Module: Glitch3d::Localized
- Defined in:
- lib/glitch3d/strategies/localized.rb
Instance Method Summary collapse
- #alter_faces(faces_objects_array, vertices_objects_array) ⇒ Object
- #alter_vertices(vertices_objects_array) ⇒ Object
- #selected_area(vertices_objects_array) ⇒ Object
- #target(vertices_objects_array) ⇒ Object
Instance Method Details
#alter_faces(faces_objects_array, vertices_objects_array) ⇒ Object
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# File 'lib/glitch3d/strategies/localized.rb', line 15 def alter_faces(faces_objects_array, vertices_objects_array) (FACE_GLITCH_ITERATION_RATIO * faces_objects_array.count).to_i.times do |_| random_element(faces_objects_array).fuck(random_element(target(vertices_objects_array))) end faces_objects_array end |
#alter_vertices(vertices_objects_array) ⇒ Object
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# File 'lib/glitch3d/strategies/localized.rb', line 4 def alter_vertices(vertices_objects_array) sorted_array = vertices_objects_array.sort do |v1, v2| rand_attr = v1.rand_attr v1.send(rand_attr) <=> v2.send(rand_attr) end (VERTEX_GLITCH_ITERATION_RATIO * sorted_array.size).to_i.times do |_| random_element(target(sorted_array)).fuck end sorted_array end |
#selected_area(vertices_objects_array) ⇒ Object
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# File 'lib/glitch3d/strategies/localized.rb', line 22 def selected_area(vertices_objects_array) Vertex.subset(x: :positive?, y: :positive?, z: :positive?, vertex_list: vertices_objects_array) end |
#target(vertices_objects_array) ⇒ Object
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# File 'lib/glitch3d/strategies/localized.rb', line 26 def target(vertices_objects_array) @target ||= selected_area(vertices_objects_array) end |