Class: HexaPDF::Layout::TextFragment
- Inherits:
-
Object
- Object
- HexaPDF::Layout::TextFragment
- Defined in:
- lib/hexapdf/layout/text_fragment.rb
Overview
A TextFragment describes an optionally kerned piece of text that shares the same font, font size and other properties.
Its items are either glyph objects of the font or numeric values describing kerning information. All returned measurement values are in text space units. If the items or the style are changed, the #clear_cache has to be called. Otherwise the measurements may not be correct!
The items of a text fragment may be frozen to indicate that the fragment is potentially used multiple times.
The rectangle with the bottom left corner (#x_min, #y_min) and the top right corner (#x_max, #y_max) describes the minimum bounding box of the whole text fragment and is usually not equal to the box (0, 0)-(#width, #height).
Constant Summary collapse
- PRECISION =
The precision used to determine whether two floats represent the same value.
0.000001
Instance Attribute Summary collapse
-
#items ⇒ Object
The items (glyphs and kerning values) of the text fragment.
-
#style ⇒ Object
readonly
The style to be applied.
Class Method Summary collapse
-
.create(text, style) ⇒ Object
Creates a new TextFragment object for the given text, shapes it and returns it.
Instance Method Summary collapse
-
#attributes_hash ⇒ Object
Returns the value that should be used as hash key when only the fragment’s attributes - without the items - should play a role.
-
#clear_cache ⇒ Object
Clears all cached values.
-
#draw(canvas, x, y, ignore_text_properties: false) ⇒ Object
Draws the text onto the canvas at the given position.
-
#dup_attributes(items) ⇒ Object
Creates a new TextFragment with the same style and custom properties as this one but with the given
items
. -
#exact_y_max ⇒ Object
The maximum y-coordinate of any item.
-
#exact_y_min ⇒ Object
The minimum y-coordinate of any item.
-
#height ⇒ Object
The height of the text fragment.
-
#initialize(items, style, properties: nil) ⇒ TextFragment
constructor
Creates a new TextFragment object with the given items and style.
-
#inspect ⇒ Object
:nodoc:.
-
#properties ⇒ Object
Returns the custom properties hash for the text fragment.
-
#valign ⇒ Object
Returns the vertical alignment inside a line which is always :text for text fragments.
-
#width ⇒ Object
The width of the text fragment.
-
#x_max ⇒ Object
The maximum x-coordinate of the last glyph.
-
#x_min ⇒ Object
The minimum x-coordinate of the first glyph.
-
#y_max ⇒ Object
The maximum y-coordinate, calculated using the scaled ascender of the font.
-
#y_min ⇒ Object
The minimum y-coordinate, calculated using the scaled descender of the font.
Constructor Details
#initialize(items, style, properties: nil) ⇒ TextFragment
Creates a new TextFragment object with the given items and style.
The argument style
can either be a Style object or a hash of style properties, see Style::create for details.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 108 def initialize(items, style, properties: nil) @items = items @style = Style.create(style) @properties = properties end |
Instance Attribute Details
#items ⇒ Object
The items (glyphs and kerning values) of the text fragment.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 74 def items @items end |
#style ⇒ Object (readonly)
The style to be applied.
Only the following properties are used:
-
Style#font
-
Style#font_size
-
Style#horizontal_scaling
-
Style#character_spacing
-
Style#word_spacing
-
Style#text_rise
-
Style#text_rendering_mode
-
Style#subscript
-
Style#superscript
-
Style#underline
-
Style#strikeout
-
Style#fill_color
-
Style#fill_alpha
-
Style#stroke_color
-
Style#stroke_alpha
-
Style#stroke_width
-
Style#stroke_cap_style
-
Style#stroke_join_style
-
Style#stroke_miter_limit
-
Style#stroke_dash_pattern
-
Style#underlays
-
Style#overlays
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# File 'lib/hexapdf/layout/text_fragment.rb', line 102 def style @style end |
Class Method Details
.create(text, style) ⇒ Object
Creates a new TextFragment object for the given text, shapes it and returns it.
The needed style of the text fragment is specified by the style
argument (see Style::create for details). Note that the resulting style object needs at least the font set.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 67 def self.create(text, style) style = Style.create(style) fragment = new(style.font.decode_utf8(text), style) TextShaper.new.shape_text(fragment) end |
Instance Method Details
#attributes_hash ⇒ Object
Returns the value that should be used as hash key when only the fragment’s attributes - without the items - should play a role.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 129 def attributes_hash @style.hash ^ @properties.hash end |
#clear_cache ⇒ Object
Clears all cached values.
This method needs to be called if the fragment’s items or attributes are changed!
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# File 'lib/hexapdf/layout/text_fragment.rb', line 289 def clear_cache @x_min = @x_max = @exact_y_min = @exact_y_max = @width = @height = nil self end |
#draw(canvas, x, y, ignore_text_properties: false) ⇒ Object
Draws the text onto the canvas at the given position.
This method is the main styled text drawing facility and therefore some optimizations are done:
-
The text is drawn using HexaPDF::Content;:Canvas#show_glyphs_only which means that the text matrix is not updated. Therefore the caller must not rely on it!
