Class: GuindillaGUI::Guindilla
- Inherits:
-
Object
- Object
- GuindillaGUI::Guindilla
- Defined in:
- lib/guindilla_gui/guindilla_classes.rb,
lib/guindilla_gui/guindilla_methods.rb
Overview
Normally ‘Guindilla` will be the only class you explicitly instantiate. Other classes are instantiated by methods called inside the `Guindilla` block. Option keys may include `host:` , and/or `port:`
Instance Attribute Summary collapse
-
#active_id ⇒ Object
Returns the value of attribute active_id.
-
#blocks ⇒ Object
Returns the value of attribute blocks.
-
#elements ⇒ Object
Returns the value of attribute elements.
-
#inputs ⇒ Object
Returns the value of attribute inputs.
-
#socket ⇒ Object
Returns the value of attribute socket.
Instance Method Summary collapse
-
#after(seconds, &block) ⇒ Object
JavaScript ‘setTimeout` Timer.
- #alert(message) ⇒ Object
-
#align(position) ⇒ Object
(also: #align=)
Vertical alignment within a box.
- #append(element) ⇒ Object
-
#attributes ⇒ Object
initialize.
-
#audio_out(attributes = {}) ⇒ Object
attributes may include ‘controls: true`.
-
#background(color_string) ⇒ Object
(also: #background=)
‘color_string` may be rgb, rgba, hex, or CSS color.
- #border(border_string) ⇒ Object (also: #border=)
-
#border_color(color_string) ⇒ Object
(also: #border_color=)
‘color_string` may be rgb, rgba, hex, or CSS color.
- #border_radius(pixels) ⇒ Object (also: #border_radius=)
- #border_width(width) ⇒ Object (also: #border_width=)
- #bullet_list(list_array, attributes = {}) ⇒ Object
-
#button(*args, &block) ⇒ Object
‘button(text=“”, attributes={}, &block)`.
- #canvas(attributes = {}, &block) ⇒ Object
-
#chart(attributes = {}, &block) ⇒ Object
‘chart(type: ’scatter’, title: “”, attributes={}, &block)‘.
-
#checkbox(*args, &block) ⇒ Object
‘checkbox(label=“”, attributes={}, &block |boolean|)`.
- #circle(radius, attributes = {}) ⇒ Object
-
#color(color_string) ⇒ Object
(also: #color=)
‘color_string` may be rgb, rgba, hex, or CSS color.
-
#color_input(*args, &block) ⇒ Object
‘color_input(label=“”, attributes={}, &block |color|)`.
- #container(attributes = {}, &block) ⇒ Object
-
#display(property) ⇒ Object
(also: #display=)
CSS display property.
-
#every(seconds, &block) ⇒ Object
JavaScript ‘setInterval` Timer.
-
#file_input(*args, &block) ⇒ Object
‘file_input(label=“”, attributes={}, &block |file|)`.
- #font(family_string, size_integer) ⇒ Object (also: #font=)
- #font_family(family_string) ⇒ Object (also: #font_family=)
- #font_size(size) ⇒ Object (also: #font_size=)
- #h_box(attributes = {}, &block) ⇒ Object
- #h_rule(attributes = {}) ⇒ Object
-
#heading(*args) ⇒ Object
‘heading(level=1, string, attributes={})`.
- #height(h) ⇒ Object (also: #height=)
- #hide ⇒ Object
- #image(source, attributes = {}) ⇒ Object
-
#initialize(options = {}, &block) ⇒ Guindilla
constructor
A new instance of Guindilla.
-
#justify(position) ⇒ Object
(also: #justify=)
Horizontal justification within a box.
- #line_break ⇒ Object
- #link(url, attributes = {}) ⇒ Object
-
#margin(size) ⇒ Object
(also: #margin=)
margin in pixels, or ‘’auto’‘ to center.
-
#move_to(x, y) ⇒ Object
set position by x and y pixel coordinates.
-
#number_input(*args, &block) ⇒ Object
‘number_input(label=“”, attributes={}, &block |input|)`.
- #on_click(&block) ⇒ Object
- #on_hover(&block) ⇒ Object
- #on_leave(&block) ⇒ Object
- #on_mouse_move(&block) ⇒ Object
-
#opacity(value) ⇒ Object
(also: #opacity=)
0.0 to 1.0.
- #ordered_list(list_array, attributes = {}) ⇒ Object
-
#padding(size) ⇒ Object
(also: #padding=)
padding in pixels.
