Class: SDL::Renderer
- Inherits:
-
Data
- Object
- Data
- SDL::Renderer
- Defined in:
- lib/graphics/simulation.rb,
ext/sdl/sdl.c
Overview
Renderer is the workhorse of the graphics gem. Everything graphical gets done through the renderer.
Instance Attribute Summary collapse
-
#format ⇒ Object
readonly
The PixelFormat for the current renderer.
-
#surface ⇒ Object
readonly
The surface used by this renderer.
-
#window ⇒ Object
readonly
The window for this renderer.
Instance Method Summary collapse
-
#[](x, y) ⇒ Object
// SDL::Renderer methods:.
- #[]=(x, y, color) ⇒ Object
- #blit(src_, x_, y_, a_, ws_, hs_, center_) ⇒ Object
- #clear(color) ⇒ Object
- #copy_texture(texture_) ⇒ Object
-
#draw_bezier(xs_, ys_, steps_, color_) ⇒ Object
int stringColor (SDL_Renderer *renderer, Sint16 x, Sint16 y, const char *s, Uint32 color).
- #draw_circle(x, y, r, c, aa, f) ⇒ Object
- #draw_ellipse(x, y, rx, ry, c, aa, f) ⇒ Object
- #draw_line(x1, y1, x2, y2, c, aa) ⇒ Object
- #draw_rect(x_, y_, w_, h_, c, f) ⇒ Object
- #fast_rect(x, y, w, h, color) ⇒ Object
- #h ⇒ Object
- #new_texture ⇒ Object
- #present ⇒ Object
- #save(path) ⇒ Object
- #sprite(w_, h_) ⇒ Object
- #target ⇒ Object
- #target=(texture_) ⇒ Object
-
#title ⇒ Object
The title of the window.
-
#title=(s) ⇒ Object
Sets the title of the window.
- #w ⇒ Object
Instance Attribute Details
#format ⇒ Object (readonly)
The PixelFormat for the current renderer.
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# File 'lib/graphics/simulation.rb', line 18 def format @format end |
#surface ⇒ Object (readonly)
The surface used by this renderer.
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# File 'lib/graphics/simulation.rb', line 23 def surface @surface end |
#window ⇒ Object (readonly)
The window for this renderer
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# File 'lib/graphics/simulation.rb', line 28 def window @window end |
Instance Method Details
#[](x, y) ⇒ Object
// SDL::Renderer methods:
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# File 'ext/sdl/sdl.c', line 770
static VALUE Renderer_index(VALUE self, VALUE x, VALUE y) {
DEFINE_SELF(Renderer, renderer, self);
SDL_Rect pixel_rect = { NUM2SINT16(x), NUM2SINT16(y), 1, 1 };
if (!pixel)
pixel = SDL_CreateRGBSurfaceWithFormat(0, 1, 1, 32,
SDL_PIXELFORMAT_RGBA32);
if (SDL_RenderReadPixels(renderer, &pixel_rect, SDL_PIXELFORMAT_RGBA32,
pixel->pixels,
pixel->pitch))
FAILURE("Renderer#[]");
return UINT2NUM(((Uint32*)pixel->pixels)[0]);
}
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#[]=(x, y, color) ⇒ Object
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# File 'ext/sdl/sdl.c', line 760
static VALUE Renderer_index_eq(VALUE self, VALUE x, VALUE y, VALUE color) {
DEFINE_SELF(Renderer, renderer, self);
pixelColor(renderer, NUM2SINT16(x), NUM2SINT16(y), VALUE2COLOR(color));
return Qnil;
}
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#blit(src_, x_, y_, a_, ws_, hs_, center_) ⇒ Object
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# File 'ext/sdl/sdl.c', line 821
static VALUE Renderer_blit(VALUE self, VALUE src_,
VALUE x_, VALUE y_,
VALUE a_,
VALUE ws_, VALUE hs_,
VALUE center_) {
DEFINE_SELF(Renderer, renderer, self);
DEFINE_SELF(Surface, src, src_);
