList_PathBezierQuadraticCurveTo(self, p2, p3, num_segments) end |
#PathClear ⇒ Object
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# File 'lib/imgui.rb', line 1138 def PathClear() ImGui::ImDrawList_PathClear(self) end |
#PathEllipticalArcTo(center, radius_x, radius_y, rot, a_min, a_max, num_segments = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1142 def PathEllipticalArcTo(center, radius_x, radius_y, rot, a_min, a_max, num_segments = 0) ImGui::ImDrawList_PathEllipticalArcTo(self, center, radius_x, radius_y, rot, a_min, a_max, num_segments) end |
#PathFillConvex(col) ⇒ Object
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# File 'lib/imgui.rb', line 1146 def PathFillConvex(col) ImGui::ImDrawList_PathFillConvex(self, col) end |
#PathLineTo(pos) ⇒ Object
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# File 'lib/imgui.rb', line 1150 def PathLineTo(pos) ImGui::ImDrawList_PathLineTo(self, pos) end |
#PathLineToMergeDuplicate(pos) ⇒ Object
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# File 'lib/imgui.rb', line 1154 def PathLineToMergeDuplicate(pos) ImGui::ImDrawList_PathLineToMergeDuplicate(self, pos) end |
#PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ⇒ Object
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# File 'lib/imgui.rb', line 1158 def PathRect(rect_min, rect_max, rounding = 0.0, flags = 0) ImGui::ImDrawList_PathRect(self, rect_min, rect_max, rounding, flags) end |
#PathStroke(col, flags = 0, thickness = 1.0) ⇒ Object
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# File 'lib/imgui.rb', line 1162 def PathStroke(col, flags = 0, thickness = 1.0) ImGui::ImDrawList_PathStroke(self, col, flags, thickness) end |
#PopClipRect ⇒ Object
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# File 'lib/imgui.rb', line 1166 def PopClipRect() ImGui::ImDrawList_PopClipRect(self) end |
#PopTextureID ⇒ Object
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# File 'lib/imgui.rb', line 1170 def PopTextureID() ImGui::ImDrawList_PopTextureID(self) end |
#PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ⇒ Object
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# File 'lib/imgui.rb', line 1174 def PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) ImGui::ImDrawList_PrimQuadUV(self, a, b, c, d, uv_a, uv_b, uv_c, uv_d, col) end |
#PrimRect(a, b, col) ⇒ Object
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# File 'lib/imgui.rb', line 1178 def PrimRect(a, b, col) ImGui::ImDrawList_PrimRect(self, a, b, col) end |
#PrimRectUV(a, b, uv_a, uv_b, col) ⇒ Object
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# File 'lib/imgui.rb', line 1182 def PrimRectUV(a, b, uv_a, uv_b, col) ImGui::ImDrawList_PrimRectUV(self, a, b, uv_a, uv_b, col) end |
#PrimReserve(idx_count, vtx_count) ⇒ Object
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# File 'lib/imgui.rb', line 1186 def PrimReserve(idx_count, vtx_count) ImGui::ImDrawList_PrimReserve(self, idx_count, vtx_count) end |
#PrimUnreserve(idx_count, vtx_count) ⇒ Object
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# File 'lib/imgui.rb', line 1190 def PrimUnreserve(idx_count, vtx_count) ImGui::ImDrawList_PrimUnreserve(self, idx_count, vtx_count) end |
#PrimVtx(pos, uv, col) ⇒ Object
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# File 'lib/imgui.rb', line 1194 def PrimVtx(pos, uv, col) ImGui::ImDrawList_PrimVtx(self, pos, uv, col) end |
#PrimWriteIdx(idx) ⇒ Object
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# File 'lib/imgui.rb', line 1198 def PrimWriteIdx(idx) ImGui::ImDrawList_PrimWriteIdx(self, idx) end |
#PrimWriteVtx(pos, uv, col) ⇒ Object
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# File 'lib/imgui.rb', line 1202 def PrimWriteVtx(pos, uv, col) ImGui::ImDrawList_PrimWriteVtx(self, pos, uv, col) end |
#PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ⇒ Object
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# File 'lib/imgui.rb', line 1206 def PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect = false) ImGui::ImDrawList_PushClipRect(self, clip_rect_min, clip_rect_max, intersect_with_current_clip_rect) end |
#PushClipRectFullScreen ⇒ Object
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# File 'lib/imgui.rb', line 1210 def PushClipRectFullScreen() ImGui::ImDrawList_PushClipRectFullScreen(self) end |
#PushTextureID(texture_id) ⇒ Object
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# File 'lib/imgui.rb', line 1214 def PushTextureID(texture_id) ImGui::ImDrawList_PushTextureID(self, texture_id) end |