- #para(string, attributes = {}) ⇒ Object
-
#polygon(points_array, attributes = {}) ⇒ Object
‘polygon` takes a nested array of x, y coordinates, e.g.: `polygon([[2, 0], [0, 3], [3, 3], [2, 0]])`.
-
#radio_button(*args, &block) ⇒ Object
‘radio_button(label=“”, attributes={}, &block |boolean|)` attributes may include a
group:
key to group buttons. -
#range_slider(*args, &block) ⇒ Object
‘range_slider(label=“”, 0, max: 1.0, step: 0.05, value: 0.5, &block |value|)`.
- #rectangle(width_integer, height_integer, attributes = {}) ⇒ Object
- #rotate(degrees) ⇒ Object
- #show ⇒ Object
- #size(width, height) ⇒ Object (also: #size=)
- #source(path_string) ⇒ Object (also: #source=)
- #square(size_integer, attributes = {}) ⇒ Object
-
#style(hash) ⇒ Object
(also: #style=)
—————————————————————————-# style methods # —————————————————————————-#.
- #sub_script(string, attributes = {}) ⇒ Object
- #sup_script(string, attributes = {}) ⇒ Object
-
#text(string) ⇒ Object
(also: #text=)
set element text.
-
#text_align(position) ⇒ Object
(also: #text_align=)
position may be ‘’left’‘, `’right’‘, `’center’‘, or `’justify’‘.
-
#text_input(*args, &block) ⇒ Object
‘text_input(label=“”, attributes={}, &block |input|)`.
-
#toggle ⇒ Object
show/hide element.
-
#transition(property, duration, *args) ⇒ Object
(also: #transition=)
‘transition(property, duration, delay=0, type=“ease”)` www.w3schools.com/css/css3_transitions.asp.
- #triangle(size_integer, attributes = {}) ⇒ Object
-
#url_input(*args, &block) ⇒ Object
‘url_input(label=“”, attributes={}, &block |input|)`.
- #v_box(attributes = {}, &block) ⇒ Object
-
#video_out(attributes = {}) ⇒ Object
attributes may include ‘controls: true`.
- #web_frame(attributes = {}) ⇒ Object
- #width(w) ⇒ Object (also: #width=)
Constructor Details
#initialize(options = {}, &block) ⇒ Guindilla
Returns a new instance of Guindilla.
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# File 'lib/guindilla_gui/guindilla_classes.rb', line 23 def initialize(={}, &block) @@gui = self @active_id = 'body' @elements = {} @blocks = {} @inputs = {} html_file = File. File.dirname(__FILE__) + "/resources/guindilla.html" [:host] ? host = [:host] : host = 'localhost' [:port] ? port = [:port] : port = 8181 # initialize socket client # Launchy.open(html_file) do |exception| puts "Attempted to open #{html_file} and failed because #{exception}" end # initialize socket server # EM.run do EM::WebSocket.start(:host => host, :port => port) do |socket| @socket = socket socket.onopen do |handshake| puts "GuindillaGUI WebSocket connection open on: #{host}, port #{port}" # make the main box # v_box do # pass off to user # self.instance_eval &block if block end end # handle events # socket. do |msg| puts "Recieved message: #{msg}" if [:verbose] == true ## # not sure how necessary this is, but think it handles funky closes socket.close if msg == "UI closed." = msg.split(":!!:") id = [0] if [1] case [1] when "position" element = @elements[:"#{id}"] [2].chop!.split(",").each do |pair| keyval = pair.split(":") element.position[:"#{keyval[0]}"] = keyval[1].to_f end @blocks[:"#{id}_pos"].call(element.position) if @blocks[:"#{id}_pos"] when "input" [2] = "" unless [2] begin [2] = Integer([2]) rescue ArgumentError => e end @inputs[:"#{id}"].value = [2] @blocks[:"#{id}"].call([2]) if @blocks[:"#{id}"] when "mousemove" xy = [2].split(',') @blocks[:"#{id}_move"].call(xy[0].to_i, xy[1].to_i) if @blocks[:"#{id}_move"] end else @blocks[:"#{id}"].call if @blocks[:"#{id}"] end end #socket.onmessage socket.onclose do #send_js(%Q~ window.stop(); process.exit(1); ~) # maybe not necessary puts "GuindillaGUI WebSocket connection closed" #abort "exiting GuindillaGUI..." puts "exiting GuindillaGUI..." exit! end end #EM::WebSocket.run end #EM.run end |
Instance Attribute Details
#active_id ⇒ Object
Returns the value of attribute active_id.
