Class: Hearthstone::Log::Parser

Inherits:
Object
  • Object
show all
Defined in:
lib/hearthstone/log/parser.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeParser

Returns a new instance of Parser.



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# File 'lib/hearthstone/log/parser.rb', line 6

def initialize
  @debug = false
end

Instance Attribute Details

#debugObject

Returns the value of attribute debug.



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# File 'lib/hearthstone/log/parser.rb', line 4

def debug
  @debug
end

Instance Method Details

#parse_line(line) ⇒ Object



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# File 'lib/hearthstone/log/parser.rb', line 10

def parse_line(line)
  case line
  when /^Initialize engine version/
    return [:startup]

  when /\[Power\] .* Begin Spectating/
    return [:begin_spectator_mode]

  when /\[Power\] .* End Spectator Mode/
    return [:end_spectator_mode]

  when /\[LoadingScreen\] LoadingScreen.OnSceneLoaded\(\) - prevMode=.* currMode=(.*)/
    mode = $1
    case mode
    when "DRAFT"
      return [:mode, :arena]
    when "TOURNAMENT"
      return [:mode, :ranked]
    when "ADVENTURE"
      return [:mode, :solo]
    end

  when /\[Power\] GameState.DebugPrintPower\(\) -\s*FULL_ENTITY.*Creating ID=(\d*) CardID=(?!GAME)(.+)/
    id = $1.to_i
    card = $2
    return [:open_card, id: id, card_id: card]

  when /\[Power\] GameState.DebugPrintPower\(\) -\s*TAG_CHANGE Entity=\[.*id=(\d*).* cardId=(.*?) .* ?player=(\d)\] tag=(.*) value=(.*)/
    id = $1.to_i
    card_id = $2
    player = $3.to_i
    type = $4
    amount = $5.to_i
    return parse_power_tag_change_entity(type, id, card_id, player, amount)

  when /\[Power\] GameState.DebugPrintPower\(\) -\s*TAG_CHANGE Entity=(.*) tag=(.*) value=(.*)/
    player = $1
    type = $2
    state = $3
    return parse_power_tag_change(type, player, state)

  when /\[Power\] GameState.SendChoices\(\) - id=(\d*) ChoiceType=(.*)/
    return [:choice_type, $2]

  when /\[Power\] GameState.DebugPrintPower\(\) - ACTION_START Entity=\[name=.* id=(\d*) .* cardId=(.*) player=(\d)\] SubType=ATTACK .* Target=\[name=.* id=(\d*) .* cardId=(.*) player=(\d)\]/
    from_id = $1.to_i
    from_card_id = $2
    from_player = $3.to_i
    to_id = $4.to_i
    to_card_id = $5
    to_player = $6.to_i
    return [:action_start, subtype: 'ATTACK', :from => {id: from_id, card_id: from_card_id, player_id: from_player}, :to => {id: to_id, card_id: to_card_id, player_id: to_player}]

  when /\[Power\] GameState.SendChoices\(\) -\s*m_chosenEntities\[0\]=\[name=(.*) id=(\d*) zone=(SETASIDE|HAND).*cardId=(.*) player=(\d)\]/
    name = $1
    id = $2.to_i
    card_id = $4
    player = $5.to_i
    return [:choose, id: id, card_id: card_id, player_id: player]

  when /\[Power\] GameState.DebugPrintPower\(\).*TAG_CHANGE Entity=\[name=.* id=.* zone=PLAY zonePos=0 cardId=(.*) player=(\d)\] tag=EXHAUSTED value=1/
    card_id = $1
    player = $2.to_i
    return [:hero_power, card_id: card_id, player_id: player]

  when /\[Zone\] ZoneChangeList\.ProcessChanges\(\) - id=(\d*) local=(.*) \[name=(.*) id=(\d*) zone=(.*) zonePos=(\d*) cardId=(.*) player=(\d*)\] zone from (.*) -> (.*)/
    zone_id = $1
    local = $2
    card = $3
    id = $4
    card_zone = $5
    zone_pos = $6
    card_id = $7
    player = $8
    from_zone = $9
    to_zone = $10
    return parse_zone(card_zone, from_zone, to_zone, card, card_id, player.to_i, id.to_i)

  when /\[Zone\] ZoneChangeList\.ProcessChanges\(\) - id=(\d*) local=(.*) \[id=(\d*) cardId=(.*) type=(.*) zone=(.*) zonePos=(\d*) player=(\d*)\] zone from (.*) -> (.*)/
    zone_id = $1
    local = $2
    id = $3
    card_id = $4
    card_zone = $6
    zone_pos = $7
    player = $8
    from_zone = $9
    to_zone = $10
    return parse_zone(card_zone, from_zone, to_zone, "", card_id, player.to_i, id.to_i)

  end
end