Class: Hifsm::Machine
- Inherits:
-
Object
- Object
- Hifsm::Machine
- Defined in:
- lib/hifsm/machine.rb
Overview
This is just a storage of current state
Instance Method Summary collapse
- #act!(*args) ⇒ Object
- #all_states ⇒ Object
- #fire(event, *args) ⇒ Object
-
#initialize(fsm, target, initial_state = nil) ⇒ Machine
constructor
A new instance of Machine.
- #state ⇒ Object
- #states ⇒ Object
- #to_s ⇒ Object
Constructor Details
#initialize(fsm, target, initial_state = nil) ⇒ Machine
Returns a new instance of Machine.
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# File 'lib/hifsm/machine.rb', line 4 def initialize(fsm, target, initial_state = nil) @target = target || self @fsm = fsm initial_state_method_name = "initial_#{fsm.name}" initial_state ||= target.send(initial_state_method_name) if target.respond_to?(initial_state_method_name) initial_state &&= fsm.get_state!(initial_state) initial_state ||= fsm.initial_state! @state = initial_state.enter! end |
Instance Method Details
#act!(*args) ⇒ Object
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# File 'lib/hifsm/machine.rb', line 16 def act!(*args) @state.act!(@target, *args) end |
#all_states ⇒ Object
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# File 'lib/hifsm/machine.rb', line 28 def all_states @fsm.all_states.reject(&:sub_fsm).collect(&:to_s) end |
#fire(event, *args) ⇒ Object
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# File 'lib/hifsm/machine.rb', line 32 def fire(event, *args) @state.fire(@target, event, *args) do |new_state| @state = new_state end end |
#state ⇒ Object
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# File 'lib/hifsm/machine.rb', line 20 def state @state end |
#states ⇒ Object
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# File 'lib/hifsm/machine.rb', line 24 def states @fsm.states end |
#to_s ⇒ Object
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# File 'lib/hifsm/machine.rb', line 38 def to_s @state.to_s end |