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# File 'lib/guindilla_gui/guindilla_classes.rb', line 21 def active_id @active_id end |
#blocks ⇒ Object
Returns the value of attribute blocks.
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# File 'lib/guindilla_gui/guindilla_classes.rb', line 21 def blocks @blocks end |
#elements ⇒ Object
Returns the value of attribute elements.
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# File 'lib/guindilla_gui/guindilla_classes.rb', line 21 def elements @elements end |
#inputs ⇒ Object
Returns the value of attribute inputs.
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# File 'lib/guindilla_gui/guindilla_classes.rb', line 21 def inputs @inputs end |
#socket ⇒ Object
Returns the value of attribute socket.
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# File 'lib/guindilla_gui/guindilla_classes.rb', line 21 def socket @socket end |
Instance Method Details
#after(seconds, &block) ⇒ Object
JavaScript ‘setTimeout` Timer
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 19 def after(seconds, &block) Timer.new("timeout", seconds, &block) end |
#alert(message) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 23 def alert() send_js(%Q~ alert("#{}") ~) end |
#align(position) ⇒ Object Also known as: align=
Vertical alignment within a box. Position may be ‘’stretch’‘(default), `’center’‘, `’start’‘, `’end’‘, or `’baseline’‘. See ’align-items’: css-tricks.com/snippets/css/a-guide-to-flexbox/
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 415 def align(position) # vertical position = "flex-start" if position == "start" position = "flex-end" if position == "end" self.style(align_items: "#{position}") return self end |
#append(element) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 27 def append(element) id = caller_id(self) send_js(%Q~ $("##{self.id}").append($("##{element.id}")); ~) end |
#attributes ⇒ Object
initialize
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# File 'lib/guindilla_gui/guindilla_classes.rb', line 100 def attributes # REVIEW: not sure this is needed (it's only for stand-alone) # @@gui.elements[:"#{caller_id(self)}"].attributes end |
#audio_out(attributes = {}) ⇒ Object
attributes may include ‘controls: true`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 34 def audio_out(attributes={}) AudioVideo.new("audio", attributes) end |
#background(color_string) ⇒ Object Also known as: background=
‘color_string` may be rgb, rgba, hex, or CSS color
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 425 def background(color_string) self.style(background: "#{color_string}") return self end |
#border(border_string) ⇒ Object Also known as: border=
www.w3schools.com/css/css_border.asp e.g. ‘border(’2px solid blue’)‘
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 434 def border(border_string) self.style(border: "#{border_string}") return self end |
#border_color(color_string) ⇒ Object Also known as: border_color=
‘color_string` may be rgb, rgba, hex, or CSS color
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 442 def border_color(color_string) if self.class.to_s == "GuindillaGUI::Svg" self.style(stroke: "#{color_string}") else self.style(border_color: "#{color_string}") end return self end |
#border_radius(pixels) ⇒ Object Also known as: border_radius=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 454 def border_radius(pixels) self.style(border_radius: "#{pixels}") return self end |
#border_width(width) ⇒ Object Also known as: border_width=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 460 def border_width(width) self.style(border_width: "#{width_integer}") return self end |
#bullet_list(list_array, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 38 def bullet_list(list_array, attributes={}) ul = Element.new("ul") list_array.each do |li| send_js(%Q~ $("##{ul.id}").append($("<li>").html("#{li}")); ~) end return ul end |
#button(*args, &block) ⇒ Object
‘button(text=“”, attributes={}, &block)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 48 def (*args, &block) args.unshift("") unless args[0].is_a?(String) txt = args[0] args[1] ? attributes = args[1] : attributes = {} btn = Element.new("button", attributes) send_js(%Q~ #{btn.id}.innerHTML = "#{txt}"; ~) send_js(%Q~ #{btn.id}.onclick = function(event){ socket.send("#{btn.id}:!!:"); event.stopPropagation(); }; ~) @@gui.blocks[:"#{btn.id}"] = block if block_given? return btn end |
#canvas(attributes = {}, &block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 64 def canvas(attributes={}, &block) attributes[:width] = "50%" unless attributes[:width] attributes[:height] = "33%" unless attributes[:height] Canvas.new(attributes, &block) end |
#chart(attributes = {}, &block) ⇒ Object
‘chart(type: ’scatter’, title: “”, attributes={}, &block)‘
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 72 def chart(attributes={}, &block) # OPTIMIZE: use Hash#merge! Chart.new(attributes, &block) end |