-
All text style properties mentioned in the description of #style are set except if
ignore_text_properties
is set totrue
. Note that this only applies to style properties that directly affect text drawing, so, for example, underlays/overlays and underlining/strikeout is always done.The caller should set
ignore_text_properties
totrue
if the graphics state hasn’t been changed. This is the case, for example, if the last thing drawn was a text fragment with the same style. -
It is assumed that the text matrix is not rotated, skewed, etc. so that setting the text position can be done using the optimal method.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 155 def draw(canvas, x, y, ignore_text_properties: false) style.underlays.draw(canvas, x, y + y_min, self) if style.underlays? # Set general font related graphics state if necessary unless ignore_text_properties canvas.font(style.font, size: style.calculated_font_size). horizontal_scaling(style.horizontal_scaling). character_spacing(style.character_spacing). word_spacing(style.word_spacing). text_rise(style.calculated_text_rise). text_rendering_mode(style.text_rendering_mode) # Set fill and/or stroke related graphics state canvas.opacity(fill_alpha: style.fill_alpha, stroke_alpha: style.stroke_alpha) trm = canvas.text_rendering_mode if trm.value.even? # text is filled canvas.fill_color(style.fill_color) end if trm == :stroke || trm == :fill_stroke || trm == :stroke_clip || trm == :fill_stroke_clip canvas.stroke_color(style.stroke_color). line_width(style.stroke_width). line_cap_style(style.stroke_cap_style). line_join_style(style.stroke_join_style). miter_limit(style.stroke_miter_limit). line_dash_pattern(style.stroke_dash_pattern) end end canvas.begin_text tlm = canvas.graphics_state.tlm tx = x - tlm.e ty = y - tlm.f if tx.abs < PRECISION if (ty + canvas.graphics_state.leading).abs < PRECISION canvas.move_text_cursor else canvas.move_text_cursor(offset: [0, ty], absolute: false) end elsif ty.abs < PRECISION canvas.move_text_cursor(offset: [tx, 0], absolute: false) else canvas.move_text_cursor(offset: [x, y]) end canvas.show_glyphs_only(items) if style.underline? && style.underline y_offset = style.calculated_underline_position canvas.save_graphics_state do canvas.stroke_color(style.fill_color). line_width(style.calculated_underline_thickness). line_cap_style(:butt). line_dash_pattern(0). line(x, y + y_offset, x + width, y + y_offset). stroke end end if style.strikeout? && style.strikeout y_offset = style.calculated_strikeout_position canvas.save_graphics_state do canvas.stroke_color(style.fill_color). line_width(style.calculated_strikeout_thickness). line_cap_style(:butt). line_dash_pattern(0). line(x, y + y_offset, x + width, y + y_offset). stroke end end style..draw(canvas, x, y + y_min, self) if style. end |
#dup_attributes(items) ⇒ Object
Creates a new TextFragment with the same style and custom properties as this one but with the given items
.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 116 def dup_attributes(items) self.class.new(items, @style, properties: @properties.dup) end |
#exact_y_max ⇒ Object
The maximum y-coordinate of any item.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 254 def exact_y_max @exact_y_max ||= (@items.max_by(&:y_max)&.y_max || 0) * style.calculated_font_size / 1000.0 + style.calculated_text_rise end |
#exact_y_min ⇒ Object
The minimum y-coordinate of any item.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 248 def exact_y_min @exact_y_min ||= (@items.min_by(&:y_min)&.y_min || 0) * style.calculated_font_size / 1000.0 + style.calculated_text_rise end |
#height ⇒ Object
The height of the text fragment.
It is calculated as the difference of the maximum of the y_max
values and the minimum of the y_min
values of the items. However, the text rise value is also taken into account so that the baseline is always inside the bounds. For example, if a large negative text rise value is used, the baseline will be equal to the top boundary; if a large positive value is used, it will be equal to the bottom boundary.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 275 def height @height ||= [y_max, 0].max - [y_min, 0].min end |
#inspect ⇒ Object
:nodoc:
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# File 'lib/hexapdf/layout/text_fragment.rb', line 295 def inspect "#<#{self.class.name} #{items.reject {|i| i.kind_of?(Numeric) }.map(&:str).join.inspect} " \ "#{items.inspect}>" end |
#properties ⇒ Object
Returns the custom properties hash for the text fragment.
See Box#properties for usage details.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 123 def properties @properties ||= {} end |
#valign ⇒ Object
Returns the vertical alignment inside a line which is always :text for text fragments.
See Line for details.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 282 def valign :text end |
#width ⇒ Object
The width of the text fragment.
It is the sum of the widths of its items and is calculated by using the algorithm presented in PDF1.7 s9.4.4. By using kerning values as the first and/or last items, the text contained in the fragment may spill over the left and/or right boundary.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 264 def width @width ||= @items.sum {|item| style.scaled_item_width(item) } end |
#x_max ⇒ Object
The maximum x-coordinate of the last glyph.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 233 def x_max @x_max ||= calculate_x_max end |
#x_min ⇒ Object
The minimum x-coordinate of the first glyph.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 228 def x_min @x_min ||= calculate_x_min end |
#y_max ⇒ Object
The maximum y-coordinate, calculated using the scaled ascender of the font.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 243 def y_max style.scaled_y_max end |
#y_min ⇒ Object
The minimum y-coordinate, calculated using the scaled descender of the font.
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# File 'lib/hexapdf/layout/text_fragment.rb', line 238 def y_min style.scaled_y_min end |