int x = NUM2SINT16(x_);
int y = NUM2SINT16(y_);
double a = RTEST(a_) ? -NUM2DBL(a_) : 0.0;
float ws = RTEST(ws_) ? NUM2FLT(ws_) : 1.0;
float hs = RTEST(hs_) ? NUM2FLT(hs_) : 1.0;
SDL_Texture* texture;
VALUE vtexture = rb_attr_get(src_, id_iv_texture);
if (RTEST(vtexture)) {
SET_SELF(Texture, texture, vtexture);
} else {
texture = SDL_CreateTextureFromSurface(renderer, src);
if (!texture)
FAILURE("_blit(SDL_CreateTextureFromSurface)");
VALUE vtexture = TypedData_Wrap_Struct(cTexture, &_Texture_type, texture);
rb_ivar_set(src_, id_iv_texture, vtexture);
}
int w, h;
if (SDL_QueryTexture(texture, NULL, NULL, &w, &h))
FAILURE("_blit(SDL_QueryTexture)");
SDL_Rect dst_rect = { x, y, w*ws, h*hs };
if (SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND))
FAILURE("Renderer#blit(SetTextureBlendMode)");
if (RTEST(a_) || RTEST(ws_) || RTEST(hs_)) {
SDL_Point bottom_left = { 0, h-1 };
SDL_Point *point = (RTEST(center_) ? NULL : &bottom_left);
if (SDL_RenderCopyEx(renderer, texture, NULL, &dst_rect,
a, point, SDL_FLIP_NONE))
FAILURE("_blit(SDL_RenderCopyEx)");
} else {
if (SDL_RenderCopy(renderer, texture, NULL, &dst_rect))
FAILURE("_blit(SDL_RenderCopyEx)");
}
return Qnil;
}
|
#clear(color) ⇒ Object
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# File 'ext/sdl/sdl.c', line 672
static VALUE Renderer_clear(VALUE self, VALUE color) {
DEFINE_SELF(Renderer, renderer, self);
DEFINE_SELF(PixelFormat, format, rb_ivar_get(self, id_iv_format));
Uint8 r, g, b, a;
SDL_GetRGBA(NUM2UINT(color), format, &r, &g, &b, &a);
SDL_SetRenderDrawColor(renderer, r, g, b, a);
if (SDL_RenderClear(renderer))
FAILURE("Renderer#clear");
return Qnil;
}
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#copy_texture(texture_) ⇒ Object
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# File 'ext/sdl/sdl.c', line 687
static VALUE Renderer_copy_texture(VALUE self, VALUE texture_) {
DEFINE_SELF(Renderer, renderer, self);
DEFINE_SELF(Texture, texture, texture_);
if (SDL_RenderCopy(renderer, texture, NULL, NULL))
FAILURE("Renderer#copy_texture");
return Qnil;
}
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#draw_bezier(xs_, ys_, steps_, color_) ⇒ Object
int stringColor (SDL_Renderer *renderer, Sint16 x, Sint16 y, const char *s, Uint32 color)
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# File 'ext/sdl/sdl.c', line 533
static VALUE Renderer_draw_bezier(VALUE self,
VALUE xs_,
VALUE ys_,
VALUE steps_,
VALUE color_) {
DEFINE_SELF(Renderer, renderer, self);
int xlen = RARRAY_LENINT(xs_);
int ylen = RARRAY_LENINT(ys_);
if (xlen != ylen)
rb_raise(rb_eArgError, "xs & ys are different length");
Sint16 *xs = malloc(xlen*sizeof(Sint16));
for (int i = 0; i < xlen; i++) {
xs[i] = NUM2SINT16(RARRAY_AREF(xs_, i));
}
Sint16 *ys = malloc(ylen*sizeof(Sint16));
for (int i = 0; i < ylen; i++) {
ys[i] = NUM2SINT16(RARRAY_AREF(ys_, i));
}
int steps = NUM2INT(steps_);
Uint32 color = VALUE2COLOR(color_);
if (bezierColor(renderer, xs, ys, xlen, steps, color))
FAILURE("draw_bezier");
free(xs);
free(ys);
return Qnil;
}
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#draw_circle(x, y, r, c, aa, f) ⇒ Object
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# File 'ext/sdl/sdl.c', line 581