#checkbox(*args, &block) ⇒ Object
‘checkbox(label=“”, attributes={}, &block |boolean|)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 79 def checkbox(*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} Input.new("checkbox", label, attributes, &block) end |
#circle(radius, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 86 def circle(radius, attributes={}) attributes[:cx] = radius attributes[:cy] = radius attributes[:r] = radius Svg.new("circle", attributes) end |
#color(color_string) ⇒ Object Also known as: color=
‘color_string` may be rgb, rgba, hex, or CSS color
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 469 def color(color_string) if self.class.to_s == "GuindillaGUI::Svg" self.style(fill: "#{color_string}") else self.style(color: "#{color_string}") end return self end |
#color_input(*args, &block) ⇒ Object
‘color_input(label=“”, attributes={}, &block |color|)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 95 def color_input(*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} Input.new("color", label, attributes, &block) end |
#container(attributes = {}, &block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 102 def container(attributes={}, &block) Box.new(nil, attributes, &block) end |
#display(property) ⇒ Object Also known as: display=
CSS display property. www.w3schools.com/CSSref/pr_class_display.asp
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 482 def display(property) self.style(display: "#{property}") return self end |
#every(seconds, &block) ⇒ Object
JavaScript ‘setInterval` Timer
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 108 def every(seconds, &block) Timer.new("interval", seconds, &block) end |
#file_input(*args, &block) ⇒ Object
‘file_input(label=“”, attributes={}, &block |file|)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 114 def file_input(*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} Input.new("file", label, attributes, &block) end |
#font(family_string, size_integer) ⇒ Object Also known as: font=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 490 def font(family_string, size_integer) id = caller_id(self) self.style(font_family: "#{family_string}", font_size: "#{size_integer}") return self end |
#font_family(family_string) ⇒ Object Also known as: font_family=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 499 def font_family(family_string) self.style(font_family: "#{family_string}") return self end |
#font_size(size) ⇒ Object Also known as: font_size=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 507 def font_size(size) self.style(font_size: "#{size}") return self end |
#h_box(attributes = {}, &block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 121 def h_box(attributes={}, &block) Box.new("row", attributes, &block) end |
#h_rule(attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 125 def h_rule(attributes={}) attributes[:width] = "100%" unless attributes[:width] Element.new("hr", attributes) end |
#heading(*args) ⇒ Object
‘heading(level=1, string, attributes={})`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 132 def heading(*args) args.unshift(1) unless args[0].is_a?(Integer) level = args[0] string = args[1] args[2] ? attributes = args[2] : attributes = {} h = Element.new("#{'h' + level.to_s}", attributes) send_js(%Q~ #{h.id}.innerHTML = "#{string}"; ~) return h end |
#height(h) ⇒ Object Also known as: height=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 515 def height(h) self.style(height: "#{h}") return self end |
#hide ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 142 def hide id = caller_id(self) send_js(%Q~ $("##{id}").hide(); ~) end |
#image(source, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 147 def image(source, attributes={}) img = Element.new("img", attributes) send_js(%Q~ #{img.id}.src = "#{source}"; ~) send_js(%Q~ #{img.id}.onerror = function(){ #{img.id}.src = "resources/guindilla_gui.png" }; ~) return img end |
#justify(position) ⇒ Object Also known as: justify=
Horizontal justification within a box. www.w3schools.com/csSref/css3_pr_justify-content.asp
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 524 def justify(position) position = "flex-start" if position == "start" position = "flex-end" if position == "end" self.style(justify_content: "#{position}") return self end |
#line_break ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 157 def line_break para("") end |
#link(url, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 161 def link(url, attributes={}) lnk = Element.new("a", attributes) if self.is_a?(GuindillaGUI::Element) lnk.append(self) else attributes[:text] ? txt = attributes[:text] : txt = url send_js(%Q~ #{lnk.id}.textContent = "#{txt}"; ~) end send_js(%Q~ #{lnk.id}.href = "#{url}"; ~) send_js(%Q~ #{lnk.id}.target = "_blank"; ~) return lnk end |
