Class: SDL::Audio
- Inherits:
-
Data
- Object
- Data
- SDL::Audio
- Defined in:
- ext/sdl/sdl.c
Class Method Summary collapse
- .load(path) ⇒ Object
-
.open(n_channels) ⇒ Object
// SDL::Audio methods:.
Instance Method Summary collapse
Class Method Details
.load(path) ⇒ Object
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# File 'ext/sdl/sdl.c', line 195 static VALUE Audio_s_load(VALUE self, VALUE path) { UNUSED(self); ExportStringValue(path); Mix_Chunk *chunk = Mix_LoadWAV(RSTRING_PTR(path)); if (!chunk) AUDIO_FAILURE("Audio.load"); return TypedData_Wrap_Struct(cAudio, &_Audio_type, chunk); } |
.open(n_channels) ⇒ Object
// SDL::Audio methods:
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# File 'ext/sdl/sdl.c', line 180 static VALUE Audio_s_open(VALUE self, VALUE n_channels) { UNUSED(self); int n = NUM2INT(n_channels); // TODO: int Mix_Init(MIX_INIT_MP3) ? if (Mix_QuerySpec(NULL, NULL, NULL)) return Qnil; // TODO: raise? if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096)) AUDIO_FAILURE("SDL::Audio.open"); return INT2FIX(Mix_AllocateChannels(n)); } |
Instance Method Details
#play ⇒ Object
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# File 'ext/sdl/sdl.c', line 207 static VALUE Audio_play(VALUE self) { DEFINE_SELF(Audio, audio, self); if (Mix_PlayChannel(-1, audio, 0) < 0) AUDIO_FAILURE("Audio#play"); return Qnil; } |