static VALUE Renderer_draw_circle(VALUE self,
VALUE x, VALUE y,
VALUE r,
VALUE c,
VALUE aa, VALUE f) {
DEFINE_SELF(Renderer, renderer, self);
Uint8 idx = IDX2(RTEST(aa), RTEST(f));
f_circle[idx](renderer,
NUM2SINT16(x), NUM2SINT16(y),
NUM2SINT16(r),
NUM2UINT(c));
return Qnil;
}
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#draw_ellipse(x, y, rx, ry, c, aa, f) ⇒ Object
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# File 'ext/sdl/sdl.c', line 610
static VALUE Renderer_draw_ellipse(VALUE self,
VALUE x, VALUE y,
VALUE rx, VALUE ry,
VALUE c,
VALUE aa, VALUE f) {
DEFINE_SELF(Renderer, renderer, self);
Uint8 idx = IDX2(RTEST(aa), RTEST(f));
f_ellipse[idx](renderer,
NUM2SINT16(x),
NUM2SINT16(y),
NUM2SINT16(rx),
NUM2SINT16(ry),
NUM2UINT(c));
return Qnil;
}
|
#draw_line(x1, y1, x2, y2, c, aa) ⇒ Object
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# File 'ext/sdl/sdl.c', line 632
static VALUE Renderer_draw_line(VALUE self,
VALUE x1, VALUE y1,
VALUE x2, VALUE y2,
VALUE c,
VALUE aa) {
DEFINE_SELF(Renderer, renderer, self);
Uint8 idx = IDX1(RTEST(aa));
f_line[idx](renderer,
NUM2SINT16(x1),
NUM2SINT16(y1),
NUM2SINT16(x2),
NUM2SINT16(y2),
VALUE2COLOR(c));
return Qnil;
}
|
#draw_rect(x_, y_, w_, h_, c, f) ⇒ Object
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# File 'ext/sdl/sdl.c', line 654
static VALUE Renderer_draw_rect(VALUE self,
VALUE x_, VALUE y_,
VALUE w_, VALUE h_,
VALUE c,
VALUE f) {
DEFINE_SELF(Renderer, renderer, self);
Sint16 x1 = NUM2SINT16(x_);
Sint16 y1 = NUM2SINT16(y_);
Sint16 x2 = NUM2SINT16(w_) + x1;
Sint16 y2 = NUM2SINT16(h_) + y1;
Uint8 idx = IDX1(RTEST(f));
f_rect[idx](renderer, x1, y1, x2, y2, NUM2UINT(c));
return Qnil;
}
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#fast_rect(x, y, w, h, color) ⇒ Object
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# File 'ext/sdl/sdl.c', line 697
static VALUE Renderer_fast_rect(VALUE self,
VALUE x, VALUE y,
VALUE w, VALUE h,
VALUE color) {
return Renderer_draw_rect(self, x, y, w, h, color, Qtrue);
}
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#h ⇒ Object
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# File 'ext/sdl/sdl.c', line 729
static VALUE Renderer_h(VALUE self) {
DEFINE_SELF(Renderer, renderer, self);
int w, h;
SDL_GetRendererOutputSize(renderer, &w, &h);
return INT2NUM(h);
}
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#new_texture ⇒ Object
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# File 'ext/sdl/sdl.c', line 429
static VALUE Renderer_new_texture(VALUE self) {
DEFINE_SELF(Renderer, renderer, self);
int w, h;
if (SDL_GetRendererOutputSize(renderer, &w, &h))
FAILURE("Renderer#new_texture(GetRendererOutputSize");
SDL_Texture *texture = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGBA32,
SDL_TEXTUREACCESS_TARGET,
w, h);
if (!texture)
FAILURE("Renderer#new_texture(CreateTexture)");
return TypedData_Wrap_Struct(cTexture, &_Texture_type, texture);
}
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#present ⇒ Object
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# File 'ext/sdl/sdl.c', line 447 static VALUE Renderer_present(VALUE self) { DEFINE_SELF(Renderer, renderer, self); SDL_RenderPresent(renderer); return Qnil; } |
#save(path) ⇒ Object