#margin(size) ⇒ Object Also known as: margin=
margin in pixels, or ‘’auto’‘ to center
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 534 def margin(size) self.style(margin: "#{size}") return self end |
#move_to(x, y) ⇒ Object
set position by x and y pixel coordinates
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 542 def move_to(x, y) self.style(position: 'absolute') unless self.attributes.has_key?(:position) self.style(left: "#{x}px", top: "#{y}px") end |
#number_input(*args, &block) ⇒ Object
‘number_input(label=“”, attributes={}, &block |input|)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 176 def number_input(*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} Input.new("number", label, attributes, &block) end |
#on_click(&block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 183 def on_click(&block) id = caller_id(self) send_js(%Q~ #{id}.onclick = function(event){ socket.send("#{id}_click:!!:"); event.stopPropagation(); }; ~) @@gui.blocks[:"#{id}_click"] = block if block_given? return @@gui.elements[:"#{id}"] end |
#on_hover(&block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 195 def on_hover(&block) id = caller_id(self) send_js(%Q~ #{id}.onmouseover = function(event){ socket.send("#{id}_hover:!!:"); event.stopPropagation(); }; ~) @@gui.blocks[:"#{id}_hover"] = block if block_given? return @@gui.elements[:"#{id}"] end |
#on_leave(&block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 207 def on_leave(&block) id = caller_id(self) send_js(%Q~ #{id}.onmouseout = function(event){ socket.send("#{id}_leave:!!:"); event.stopPropagation(); }; ~) @@gui.blocks[:"#{id}_leave"] = block if block_given? return @@gui.elements[:"#{id}"] end |
#on_mouse_move(&block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 219 def on_mouse_move(&block) id = caller_id(self) send_js(%Q~ #{id}.onmousemove = function(event){ socket.send("#{id}:!!:mousemove:!!:" + event.pageX + ',' + event.pageY); event.stopPropagation(); }; ~) @@gui.blocks[:"#{id}_move"] = block if block_given? return @@gui.elements[:"#{id}"] end |
#opacity(value) ⇒ Object Also known as: opacity=
0.0 to 1.0
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 549 def opacity(value) if self.class.to_s == "GuindillaGUI::Svg" self.style(fill_opacity: "#{value}") else self.style(opacity: "#{value}") end return self end |
#ordered_list(list_array, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 231 def ordered_list(list_array, attributes={}) ol = Element.new("ol") list_array.each do |li| send_js(%Q~ $("##{ol.id}").append($("<li>").html("#{li}")); ~) end return ol end |
#padding(size) ⇒ Object Also known as: padding=
padding in pixels
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 561 def padding(size) self.style(padding: "#{size}") return self end |
#para(string, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 239 def para(string, attributes={}) p = Element.new("p", attributes) send_js(%Q~ #{p.id}.innerHTML = "#{string}"; ~) return p end |
#polygon(points_array, attributes = {}) ⇒ Object
‘polygon` takes a nested array of x, y coordinates, e.g.: `polygon([[2, 0], [0, 3], [3, 3], [2, 0]])`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 248 def polygon(points_array, attributes={}) points = "" points_array.each do |arr| points += arr.join(",") points += " " end attributes[:points] = points width = 0 height = 0 points.split(" ").each do |xy| pair = xy.split(",") width = pair[0].to_i if pair[0].to_i > width height = pair[1].to_i if pair[1].to_i > height end attributes[:width] = width unless attributes[:width] attributes[:height] = height unless attributes[:height] Svg.new("polygon", attributes) end |
#radio_button(*args, &block) ⇒ Object
‘radio_button(label=“”, attributes={}, &block |boolean|)` attributes may include a group:
key to group buttons
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 270 def (*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} attributes[:group] = "no_group" unless attributes[:group] Input.new("radio", label, attributes, &block) end |
#range_slider(*args, &block) ⇒ Object
‘range_slider(label=“”, 0, max: 1.0, step: 0.05, value: 0.5, &block |value|)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 280 def (*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} attributes[:min] = 0 unless attributes[:min] attributes[:max] = 1.0 unless attributes[:max] attributes[:step] = 0.05 unless attributes[:step] attributes[:value] = (attributes[:max] - attributes[:min]) / 2 unless attributes[:value] Input.new("range", label, attributes, &block) end |
#rectangle(width_integer, height_integer, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 291 def rectangle(width_integer, height_integer, attributes={}) attributes[:width] = width_integer attributes[:height] = height_integer Svg.new("rect", attributes) end |
