Class: Hearthstone::Log::Parser
- Inherits:
-
Object
- Object
- Hearthstone::Log::Parser
- Defined in:
- lib/hearthstone/log/parser.rb
Instance Attribute Summary collapse
-
#debug ⇒ Object
Returns the value of attribute debug.
Instance Method Summary collapse
-
#initialize ⇒ Parser
constructor
A new instance of Parser.
- #parse_line(line) ⇒ Object
Constructor Details
#initialize ⇒ Parser
Returns a new instance of Parser.
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# File 'lib/hearthstone/log/parser.rb', line 6 def initialize @debug = false end |
Instance Attribute Details
#debug ⇒ Object
Returns the value of attribute debug.
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# File 'lib/hearthstone/log/parser.rb', line 4 def debug @debug end |
Instance Method Details
#parse_line(line) ⇒ Object
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# File 'lib/hearthstone/log/parser.rb', line 10 def parse_line(line) case line when /^Initialize engine version/ return [:startup] when /\[Power\] .* Begin Spectating/ return [:begin_spectator_mode] when /\[Power\] .* End Spectator Mode/ return [:end_spectator_mode] when /\[LoadingScreen\] LoadingScreen.OnSceneLoaded\(\) - prevMode=.* currMode=(.*)/ mode = $1 case mode when "DRAFT" return [:mode, :arena] when "TOURNAMENT" return [:mode, :ranked] when "ADVENTURE" return [:mode, :solo] end when /\[Power\] GameState.DebugPrintPower\(\) -\s*FULL_ENTITY.*Creating ID=(\d*) CardID=(?!GAME)(.+)/ id = $1.to_i card = $2 return [:open_card, id: id, card_id: card] when /\[Power\] GameState.DebugPrintPower\(\) -\s*TAG_CHANGE Entity=\[.*id=(\d*).* cardId=(.*?) .* ?player=(\d)\] tag=(.*) value=(.*)/ id = $1.to_i card_id = $2 player = $3.to_i type = $4 amount = $5.to_i return parse_power_tag_change_entity(type, id, card_id, player, amount) when /\[Power\] GameState.DebugPrintPower\(\) -\s*TAG_CHANGE Entity=(.*) tag=(.*) value=(.*)/ player = $1 type = $2 state = $3 return parse_power_tag_change(type, player, state) when /\[Power\] GameState.SendChoices\(\) - id=(\d*) ChoiceType=(.*)/ return [:choice_type, $2] when /\[Power\] GameState.DebugPrintPower\(\) - ACTION_START Entity=\[name=.* id=(\d*) .* cardId=(.*) player=(\d)\] SubType=ATTACK .* Target=\[name=.* id=(\d*) .* cardId=(.*) player=(\d)\]/ from_id = $1.to_i from_card_id = $2 from_player = $3.to_i to_id = $4.to_i to_card_id = $5 to_player = $6.to_i return [:action_start, subtype: 'ATTACK', :from => {id: from_id, card_id: from_card_id, player_id: from_player}, :to => {id: to_id, card_id: to_card_id, player_id: to_player}] when /\[Power\] GameState.SendChoices\(\) -\s*m_chosenEntities\[0\]=\[name=(.*) id=(\d*) zone=(SETASIDE|HAND).*cardId=(.*) player=(\d)\]/ name = $1 id = $2.to_i card_id = $4 player = $5.to_i return [:choose, id: id, card_id: card_id, player_id: player] when /\[Power\] GameState.DebugPrintPower\(\).*TAG_CHANGE Entity=\[name=.* id=.* zone=PLAY zonePos=0 cardId=(.*) player=(\d)\] tag=EXHAUSTED value=1/ card_id = $1 player = $2.to_i return [:hero_power, card_id: card_id, player_id: player] when /\[Zone\] ZoneChangeList\.ProcessChanges\(\) - id=(\d*) local=(.*) \[name=(.*) id=(\d*) zone=(.*) zonePos=(\d*) cardId=(.*) player=(\d*)\] zone from (.*) -> (.*)/ zone_id = $1 local = $2 card = $3 id = $4 card_zone = $5 zone_pos = $6 card_id = $7 player = $8 from_zone = $9 to_zone = $10 return parse_zone(card_zone, from_zone, to_zone, card, card_id, player.to_i, id.to_i) when /\[Zone\] ZoneChangeList\.ProcessChanges\(\) - id=(\d*) local=(.*) \[id=(\d*) cardId=(.*) type=(.*) zone=(.*) zonePos=(\d*) player=(\d*)\] zone from (.*) -> (.*)/ zone_id = $1 local = $2 id = $3 card_id = $4 card_zone = $6 zone_pos = $7 player = $8 from_zone = $9 to_zone = $10 return parse_zone(card_zone, from_zone, to_zone, "", card_id, player.to_i, id.to_i) end end |