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# File 'ext/sdl/sdl.c', line 905
static VALUE Renderer_save(VALUE self, VALUE path) {
DEFINE_SELF(Renderer, renderer, self);
int w, h;
SDL_GetRendererOutputSize(renderer, &w, &h);
SDL_Surface *sshot = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32,
SDL_PIXELFORMAT_RGBA32);
if (SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32,
sshot->pixels,
sshot->pitch))
FAILURE("Renderer#save");
int ret = IMG_SavePNG(sshot, RSTRING_PTR(path));
SDL_FreeSurface(sshot);
return INT2NUM(ret);
}
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#sprite(w_, h_) ⇒ Object
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# File 'ext/sdl/sdl.c', line 874
static VALUE Renderer_sprite(VALUE self, VALUE w_, VALUE h_) {
UNUSED(self);
int w = NUM2INT(w_);
int h = NUM2INT(h_);
int bpp = 32;
SDL_Surface *surface =
SDL_CreateRGBSurfaceWithFormat(0, w, h, bpp, SDL_PIXELFORMAT_RGBA32);
if (!surface) FAILURE("Surface#sprite(CreateRGBSurfaceWithFormat)");
SDL_Renderer *renderer = SDL_CreateSoftwareRenderer(surface);
if (!renderer) FAILURE("Surface#sprite(CreateSoftwareRenderer)");
// bumps the refcount and returns the same thing
SDL_PixelFormat *format = SDL_AllocFormat(surface->format->format);
if (format != surface->format)
rb_raise(eSDLError, "SDL_AllocFormat freaked out. %p vs %p",
format,
surface->format);
VALUE vrenderer = TypedData_Wrap_Struct(cRenderer, &_Renderer_type, renderer);
VALUE vsurface = TypedData_Wrap_Struct(cSurface, &_Surface_type, surface);
VALUE vformat = TypedData_Wrap_Struct(cPixelFormat, &_PixelFormat_type, format);
rb_ivar_set(vrenderer, id_iv_surface, vsurface);
rb_ivar_set(vrenderer, id_iv_format, vformat);
return vrenderer;
}
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#target ⇒ Object
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# File 'ext/sdl/sdl.c', line 934
static VALUE Renderer_target(VALUE self) {
DEFINE_SELF(Renderer, renderer, self);
SDL_Texture* texture = SDL_GetRenderTarget(renderer);
if (!texture)
FAILURE("Renderer#target");
return TypedData_Wrap_Struct(cTexture, &_Texture_type, texture);
}
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#target=(texture_) ⇒ Object
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# File 'ext/sdl/sdl.c', line 945
static VALUE Renderer_target_eq(VALUE self, VALUE texture_) {
DEFINE_SELF(Renderer, renderer, self);
DEFINE_SELF0(Texture, texture, texture_);
if (SDL_SetRenderTarget(renderer, texture))
FAILURE("Renderer#target=");
return texture_;
}
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#title ⇒ Object
The title of the window.
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# File 'lib/graphics/simulation.rb', line 33 def title @window.title end |
#title=(s) ⇒ Object
Sets the title of the window.
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# File 'lib/graphics/simulation.rb', line 40 def title= s @window.title = s end |
#w ⇒ Object
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# File 'ext/sdl/sdl.c', line 739
static VALUE Renderer_w(VALUE self) {
DEFINE_SELF(Renderer, renderer, self);
int w, h;
SDL_GetRendererOutputSize(renderer, &w, &h);
return INT2NUM(w);
}
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