#rotate(degrees) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 567 def rotate(degrees) rotation = self.attributes[:rotate].to_i + degrees self.style(rotate: "#{rotation}deg") return self end |
#show ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 297 def show id = caller_id(self) send_js(%Q~ $("##{id}").show(); ~) end |
#size(width, height) ⇒ Object Also known as: size=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 573 def size(width, height) self.style(width: "#{width}", height: "#{height}") return self end |
#source(path_string) ⇒ Object Also known as: source=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 302 def source(path_string) id = caller_id(self) send_js(%Q~ #{id}.src = "#{path_string}"; ~) end |
#square(size_integer, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 308 def square(size_integer, attributes={}) rectangle(size_integer, size_integer, attributes) end |
#style(hash) ⇒ Object Also known as: style=
—————————————————————————-#
style methods #
—————————————————————————-#
CSS properties key/value pairs with underscores ‘_` rather than dashes `-` e.g. `style(color: ’blue’, text_align: ‘center’)‘
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 399 def style(hash) id = caller_id(self) hash.each do |key, value| send_js(%Q~ $("##{id}").css("#{key.to_s.gsub("_","-")}", "#{value}"); ~) @@gui.elements[:"#{id}"].attributes[:"#{key}"] = "#{value}" end return self end |
#sub_script(string, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 312 def sub_script(string, attributes={}) ## FIXME: displays superscript, huh??? sub = Element.new("p", attributes) send_js(%Q~ #{sub.id}.innerHTML = "#{string}"; ~) sub.style(vertical_align: "sub", font_size: "small") return sub end |
#sup_script(string, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 320 def sup_script(string, attributes={}) sup = Element.new("p", attributes) send_js(%Q~ #{sup.id}.innerHTML = "#{string}"; ~) sup.style(vertical_align: "super", font_size: "small") return sup end |
#text(string) ⇒ Object Also known as: text=
set element text
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 329 def text(string) id = caller_id(self) send_js(%Q~ #{id}.innerHTML = "#{string}"; ~) end |
#text_align(position) ⇒ Object Also known as: text_align=
position may be ‘’left’‘, `’right’‘, `’center’‘, or `’justify’‘
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 581 def text_align(position) self.style(text_align: "#{position}") return self end |
#text_input(*args, &block) ⇒ Object
‘text_input(label=“”, attributes={}, &block |input|)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 337 def text_input(*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} Input.new("text", label, attributes, &block) end |
#toggle ⇒ Object
show/hide element
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 346 def toggle id = caller_id(self) send_js(%Q~ $("##{id}").toggle(); ~) end |
#transition(property, duration, *args) ⇒ Object Also known as: transition=
‘transition(property, duration, delay=0, type=“ease”)` www.w3schools.com/css/css3_transitions.asp
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 590 def transition(property, duration, *args) self.style(transition: "#{property} #{duration}s") unless args.empty? args.each do |arg| if arg.is_a?(String) self.style(transition_timing_function: "#{arg}") elsif arg.is_a?(Integer) self.style(transition_delay: "#{arg}s") end end end end |
#triangle(size_integer, attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 351 def triangle(size_integer, attributes={}) polygon( [ [0, size_integer * 0.866], [size_integer / 2, 0], [size_integer, size_integer * 0.866] ], attributes ) end |
#url_input(*args, &block) ⇒ Object
‘url_input(label=“”, attributes={}, &block |input|)`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 364 def url_input(*args, &block) args.unshift("") unless args[0].is_a?(String) label = args[0] args[1] ? attributes = args[1] : attributes = {} Input.new("url", label, attributes, &block) end |
#v_box(attributes = {}, &block) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 371 def v_box(attributes={}, &block) Box.new("column", attributes, &block) end |
#video_out(attributes = {}) ⇒ Object
attributes may include ‘controls: true`
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 377 def video_out(attributes={}) attributes[:width] = 500 unless attributes[:width] attributes[:height] = 300 unless attributes[:height] AudioVideo.new("video", attributes) end |
#web_frame(attributes = {}) ⇒ Object
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 383 def web_frame(attributes={}) attributes[:height] = "500px" unless attributes[:height] Element.new("iframe", attributes) end |
#width(w) ⇒ Object Also known as: width=
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# File 'lib/guindilla_gui/guindilla_methods.rb', line 606 def width(w) self.style(width: "#{w}") return self end |